
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.7Kreviews | 95% | #82 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Это не игра года. Это - игра столетия [/h1] [b] Я не знаю, как это объяснить словами, но Clair Obscur: Expedition 33 — это не просто игра года. Для меня это игра столетия. Я впервые за очень долгое время поймал себя на мысли: я хочу пройти здесь абсолютно всё. Не просто закончить сюжет, не просто посмотреть концовку — я захотел выбить все 55 достижений, найти всё, что спрятали разработчики, разобраться во всех персонажах, локациях и деталях. И вот я только что получил 55/55. И теперь понимаю, насколько сильно эта игра меня зацепила. Персонажи здесь — отдельный вид искусства. Густав, Люнэ, Маэль, Сиэль, Версо, Эскье, Моноко… Они не ощущаются набором героев для RPG. У каждого есть своя история, характер, боль, мотивация. Ты действительно начинаешь переживать за них. А музыка… Это вообще что-то невероятное. Она не просто сопровождает происходящее — она создаёт его. Некоторые композиции могут вызвать эмоции сильнее, чем сами сцены. Саундтрек здесь — полноценный персонаж игры. Атмосфера — 10/10. Этот мир одновременно прекрасный, странный, мрачный и завораживающий. Каждая новая локация ощущается как картина, в которую хочется просто зайти и рассматривать детали. А сюжет… Он просто берет и взрывает тебе мозг. Когда кажется, что ты уже понял, что происходит, игра берёт тебя за голову и говорит: «А теперь посмотри на всё это с другой стороны». И ты сидишь такой: «ЧЕГОООО?!» 🤯 Я прошёл немало больших RPG. Были игры, которые я любил, были игры, которые впечатляли, были игры, которые я проходил десятки часов. Но Expedition 33 — первая за долгое время, после которой мне не хотелось, чтобы игра заканчивалась. И самое главное — после финала у меня не было ощущения: «Ну всё, прошёл». Было ощущение: «Уххх… что это сейчас вообще было…» Именно поэтому я пошёл и добил 55/55. Для меня это уже не просто очередная RPG. Это одна из тех игр, которые запоминаются на всю жизнь. Спасибо Sandfall Interactive за этот шедевр. Игра столетия. Лично для меня [/b]❤️
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #57, worst JP #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 70.75/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 68/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #274 | not modelled |
| $49.99 | — | 98% | #67 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
About as magnificent as one would expect from all the praise. Truly an amazing experience from start to finish
Clair Obscur: Expedition 33 blew my expectations away. One of the best games I’ve ever played. The characters, the music, the world design - I mean, everything about this game is a work of art.
Incredible game. Incredible Battle System. Incredible story. This game is perfect.
В эпоху, когда игры клепают, чтобы нахоботить побольше денег с детишек или старых фанатов, хорошая синглплеерная история на вес золота. Плюс интересный и приятный геймплей. Для любителя стереть пальцы и геймпад в кровавую труху есть высокая сложность и опциональные боссы. Браво, в общем, отличная игра
Шедевр
пик, однозначно стоит своих денег
I haven't felt this in a game for a decade at least. There is real artistry in this game. Do not hesitate to play it.
[h3] 无剧透:请放心观看 [/h3] 评分:10/10 适合人群:魂游玩家,JRPG 玩家,注重视听体验的剧情党 [h3] 优点 [/h3] + [b] 顶级视听体验 [/b]:法国佬的美术与音乐确实不是盖的。在虚幻5的加持下,本作的每一处场景都美轮美奂,通关全程宛如沉浸式漫步在一场顶级的艺术展中。配乐方面,无论抒情小调还是昂扬战歌都极具感染力。如果你还没决定购买,不妨试听一下《alicia》、《Une vie à t me》等曲目,哪怕作为一份纯粹的音乐作品,也完全配得上它的定价。 + [b] 顶级剧情 [/b]:在宏大的世界观之下,本作将“爱与奉献”这个主题刻画得极为细腻。每个角色都塑造都丰满立体,剧本反转不断,直到最后,才发现所有人的终极企图全是出于爱。整场游戏的体验就像亲自看完了一场震撼的舞台剧。 + [b] 大杂糅的玩法 [/b]:无论你是魂系玩家还是资深 JRPG 老玩家,都能在本作中找到大量让你心领神会的熟悉元素。它既保留了《超级马力欧RPG》式的指令按键(实际体验更接近《只狼》的弹刀),又借鉴了《艾尔登法环》中高难BOSS的快慢刀与超长连段。UI设计与射击攻击则参考了《女神异闻录5》,大地图探索又能让人秒回古早的《勇者斗恶龙》与《最终幻想》。最后比较难得的是,这套玩法的完成度极高,足以精准切中并征服这几类游戏的忠实玩家。 + [b] 爽快的战斗 [/b]:战斗系统的丰富度与深度同样可圈可点。前期无论是只狼式的拼刀,还是传统 JRPG 的技能构筑,都能获得极其正向的反馈。到了后期与 dlc 内容中,多倍血量与多变机制的怪物则大幅提高了挑战性,一些怪物需要考验团队构筑和对机制的了解,一些怪物则侧重于拼刀,有些则是两者兼具。 针对关于“快慢刀与数值崩坏”的差评,个人感觉有些片面。本作中 95% 的招式都能目押。即便是主线外的高难挑战怪,也有明确的音效或光效提示,稍微背板练习,过关是不存在太大问题的。数值设计方面则是 JRPG 传统,等级高,技能构筑完整的情况下秒怪是家常便饭,如果普通模式缺乏挑战性,还有很多选项可以增加难度,不存在无聊的情况。 [h3] 缺点 [/h3] - [b] 地图设计略显薄弱 [/b]:让我想到了早期版本的《黑神话:悟空》,本作在地图设计上有着类似的瑕疵:地图路标特征不明显、存在诸多空气墙和弯弯绕绕的小路。再加上没有配备小地图,对于偏爱全收集而非直奔主线的玩家来说,“迷路走弯路”、“鬼打墙”几乎成了家常便饭,体验称不上优秀。虽然理解开发者可能是为了追求无 UI 的沉浸感,但并非所有玩家都具备极强的空间感,也未必能对弯弯绕绕的路况保持足够的耐心。 - [b]缺乏便利性设计 [/b]:到了游戏后期,全收集与支线任务的跑图负担逐渐显现。由于缺少传送功能,玩家只能依赖交通工具往返,过程难免略感繁琐。不过这一设计对纯主线玩家影响有限,若仅以通关为目标,整体流程体验依然顺畅。此外,本作并未内置同类 JRPG 中普遍标配的全收集图鉴功能,这对于热衷于查漏补缺的玩家而言,确实小有遗憾。 - [b] 社群系统略显单薄 [/b]:本作虽然引入了类似《女神异闻录》系列的社群羁绊系统,但其升级逻辑与互动细节略显单薄,在情感代入与沉浸感塑造上稍显欠缺。 - [b] 技术力有待提高 [/b]:本作虽无致命的优化缺陷,但游玩中仍偶有掉帧现象,且地图探索时偶尔会遇到地形卡脚的小 bug,不断的提醒我这是一款小工作室出品的游戏。不过所幸掉帧问题已有成熟的解决方案(N网编号:1),此外在上百小时的深度体验中,遭遇的小 bug 屈指可数,完全不影响整体的流畅度与沉浸感。
No hay nada malo que decir de este juego. La jugabilidad es muy buena, la historia es tremenda, y la banda sonora es excelente. Merecidísimo GOTY
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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