
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
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About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The gameplay is a big improvement from the first one but the performance just isn't worth it I think the new developers will make it better but for now the optimization is horrible
Better then first years but still need fixing and optimiaztions. -Road textures looks so ai,cartonish. -Tress looking bad.need improments. When in the discount can buyable.
Technisch völlig überforderter Mod-Support – Zeitverschwendung Inhalt: Ich habe mittlerweile mehr Zeit mit der Fehlersuche verbracht als mit dem eigentlichen Spiel. Nach dem letzten Mod-Update crasht das Spiel bei jedem Start mit einer „ArgumentNullException“, die sich selbst nach dem manuellen Löschen aller Mod-Ordner (ModsData sowie aus dem Steam-Workshop-Verzeichnis) nicht beheben lässt. Was ich versucht habe: Komplettes Löschen des ModsData-Ordners ohne Erfolg. Manuelles Entfernen der verursachenden Mod-Daten aus dem Steam-Workshop-Verzeichnis (...\steamapps\workshop\content\949230\241100). Überprüfung der Spieldateien auf Fehler. Endergebnis: Trotz aller manuellen Bereinigungsversuche der Spieldateien bleibt das Spiel beim Starten schwarz und lässt sich nicht mehr öffnen. Das Modding-System von Cities: Skylines II ist in diesem Zustand einfach nur defekt. Man wird gezwungen, tiefe Eingriffe in die Dateistruktur vorzunehmen, nur um das Spiel zum Laufen zu bringen – und selbst das führt zu weiteren Fehlern. Wer spielen will, statt Programmierer zu spielen, sollte hier aktuell die Finger von lassen.
this is it, the succesor to simcity4 we all have been waiting for. this isnt the bad first cities, this is another beast and worth your time if you also thought simcity4 was the best citybuilder.
Holy ♥♥♥♥, if your city is flooded, it's just easier to start over than fixing it! I can landscape everything in this game except for removing the ♥♥♥♥♥♥♥ water surface that flooded my city. More over, there is no built-in disaster service available to dewater or drain the water.. and why the cars can ride under the water. What were they thinking?
Constant lag spikes on a small 30k city. Happens when moving around the map. Seems to be when buildings upgrade to the next level.
like the game play and the way you can build cities
Построил дом возле ямы , круто, дороговато, но советую, ставлю лосяру
As many are already aware, this game had a rough start, a really rough start, but thanks to the efforts of the new developers (Iceflake studios) The game is at a state where I would honestly recommend it to others when it's on sale. Firstly, I believe that the addition of the asset editor around 7-8 months ago saved this game, giving the modding community the tools they needed to make the game an absolutely amazing experience has truly transformed the experience, it should have been available at launch but im glad to see it in the game and what the community has achieved with it so far. Secondly the various new dlc's have been a true upgrade over what we got in the past, while many doubted iceflake studios's ability to develop this game into what collosal order sadly failed to do, but honestly so far they have been doing an excellent job and I hope that continues into the future. While these changes are great, there is still one major issue that makes me not want to instantly recommend this game, and that issue is performance. Performance has been a major issue within CS2 for a long time now, while not as terrible at launch, and something Iceflake studio's is aware of and that they have said they will work on it is still important to note this. For reference this game is a real struggle on both my desktop pc which had a Ryzen 7 9800X3D, An RTX 5070 Ti 16GB, 32GB DDR5 6000Mhz And 3TB NVME Storage, and my laptop which has a Ryzen 9 9955HX3D 16 Core, An RTX 5070 Ti 12GB Laptop GPU, 5600Mhz DDR5 And 3TB NVME Storage. Even with specs like these performance is honestly not great, especially with mods where I have seen my desktop drop to fps as low as 20fps, now stock is better ofc but not by much as it also frequently drops below 30fps so in my opinion this is the biggest issue that plagues the game atm, and I hope Iceflake studios can resolve performance isue's in the near future. Now tbf to Cities 2, Cities 1 was also notorious for bad performance so it just seems to be a general issue with the cities skylines franchise.
Cities: Skylines 2 is a very fun and highly replayable city-building simulator. Thanks to a great variety of mods and frequent updates, the gameplay always feels fresh and there is always a reason to come back. Sadly, as with all games from this publisher, most of the new update content is hidden behind paid DLCs. Even if they are pretty cheap on their own, there are so many of them that they quickly stack up to a hefty sum over time. Furthermore, the game's performance desperately needs improving, especially as your city expands. Once your population reaches around 200,000 citizens, the slowdown becomes noticeable. By the time you approach the 1-million citizen mark, the simulation crawls to a near halt—to the point where it can take hours of real time just for a single in-game day to pass.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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