
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I have logged hundreds of hours on this game, I cannot say I recommend it. If you've already purchased Cities Skylines 1 and have its DLCs, don't waste your money on this one. The main reason is lack of support. There are so few updates and patches since this game was first released. Just take a look at the bug report site and you can see issues have been opened and confirmed since the game came out. The PR team is great at making platitudes of upcoming features and possible bug fixes. However, their latest QA post has essentially told the community that they are not committed to make the changes players really want to see. It seems the team is committed to releasing new DLCs instead of fixing issues in the base game, like, I don't know, the solar power plant or the mail system? I had high hopes for this game, but the lack of support has left me disappointed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #22, worst RU #60 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After all those years, it doesn't come close to the experience of its predecessor. Catastrophes are poorly rendered, traffic is still grossly mismanaged. Everything remains so unfinished.
Froze 2 minutes after first launch. Closing the tutorial popup was too much to handle apparently. 0 population. Not a single road placed. My mouse disappeared, had to use the keyboard to kill it from the Task Manager, which took *15 minutes* (I didn'teven know a process could hang for so long). Wait for another 4 years and buy it only if he prince comes below 20€ would be my two cents. Btw yes I checked the requirements, I'm not running it on a potato.
I tried this game 6 months after it first came out to give it a chance to have any hotfixes and patches sorted out before so that it was the best possible chance for it to impress me - it was in a pretty sorry state 2 years later I've come back again to see if they've fixed most (if not all) of the issues with it, and to see if it was up to the standard of Cities 1 and to be honest, I don't know what they've done for the last 2 years other than maybe add new assets to the game, the core game is still a broken mess - There are still no premade roundabouts, so unless you want to make a boring grid city, you have to spend most of your time perfectly tweaking everything to make it sit properly - Everything still violently snaps to the terrain, including underground placement, bridge heights and anything that has any interaction with the camera, meaning that if your city has any terrain deviation, especially if it's cliffs/large drops, you'll find yourself wanting to throw up all the time, if you can even navigate it at all - Bridge heights themselves are capped at a certain level unless you add a massive pillar of dirt, then suddenly the sky is the limit, or rather, the dirt pillar - The UI is still bright, garish and incredibly hard to parse at a glance, especially when trying to zone, everything is just bright green and short of looking at the building architecture style, it's near impossible to tell what's already zoned where - Objects still "overlapp" other random objects that have no correlation to the object you're trying to place - You try to move a building and it tells you it's not possible because it overlapps a piece of road a kilometre away, for some reason - Pedestrians completely ignore road markings and just do what they want (I had this issue with cars the first time around and while I didn't specifically test it this time, I have no reason to think that would be fixed this time if the pedestrians had the same issue) - More of a personal thing, but having metro stations require subway yards now is incredibly annoying when trying to design a nice clean, concise city, especially since you can't put the subway yards underground (to my knowledge) - The performance still leaves a lot to be desired - I have a fairly middle of the range PC that should handle it just fine but it constantly hangs and freezes, even on the lowest settings - Why oh why did they remove the zoning brush? - Genuinely, what possible benefit is there to having to only use the marquee tool, the fill bucket or the single square brush? One of the best things about Cities: Skylines was always the fact that you could build cities that weren't just grid cities, you could make free flowing, natural cities with curves, but now you're punished for doing that because you have to awkwardly go around with the fill bucket, filling out the zoning whenever you do a new area, it makes no sense that it was removed in the sequel I know this is a big, possibly ranty review, and a number of these things might not bother you at all, but it's just so disappointing from the people who brought us one of the greatest city builders in the history of gaming, to follow up with this, and that's the crux of the problem. It's not that any of these things are necessarily the end of the world or that they make it completely unplayable, but they're mostly large, structural issues with the game that weren't an issue in the first game, haven't been addressed at all, and make the whole thing just a worse experience than the first game, some of which feel like they would be the quickest and easiest solves to implement. Cities: Skylines 2 isn't bad, but when I know a similar game already exists and does most things better already, there's no way I can recommend it, just get Cities 1 and if you need the few upgrades that Cities 2 actually introduces, just get a few mods - oh that's another thing, you can just use Steam Workshop in Cities 1, Cities 2 forces you into their propriatry "Paradox mods" system instead and it works okay, but it is still worse and more annoying than just using the Steam Workshop like Cities 1 did
Bought this game and immediately downloaded it, turns out after 80gb of download time (x3 because of redundant troubleshooting) that the game crashes immediately no matter what you do about it. In my search for answers I've found that even if I had got the game running - people are running into crashes 15-20 minutes into their game, even faster for larger cities. Maybe if the game worked it would resolve some issues but despite wasting a day on it working - No results.
防沉迷做的挺好,一闪退我就知道该下线了,自动保存还是默认关闭的,你妈生你的时候难产你还得告诉医生把你塞回去重生是吧
While I love cities skylines 1 I just can't seem to find myself to enjoy this game. I really want to but I can't. It is missing something. I often find myself bored and quit playing withing 20 mins. While I do like the asset improvements from the first game. I wish this game had more things like the first one.
Ótimo projeto de jogo, ainda nos dias de hoje com problemas como crash. O jogo também tem uma capacidade limitada de identificar e informar os mods problemáticos. Isso nos dias de hoje em 2026. Agora imagina o estado dessa desgraça no lançamento
好玩一直玩,最喜歡冬天玩天際線2了,因為房間不用開暖氣,開遊戲就會很暖活了。
my gpu reached 76°C
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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