
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 732 reviews with recorded playtime.
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lifechanging
This game makes the French almost redeemable. In all seriousness this game is fantastic and should be an example for RPGs going forward. The music is legit one of the best soundtracks in any game ever. The story is well written and told in a very satisfying way. The voice acting and motion capture performance is wonderful and truly brings the world to life. All of this was made by a team of around 30 people making their first ever game. Passion will always beat money. For those who come after.
Still hate the combat system, but this story made me cry like a freaking baby. That was one hell of an emotional rollercoaster.
[i]Dodging is super important to not die.[/i] Great! How do I–[i]*Hit*[/i] Wait, so how do I–[i]*Hit*[/i] [i]You have to do it at the exact right time during the attack.[/i] So when is the right time? Is there some kind of animation or indicator? [i]No. *Hit*[/i] So I just have to know... somehow? [i]Yes, that's right.[/i] But I've never encount–[i]*Hit*[/i] I've never encountered this enemy before... [i]*Hit*[/i] [i]That's right. *Hit*[/i] Okay, well I've seen enough of these attacks now, so–[i]*Hit*[/i] Wait, that was something new! [i]Yes, that's right.[/i] So I'm basically [i]*Hit*[/i] just supposed to somehow [i]*Hit*[/i] know all the [i]*Hit*[/i] timing for all these [i]*Hit*[/i] attacks for all these [i]*Hit*[/i] enemies, even though I've [i]*Hit*[/i] never seen [i]*Hit*[/i] any [i]*Hit*[/i] of [i]*Hit*[/i] them [i]*Hit*[/i] before? [i]*Hit* *Hit*[/i] [i]Yes, that's right.[/i] In short, the complete guessing game of when to dodge is utter BS... I might change this later, but right now it's making the game utterly unenjoyable.
beautiful game with grat story and emotional damage!
Топ
пик, однозначно стоит своих денег
If aliens invaded earth and told us our only chance of survival was for them to like our best game, I would recommend this game.
Definitely the most overrated game of the decade, without a question. Unfortunately Steam doesn't have a 'neutral' review, but i definitely wouldn't go solely into the 'recommended' territory with this game. Upon completing the main story and some of the optional content, i can confidently say that the combat is absolute dogsh*t and i was on the verge of falling asleep, wishing the combat encounter would just end as fast as possible, and sometimes just avoiding combat entirely, especially when you have to fight the same 2 enemies 10 times in the row. But the worst part about the combat is most definitely the fact that despite how 'complex' it may seem, it's just the most generic parry slop. All that building your characters, weapons and finding the best pictos combinations does is make the combat last shorter, but it's a completely optional mechanic, you can just skip ALL OF THIS and just parry and you'll be fine. On the other hand, you're absolutely ♥♥♥♥♥♥ if you even dare to miss one parry (especially in act 3), which for someone playing on PC can be QUITE frustrating, considering that more times than not, your parries don't even get registered. Outside of combat, the gameplay 'loop' and exploration is extremely bland, you're just collecting the same 3 or 4 materials, which majority of them you won't even get to use. The story itself was actually very good and enjoyable, but by act 3, it started to fall off hard, and it's nice that you get to decide the fate of the characters at the end. As for the characters, they are all pretty likeable, which helps a lot in a story driven game. There's luckily not too much dialogue, which is common in modern games, and mainly, the dialogue isn't half bad. I also liked the hangout events with the characters, definitely helped in making the characters likeable. Overall, there's not much woke stuff in this game either, except for the very dysgenic NPCs (you will see a LOT of black people when walking around Lumière, which isn't exactly accurate to how France looked like BACK THEN) Probably the best part about the game is the music and visuals. Undeniably, the game is very pretty, and i most definitely agree that the music in this game is top notch. Despite all the positives, i wouldn't recommend this game to anyone solely for the terrible combat. If it was purely a story game without the AWFUL combat, then sure, it would be a much better game. But even then, it is most definitely not worth all the praise it got. And this is absolutely NOT an indie game, so the fact that it won both 'Best Independent Game' and 'Best Debut Indie Game' at TGA is very undeserved and also proves that Geoff Keighley is a sellout hag. If this is considered the best turn based RPG ever, then you all must have lost your mind, absolutely ridicilous that people call this 'one of the best games made EVER' 😭🙏 Definitely wouldn't buy this for full price, even the 18€ i spent feels like a waste. There's so many other better games(even some that came out in 2025), so there's no reason for this game to be glazed THIS hard. I think people forget that gameplay is the main element of videoGAMES.
Bu oyun her yönden nasıl mükemmel olabilir ya... Atmosferi Müzikleri Karakterleri Oynanışı Hikayesi hepsi harika. Keşke yüksek bütçeli şirketlerde bu tarz oyunlar yapsalarda daha sık bunun gibi oyunlar oynasak. 10/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Hogwarts Legacy | $366.2M | 271.8K | 90% | $59.99 |
Related
| Crimson Desert | $235.4M | 164.5K | 84% | $69.99 |
| BeamNG.drive | $236.7M | 405.6K | 97% | $24.99 |
| The Elder Scrolls V: Skyrim Special Edition | $231.1M | 371.4K | 92% | $39.99 |
| No Man's Sky | $230.9M | 412.2K | 85% | $23.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |