
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
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One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai adoré l'univers et le gameplay m'a énormément plu malgré le facteur chance bien dur parfois. L'histoire est au top, j'ai adoré les mécanismes et la richesse du scénario immersif.
A great story driven, resource management game for sci-fi lovers.
I don't usually play games that are more like interactive novels or have a lot of dialogue, but someone recommended this game to me few times that I finally decided to give it a try. I went in with the mindset of playing it properly reading every dialogue and not skipping anything and I'm glad I did. The story was really good. It wasn't perfect, but it was still a great experience with interesting characters and a world that kept me invested. The gameplay was also something unique. The dice-based system where you get different numbers and use them for various tasks adds a nice layer of strategy. The higher the number, the better your chances of succeeding, which makes every decision feel more meaningful. Citizen Sleeper surprised me with how much I enjoyed it. It's a slower paced game, but if you take your time and let the story pull you in, it's definitely worth experiencing.
Un jeu d'une profondeur incroyable, de la "hard" SF moderne qui n'oublie pas la dimension humaine nécessaire aux histoires.
难得的科幻背景文字冒险游戏,对这款游戏整体的感受是"一场唯美的太空歌剧" 音乐、美术和文本优秀,简约线条风格得UI很对我胃口,氛围塑造得也不错,可惜的是动画相当少,很多场景只能对着立绘和文字自己想象。 剧情方面,世界观和人物的展现层层递进,节奏清晰。在短短数小时的流程里,作者从小小的集装箱开始,利用接连不断的矛盾与冲突,紧凑但清楚地展示了”厄灵之眼“上大大小小的组织结构和关系网络,塑造了一批形象鲜明的人物。 游戏性方面,[strike]剧情游戏要什么游戏性[/strike]轻量简单的骰子驱动,除了前期(因剧情需要造成的)资源和时间上的压力,中后期几乎完全无任何压力,可以放松地慢慢推剧情。 虽然可能有人会认为剧情游戏应该放轻松,但个人认为这款游戏在压力推动下的前期剧情才是最精彩的,特别是前期倒计时巧妙的节奏把控,推动玩家自然而然地带入到主角当中,设身处地地不停探索这个未知的科幻世界,这是相当了不起的。无压力的后期反而显得……节奏有些松散,不过这也可能是流程过短,剧情内容量不足的副作用。 DLC的结尾很惊艳,跟以前一起奋斗后分开的伙伴一个个见面又一个个告别,确实很有感觉。 [spoiler]另外,没赶上Epic免费送的可以去steampy上买,只要不到四块[/spoiler]
An interesting scifi game that blends a visual novel with rpg chance. The game took me a moment to understand the mechanics but the (literal) ticking clocks to the next potential disaster pushed me through. At times, the time management mechanics felt punishing so I'm hopeful that there may be a little bit more wiggle room in the sequel without taking away the "every second counts" feeling that defined so much of my playthrough and wormed its way into my heart. The characters you meet along the way are well developed and the art style is incredible. I was a little disappointed that after you complated their questline most just seemed to disappear never to be interacted with again. The DLC (the Ember moon refugees) did a lot to change my assessment of this game from "okay with some issues" to "a really good game that is worth playing". The DLC's ending felt much more final and satisfying than the ending(s) of the main game and the choice to stay or go felt like it had more meaning. Afterall, your first objective in the game is "to survive" and the DLC forces the player to decide what that means. If you're looking for an interesting story focused game that you can wrap up in less that 12 hours this is it!
tbh the game is very mid (at least imo). i'll start with things i like. the artstyle is just beatiful ost is very good, you can feal the vibes of the world the story is probably good (because i didnt played the whole game, but from what i read it seemed interesting (i just dont like reading :P )) but the biggest downside for me is the gameplay, it's really repetative, in case of some things i didnt knew what to do and the game just blocked me, and for me it's just boring. i also thing the game could be a little bit cheaper for what it can offer. i just got it as a gift from my friend because he had some spare keys
I wish this game was harder. Managing dice and time at the beginning was really fun. As you progress, you unlock more abilities and these abilities reduce the external pressure placed on it, leading to a game where the decision of what to use your dice for is straight-forward. I enjoyed the stories.
A deeply moving game, especially the DLC storyline. I haven't felt this stressed out in a story-based game in a while, trying to handle the different tasks, dice and the sleepers condition together and emphasised by the beautiful writing and soundtrack created a wonderfully immersive experience.
とりあえず一通りのエンディングは見たかな、という段階。 RPGやアドベンチャーというよりもノベルゲームに近い雰囲気の独特なゲーム。文章量は多く、描写はSFでありつつ詩的。それを『美しい』『雰囲気がある』と思うか、『冗長』『分かりにくい』と思うかで評価がパッキリ分かれそう。 ただ比較的安価なので、ガッツリ趣味が合う人ならフルプライスでも大満足だろうし、そこまででもない人でもセール中に買っておくと後悔はしないと思われる。 個人的な評価としては、概ね満足でありつつ、それぞれのトラブルへの対処についてプレイヤーの自由度があまり存在しない点は残念。そのため100点満点中の75点くらいの満足度になってしまった。 常時問題になる「お金を稼ぐ手段」「自分の体を維持メンテナンスする手段」の選択肢はそれなりにあるものの、個々のストーリー面では淡々とやるべき事にダイスを突っ込むだけに終始する。主人公の育成度合やパラメーターによる選択肢もない。 魅力的な舞台設定である分、ここはもっと作り込んで欲しかった。ゲームとしては結構残念なポイント。 ただ逆に言うと、この点を除いても7割がたは満足できるほどのクオリティがある、とも言える。トータルで言えば、SF好きや小説好きには間違いなくオススメできるゲームです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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