
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.9Kreviews | 95% | #80 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game. not even a turned based combat fan but my LORD
it's a great story based game with a unique fighting system but it's a bad platformer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #47, worst JP #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 95.8/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 89.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #178 | not modelled |
| $49.99 | — | 98% | #85 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优缺点都很明显但是在我这是瑕不掩瑜的好作品。有些人玩个游戏戾气都这么大,天天叫嚣着格局不够大欸家庭伦理狗血剧欸结果搞了半天原来是[spoiler]丧子之痛啊![/spoiler]这都不能共情那我没话说。当然就算我很喜欢里面的一些人物我还是得说某几位的心理斗争其实是描写不太足的,中期的cg演出我觉得是没有做到埋好伏笔的作用的。 [spoiler]其实我觉得最好的伏笔是莫诺柯的原型是维尔索的小狗。。。。养宠物的人看到挂满小狗画作的房间和维尔索的草稿那张地图里小男孩和小狗的画像真的狠狠共情[/spoiler] [spoiler]最后还是让主角告别被两方拉扯的,飘荡的67年。让他从此安息是主角的愿望也是家人对他最后的成全。情感上其实哪一边都能理解,但是个人立场还是更赞成爸的看法(以及最终战里爸爸始终没有跟画作儿子有任何直接的沟通真给我看心碎了)(其实更心碎的是妹妹结局里画作儿子说我不想这样活着)[/spoiler]
Great gameplay, excellent visuals, amazing soundtrack. On a 4k 144hz monitor using AMD FSR performance my FPS was usually over 60.
*urge to throw rocks rising*
아름답고 정교하며 가히 예술작품이라고 불러도 손색 없는 완벽한 게임 앞에서, 당신에게 내려진 시련은 딱 하나입니다. 패링이죠. 예? 그게 무슨소리인가요? 당신에게 주어진 시련이 패링이라고요. 스토리 시나리오 연출 성우연기 그래픽 서브퀘스트 메인퀘스트 플레이동선 몬스터의 특징과 개성 플레이어블 캐릭터 스킬의 개성 익히기 쉬운 조작감 다양한 세계관에 맞는 복장과 도전하는 마음을 불러일으키는 난이도까지 정말 정 말 완벽한 이 게임에서 패링 단 하나의 요소가 게임을 아주아주 힘들고 지치게 만드는 요소입니다. 사실 패링 말고 회피도 있습니다 그런데 이 게임은 패링을 해야지 스킬을 쓸 수 있는 포인트를 수급할 수 있고(회피는 따로 옵션 써야됨) 아예 몇몇 보스몹이나 이벤트몹은 패링을 해야지만 클리어가 가능합니다. 엥 그깟거 패턴 숙지하면되는 겜 아님? 니가 해 봐 ㅅ 팔람아 이게 말이 쉽지 몬스터 하나하나가 패턴이 최소 2~3개입니다. 심지어 엇박을 타는경우도 있고 페이크모션도 있고 패링이 또 하나만 있는게 아니라 패턴의 단조로움을 피하기 위해 특수한 패링을 넣어놨습니다. 물론 이 특수한 패링은 어려운게 아니라 오히려 일반 패링보다는 또 쉽습니다. 그러니까 요약하면, 이 게임을 제대로 즐기려면 끝없이 도전하면서 열받지 말아야 한다는 건데 ㅋㅋㅋ ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 나같은 사람은 내 플레이 시간만 봐도 알겠지만 서브퀘스트 열심히하면서 하다보면 열받아 뒤질것같아서 그 다음에 게임에 손이 안갑니다. 아니그러니까 돈이 아깝지 않아. 명작이야 잘만들었어 다시하고싶어 근데 패링 단 하나의 요소가 사람을 미치게 합니다. 못할건 아닌데 뭐랄까 좀 반복되면 좀 좀 뭐랄까 걍 하고 싶지않아 ㅋㅋ 하, 정말 26년도에 들어서 최고의 턴제게임이라고 부르고 싶습니다. 패링. 이 단 하나의 요소만 어떻게 극복해보시기 바랍니다. 전 인생도 힘들어서 언제 다시 만질지 모르겠네요
Masterpiece!
I can't tell you the ending but that a ♥♥♥♥♥♥ up choice you have to make
好玩
剧情跌宕起伏,画面精美,好玩。有哲理。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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