
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
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The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
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Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
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Reviews
Good game and an improvement on the first one. I think it could have afforded a tad more mechanical and thematic distance from its predecessor, but such is true for almost all sequels. You should play this one
Se il primo era stata una delusione per più di un motivo, questo secondo capitolo è fatto meglio, come storia, personaggi e ambientazione e tutto sommato riesce a prenderti, a incuriosirti e a spingerti avanti fino alla fine. Non è perfetto, ma questa volta le meccaniche sono ottimizzate, i testi e i dialoghi sono più puliti e coinvolgenti, i personaggio sono più credibili. Lo consiglio agli amanti dei giochi narrativi che non hanno problemi con l'inglese.
Wonderful sequel to a wonderful game. I had a great time with Starward Vector and found to be almost as good as the first Citizen Sleeper. It does some things a little better, and some things a little worse, but overall it's a very good game. I found that the contract missions felt tense with just limited time to utilize my skills + the addition of crew was a welcome touch too. Like the first game it still gets a little bit too easy by the late game as you've boosted your skills (even though broken and glitched die to try to mix things up a bit). I also think I preferred the first game's focus on just one big station instead of travelling between areas, but that's a minor thing really. Overall, if you liked the first game I think you'll find plenty to like here as well. For new players there's not really any narrative overlap (outside a few very minor references to the first game), so having played the first game isn't a requirement at all either.
This game takes everything that made the first one great, and gives you more world to do things in. Building a crew, improving your ship, and deeply learning more about yourself is all really cool.
Ottimo seguito del primo, mantiene bene i suoi punti di forza e riesce ad integrare bene le nuove meccaniche. Ha un atmosfera un po meno misteriosa del primo ma ben incentrata sullo sviluppo delle interazioni crescita dei personaggi secondari e comprimari. Purtroppo in giochi con una presenza di testo talmente elevata l'assenza della lingua italiana si fa sentire dopo un paio di ore di gioco, ma è comprensibile da un indie che non sia stato prioritario settorializzare anche questa lingua tra le varie disponibili...un peccato ma avrebbe aiutato. Le nuove classi RPG aggiungono profondità, ma il loop core (lancio dei dadi -> assegnazione ai task -> gestione risorse) rimane molto simile al predecessore. Chi cercava un cambiamento radicale nelle meccaniche di gioco potrebbe percepire il titolo come un'espansione del primo gioco piuttosto che un nuovo titolo. Detto questo non ha veri difetti se non questi piccoli inciampi dettati da scelte di designe più che da problemi tecnici quindi per gli amanti del genere o banalmente per chi ha già giocato il primo rimane una scelta valida e un ottimo titolo.
I will preface my recommendation by saying that this game trends more towards an interactive novel than a game. It has gameplay elements, but they are light (though satisfying in their implementation.) If you are not a person that enjoys reading and following characters as the PRIMARY draw of a game, this isn't for you. That being said, this is a fantastic display of world building, music, writing, and characters. Almost every sentence is a treat to read. This game aims for a very specific niche, but it hits that niche with a dead center bullseye.
Very good visual novel with light RPG elements. The writing at times can be sublime. World building and sci-fi elements are amazing. I didn't play the first game, which would have probably explained some things regarding characters and in-game politics. But the writing is so good that even without the previous game's context everything just felt mysterious and enticing, a world of endless discovery. I appreciated the lack of save states as it gave in-game decisions more weight, made my player character's attitude feel more real when selecting dialogue. If I have any criticism, I wish there was a mechanic that indicated when decisions were going to be very important (Light highlighted text or something special). But this was rare, as in-game context usually indicated when a decision was important.
Excellent! L'univers reste incroyablement bien ficelé autant que le premier. J'ai trouvé cependant un peu décevant la finalité, je m'attendais à plus long et plus poussé. Etonnamment je l'ai trouvé plus court que le premier opus mais je me suis bien éclaté. Une nouvel opus peut être?
Citizen Sleeper 2: Starward Vector expands its world and deepens some of its mechanics from the first game, which gives the player more of a challenge and a less linear experience. Citizen Sleeper 2 took some risks, and they ultimately paid off. Although the core dice-driven skill-check loop of the first game is still here, there have been layers added, which include stress, dice damage, and glitched dice, that make the game noticeably more tactically demanding. Stress builds from negative dice outcomes or from failing to manage a random event during a contract, and letting it pile up risks breaking your dice outright. You can now commandeer a spaceship, which opens up travel between the Starward Belt's various hubs instead of being stuck on one station. You have the option to recruit crew members, and they each have their own set of skills that can help you during contract missions. The three original classes each come with their own unique 'Push' ability, giving them far more distinct identities, which in turn gives the game more replayability. This is something the first game lacked. You play as a different Sleeper than the one in the first game, one with their own origin and storyline, although characters from the first game do make an appearance and have an impact on the main storyline. Citizen Sleeper 2: Starward Vector is a fantastic sequel that expands on the first game, yet it keeps its charming artwork and music style intact.
For being a game about being an android, This is the most human experiences i've ever had playing videogame. Actual human beings aren't written as well most days. 10/10
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Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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