
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 181.5Kreviews | 95% | #97 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/11
Si me preguntan que es arte, dire que este juego lo es.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #54, worst UA #100 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 76.2/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 73/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #207 | not modelled |
| $49.99 | — | 98% | #74 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An one of a kind gem . Only negative is that the map isn't very user friendly . No markers , no ✔️ in completed areas or at least some ? Markers for unvisited areas . It also runs very good natively in 1080 p with FSR 4 and frame Gen x2-x3 . Thank you Optiscaler team . ( I tried hitting 140+ Fps for monitor and didn't face intrusive ghosting that would ruin visuals-immersion ) .
Pensé que era una mierda por el combate por turnos, pero al final estaba bueno
Masterpiece.
This game is like an ex that is hard to forget.
геймплей говна (если вы конечно не любитель jrpg) сюжет и музыка хорошие мир красивый общий итог 7/10.
This game tries so hard to be Final Fantasy. It succeeds somewhat, except where it count: the fun. Graphics and music are awesome. Gameplay is just pure garbage. The usual "boss has 100000000000000000000 hp and does 200000000000 damage, player does no damage". People still don't understand that this kind of mechanic is ruining all modern games, it only works for souls game, where you have control. In a turn based system where nothing really matters and all you have to do is get lucky, it's stupid. Again and again, you have to follow online walkthroughs and respec your characters for each and every encounter....playing this way is so boring.
This is a masterpiece. What [i]Dragon Age: Origins[/i] or [i]Final Fantasy 7[/i] were to their respective eras, this is to this era. While I will almost certainly play the next game the studio makes, it just won't be as good as this. [h2]The good[/h2] [list] [*]Music. Wow. [*]The camera work during combat is novel and really well done. [*]The worldbuilding including story and art are phenomenal and truly unique. [*]The combat is new. The dodge mechanics end up working well (but see below for an early drawback), and there are a fair amount of synergies and counters that are fun to discover. [*]The overworld. This took a bit of time to grow on me, but it's really well done. It harkens back to old school SNES/Genesis era RPG overworlds but with a modern sensibility. It gives the world a depth and life it would otherwise lack. And like the rest of the game it's beautiful. [*]No minimap. Yes some players will complain but it's far too easy to use minimaps as a crutch. Wonderful to see a game drop it and do it well. [/list] [h2]The bad[/h2] [list] [*]The various dodge/parry mechanics have weak tutorials. The game pauses and tells you what button to push, but it takes a fair bit of time to figure out how the mechanics actually work. A bit more guidance would have helped early on. [*]More generally tutorial cards are just thrown at you when you first encounter core mechanics and basically forgettable. Not useful. There needed to be a better in-game guide to reference things you need to know. [*]Beyond that, some mechanics go almost entirely unexplained despite the tutorial cards. Overall, this game relies on looking things up online, which is a shame. [*]Combat with flying enemies are pretty repetitive , very little variety. [/list] [h2]The ugly[/h2] [list] [*]There are some bugs and UI issues that have not been addressed even a year after release. With such an otherwise polished game I am surprised by this. [*]Minor issue. Occasional weak/lazy translations. Don't get me wrong the core writing is great, but sometimes something is just off. [*]Minor issue. Occasional "way too obvious" asset reuse issues here and there. Seems like an oversight given how the variation and hand-crafted placements of all objects in this game. [/list] Buy it, play it, enjoy it. Oh yeah, this one is not for kids.
Боевка супер кайфовая. Такая система, может и не уникальная, но мне встретилась в первый раз. Ловить тайминги для контратак, пытаться снова и снова идеально законтрить все атаки босса почему-то меня очень цепляет. Особенно прет с контр-градиентов, очень красиво сделано. Ну а локации рисовали руки профессионалов, везде очень красиво и каждая локация не похожа на другую. И как вишенка на торте интересный и немного загадочгный сюжет. Однозначно рекомендую.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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