
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 279Kreviews | 95% | #93 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
это лучшие 44 часа.
A masterpiece. It's playable on steam deck, but not 100% perfect. Lossless scaling was needed for better experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best UK #70, worst UA #99 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 89.14/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 87.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.6Kratings |
| 94% |
| — |
| not modelled |
| $49.99 | 875ratings | 92% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🎨 10/10 | Bir oyun değil, yaşayan bir tablo. Clair Obscur: Expedition 33’e başlarken sadece sıra tabanlı bir RPG oynayacağımı sanıyordum. Saatler sonra fark ettim ki ben bir oyunun içinde değil, bir yasın, bir umudun ve insan iradesinin içinde yürüyormuşum. Bu oyun bana eski efsaneleri hatırlattı: Final Fantasy’nin ruhunu, Persona’nın karakter derinliğini ve NieR’in o boğaza düğümlenen melankolisini… Ama bunların hiçbiri Clair Obscur’u tam olarak açıklamıyor. Çünkü bu oyun kendi kimliğini oluşturmayı başarmış. 🖌️ Sanat Tasarımı Her bölge yağlı boya ile çizilmiş gibi. Renk paleti o kadar güçlü ki bazen savaşmayı bırakıp etrafa bakmak istedim. Arka planlar ekran görüntüsü değil, çerçeveletilip duvara asılacak sanat eserleri gibi duruyor. 🎼 Müzikler Uzun zamandır bir oyunun müziklerini bu kadar sık durdurup dinlememiştim. Bazı parçalar savaş sırasında gaz veriyor, bazıları ise karakterlerin yaşadığı acıyı tek bir söz söylemeden anlatıyor. Kulaklıkla oynayın. Ciddiyim, bu oyuna yapılacak en büyük iyilik bu. ⚔️ Savaş Sistemi Sıra tabanlı ama asla pasif değil. Zamanlamalı saldırılar, savunmalar ve karakter sinerjileri sayesinde her savaşta oyunun içinde kalıyorsunuz. Düşünmeden tuşa basınca cezayı kesiyor. Strateji isteyen ama sıkmayan nadir sistemlerden biri. 👥 Karakterler Expedition ekibi sadece “parti üyeleri” değil. Her biri kayıp, pişmanlık, umut ve korku taşıyan gerçek insanlar gibi yazılmış. Aralarındaki diyaloglar doğal hissettiriyor. Zorla komik olmaya çalışan yapay RPG konuşmaları yok. 📖 Hikâye Spoiler vermeden söyleyebileceğim şey şu: Oyun ölüm fikrini sadece bir tema olarak kullanmıyor, karakterlerin verdiği her karara işliyor. Finaline yaklaştıkça insanın içinde garip bir sessizlik oluşuyor. Ekrana bakıp birkaç dakika hiçbir şey yapmadan oturduğum nadir oyunlardan biri oldu. ❌ Eksileri? Kusur ararsam birkaç küçük teknik pürüz ve bazı oyuncular için yüksek gelebilecek zorluk anları var. Ama bunlar deneyimin yanında gerçekten çok küçük kalıyor. ✅ Sonuç Clair Obscur: Expedition 33, 2026’nın en büyük sürprizlerinden biri değil; bence modern RPG türünün yeni referans noktalarından biri. Bazı oyunlar oynanır ve biter. Bazıları ise bittikten sonra zihninde yaşamaya devam eder. Expedition 33 ikinci grupta. “Bir gün herkesin adı silinecekse, geriye ne kalır?” Bu oyun tam olarak bu sorunun peşinden gidiyor. 🏆 Tavsiye: Kesinlikle Evet ⭐ Puanım: 10/100000000
唯一的亮点是在回合制里加入了GP。整个世界观设定单薄,经不起细推。人物塑造更是搞笑,古斯塔夫在第一次露营与队友交谈时甚是开心,全然不顾刚着陆就被雷诺阿杀了那么多同伴。剧情本身也没啥意思,就家庭心理那点破事,都成年人还那么drama,也不知道大部分玩家在感动些什么,真正的亲情又岂是如此肤浅。
Overwhelmingly [b] [i] tight [/i] [/b]
Great soundtrack and storytelling
На любителя
vraiment Super les ost son juste superbe et l'histoire et vraiment juste magnifique
我玩的普通难度,没看攻略or剧透,仔细看了所有cg,全部都是第一感受。 只能说这个游戏客观上你不能说他是个不好的游戏或者没有战斗方面的创新,但他就像一个有特长(音乐很好听,美术也还不错)成绩还不错的学生,就是让人没办法主观享受这个游戏,尤其是玩到10个小时第一幕结束之后一直到第二幕解开9999伤害锁之前走主线就是一种巨大的折磨。 首先这游戏的地图设计的很差,正反馈极少(像灵光点这种我说实话一周目完全用不到,所以还不如不拿,源色同理,拿不拿都无所谓),所以让人失去了地图探索的欲望。有的地图做的还可以,有的地图又空又没东西,慢慢就完全失去了对地图的探索欲,而且这地图没有任何引导我说实话不知道在折磨谁,无论是为了沉浸式体验也好别的也好,一点引导都没有做的也不是箱庭地图真的很恶心。 其次就是换皮怪太多了,这也是为什么说过了十个小时后觉得非常折磨,因为后面很多怪都见过了,甚至boss很多技能也是重复的,玩到后面就很容易犯困。而且这游戏的格挡和闪避和动作游戏完全扯不上边,就是音游,因为他有提前帧,你必须在被打到前0.5s左右就按,根本没有任何所谓弹反和格挡的手感,所以玩到后面真的贼困。最恶心的就是找绘母那一段,路上全是小怪,还全是换皮怪,打的人恶心死了,找到绘母的时候都陷入甜蜜的睡梦了。就给我一种硬控我浪费我时间的感觉,尤其是有的怪血又厚然后我们又有9999伤害锁,就必须得打那么多个回合我真的痛苦。 远征队日记写的也太短太草率了,完全感受不到前人前仆后继的辛苦感,虽然后面也都不重要了。 再然后就是剧情,我也不想剧透,我也没觉得多烂,我只是觉得还不如写个勇者斗恶龙的故事。感觉这个剧情完全就是为了转折而转折,纯纯的高开低走。一开始关于死亡与远征的哲学和浪漫气息全没了,像一坨屎。还有一些莫名其妙的隐隐galgame环节(加好感剧情)也是让人爆笑如雷了。 总结来说就是你非要说他不好玩,前十个小时也享受了,但是十个小时之后就是永恒的痛苦和折磨。
it's great, just do it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $44.2K | 119 | 88% | $12.99 | |
| $12.1K | 131 | 46% | $4.99 | |
| $2.1K | 10 | 80% | $9.99 | |
| $73 | 3 | 33% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.7M | 316.9K | 98% | $19.99 | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $205.8M | 235K | 98% | $35.00 | |
| $196.8M | 174.7K | 84% | $69.99 | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $216.2M | 137.4K | 88% | $49.99 |