
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
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About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
im citying it im citying it. cry me a river hun. Go look over the water and whats that? 30 car pile up deal with it ♥♥♥♥♥. I dare you come at me. Look, upgrading buildings is really cool but why the traffic so low cellular count? Cant brains have a little more juice in them, for pete's sake, we all love pete. Injustice will always prevail when the river rapids exist, so come exercise the rights of biycle guys blocking all the streets so u have to ban them. Ah the good old days
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I was kinda looking forward to this game. I saved it for later to let them get the updates and patches they needed. Paid full price to support the studio. It's a few years later and I finally booted it up. I couldn't get past the tutorial due to pipes not connecting right and it just seems like an insult to my time if it's in the tutorial. Very cool time to be alive eh?
Give this game a second chance, it’s not the same game it was at launch. Yes, the launch was rough. But since Iceflake Studios took over, they’ve been shipping update after update, and they’re transforming the game. The simulation is real now, no more faked stats. Performance is finally solid: in my playthrough, I didn’t see any stutters until around 500k population, and even then it stayed perfectly playable. Unthinkable at launch. Modding via Paradox Mods is properly taking off too, and Iceflake even builds popular mod features directly into the game, like the new zoning tools. This is becoming the game it should have been at release. The old reviews describe a game that no longer exists. Iceflake delivers. Thumbs up.
Holy ♥♥♥♥, if your city is flooded, it's just easier to start over than fixing it! I can landscape everything in this game except for removing the ♥♥♥♥♥♥♥ water surface that flooded my city. More over, there is no built-in disaster service available to dewater or drain the water.. and why the cars can ride under the water. What were they thinking?
Построил дом возле ямы , круто, дороговато, но советую, ставлю лосяру
垃圾游戏,优化一坨bug一大堆,加几个模组就开始报错,没有吃过屎的可以来试一下
this is it, the succesor to simcity4 we all have been waiting for. this isnt the bad first cities, this is another beast and worth your time if you also thought simcity4 was the best citybuilder.
Breakfast: Egg McMuffin®, Sausage McMuffin®, McGriddles®, biscuits, hotcakes, hash browns. Burgers: Big Mac®, Quarter Pounder® with Cheese, McDouble®, Cheeseburger, Hamburger. Chicken & Fish: McCrispy®, McChicken®, Chicken McNuggets®, Filet-O-Fish®, Snack Wrap® (where available). Fries & Sides: World-famous fries, apple slices, and other regional sides. Happy Meal®: Choice of entrée, side, drink, and toy. Desserts: McFlurry®, soft serve, cookies, pies (availability varies). McCafé® & Drinks: Coffee, iced coffee, frappés, smoothies (in some markets), soft drinks, tea, and shakes.
like the game play and the way you can build cities
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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