
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 812 reviews with recorded playtime.
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incroyable jeu !!! L'explication des pictos et luminas pourrait être plus simplement expliquer.
The story took me completely by surprise. And ontop of that the mechanics are very good
play it since the very first day the game publish, didn't care about it at first, until I realized that it was on a discount by 10%,and so I bought it and wow, it is one of the best experience I've ever had
Le panache !
This is an amazing game. From the story itself, the way it is unveiled, the voice acting, the character development, the layers of depth, the environments, the the sound track - everything is just fantastic. I was speechless seeing how well real complex emotions were portrayed in the faces of the protagonists. The only things that prevents (in my case) this game from being 100% enjoyable instead of only 95% are the overly complicated combat mechanics - with four different kinds of attack avoidance (dodge, parry, jump, gradient) then on top of that each character has a totally different attack mechanics. I also felt that the relationship development mechanics between the characters was a bit of an afterthought and a bit forced onto the game rather than letting it evolve naturally based on the player's gameplay.
Pros 1. 40+ hours into the game, and I just realized everything so far was only the beginning. That's insane. 2. Their story has rearranged my lifetime imagination 3. The facial detailing and emotional rendering are something Ubisoft still has a lot to learn from Cons Only thing here is a bit repetitive combat, but its understandable bc I'm suck and hf torturing myself to defeat danger zone at early game. Overall: So hard to get any game like this again in decade/10
Amazing Music and Art - 100/10 Story - 10 / 10 Combat- 9,5 / 10 Build and Customization - 9 / 10 (Complex but Flexible) 1000% Recommended
TOP 3 Games for me, up there with Witcher 3 and Baldurs Gate 3. The Story, the music, the gameplay, the aesthetics, the voice acting.... perfect!
경이롭다
我玩的普通难度,没看攻略or剧透,仔细看了所有cg,全部都是第一感受。 只能说这个游戏客观上你不能说他是个不好的游戏或者没有战斗方面的创新,但他就像一个有特长(音乐很好听,美术也还不错)成绩还不错的学生,就是让人没办法主观享受这个游戏,尤其是玩到10个小时第一幕结束之后一直到第二幕解开9999伤害锁之前走主线就是一种巨大的折磨。 首先这游戏的地图设计的很差,正反馈极少(像灵光点这种我说实话一周目完全用不到,所以还不如不拿,源色同理,拿不拿都无所谓),所以让人失去了地图探索的欲望。有的地图做的还可以,有的地图又空又没东西,慢慢就完全失去了对地图的探索欲,而且这地图没有任何引导我说实话不知道在折磨谁,无论是为了沉浸式体验也好别的也好,一点引导都没有做的也不是箱庭地图真的很恶心。 其次就是换皮怪太多了,这也是为什么说过了十个小时后觉得非常折磨,因为后面很多怪都见过了,甚至boss很多技能也是重复的,玩到后面就很容易犯困。而且这游戏的格挡和闪避和动作游戏完全扯不上边,就是音游,因为他有提前帧,你必须在被打到前0.5s左右就按,根本没有任何所谓弹反和格挡的手感,所以玩到后面真的贼困。最恶心的就是找绘母那一段,路上全是小怪,还全是换皮怪,打的人恶心死了,找到绘母的时候都陷入甜蜜的睡梦了。就给我一种硬控我浪费我时间的感觉,尤其是有的怪血又厚然后我们又有9999伤害锁,就必须得打那么多个回合我真的痛苦。 远征队日记写的也太短太草率了,完全感受不到前人前仆后继的辛苦感,虽然后面也都不重要了。 再然后就是剧情,我也不想剧透,我也没觉得多烂,我只是觉得还不如写个勇者斗恶龙的故事。感觉这个剧情完全就是为了转折而转折,纯纯的高开低走。一开始关于死亡与远征的哲学和浪漫气息全没了,像一坨屎。还有一些莫名其妙的隐隐galgame环节(加好感剧情)也是让人爆笑如雷了。 总结来说就是你非要说他不好玩,前十个小时也享受了,但是十个小时之后就是永恒的痛苦和折磨。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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