
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
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One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A great game if you can sit down and slow down with your gaming. Really take it in and get into the games world. The gameplay loop is addicting because it is so easy to keep playing for one more ingame day or "cycle" as they say in the game. Going in blind is a good idea because the story keeps building with each NPC you meet with.
2 hours in, no idea whether the actual resource management / character upgrade tree mechanics are balanced or broken, but the worldbuilding and character illustration art in particular are really good. Even the writing is pretty good. I actually find myself wishing there was MORE lore.
挺喜欢第一部这种意识流写法的,目前中文一周目,得找个时间英文通关一次。朋友,敬下一个循环!
Debo felicitar a Gareth Damian Martin, con su estudio de una persona Jump over the age por este juegazo. Juego de rol con dados y muuucha lectura que es practicamente una novela que se desarrolla en las ruinas de una estacion espacial "post apocaliptica" del capitalismo y corporaciones. La historia engancha inmediato, si te gusta leer claro. La idea de los sleeper esta muy bien desarrollada. Los finales de las historias tanto secundarias como del personaje principal sin spoiliar nada te dejan ese gustito a seguir pensando que podria pasar en el futuro y afloran emociones relevantes. El mundo tiene historia para rato y bueno por lo mismo hay un citizen sleeper 2 y ahora esta trabajando en el juego de rol para mesa (ttrpg) de Helion Rising que me parece interesante. Lo único que puedo decir en contra es que aunque al principio la dificultad del juego es mayor y tienes que saber decidir que camino tomar y que camino sacrificar o retrasar, a medida que progresas hacia el endgame se vuelve mas facil debido a que ya vas completando los puntos de habilidad de tu sleeper y las actividades con los dados se vuelven mas triviales ya que es mas facil tener exito. Aun asi te motiva a terminar el juego y no decepciona, valen la pena las 20 horas de juego por el precio que tiene.
really cool vibe, awesome music. would be better if it had voices, but its understandable considering the budget. the story and gameplay is quite addictive, making the old one more turn mentality with games of this type. while the game has 3 'classes', it's really just a thematic choice, since after a few missions you can be some sort of jack of all trades. there is zero replay value here though, at least not for me, definitely worth a play.
i can't believe i've slept on this for so long, its amazing
Si je faisais des jeux, j'aspirerais à faire Citizen Sleeper, il est parfait. (ca se passe dans l'univers de Journal d'un Assasynth à mes yeux donc j'ai d'autant + apprécié)
Damn. This is a great game. Can't believe I've slept on it so long. And the music is amazing with everything in it, it hits perfectly
I do not usually "play" visual novels. I find them far less attractive, both visually and in terms of gameplay, than other games, and I started playing this one out of curiosity. It turns out this is not a typical game of that genre — it's more advanced, with some light RPG elements and the dice system that is quite interesting and very original. It quickly gripped me with its well-written story, and I was literally glued to the screen for hours, curious to see how the story would unfold. It's not a lengthy game (my playtime is so high due to leaving the game running in the background for hours), and it's definitely worth playing!
Love it alreadx
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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