
This is a game that seamlessly transitions between 2D card-based gameplay and immersive 3D environments ,"It" made everything disappear, yet the rain that night never ceased. And so, I embarked on a journey to find the answers. Why did I become myself?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Circular Fallacy is a card-based narrative puzzle game with 3D scene perspective switching.
The story is set in an unknown space where you wake up, having forgotten why you came here, and begin your journey to find yourself... But as the story unfolds, the interwoven layers of time and space make the world increasingly elusive. Can you uncover your original self?

Perspective switching brings unique puzzle-solving mechanics:
In the game, the player's view is not limited to the desktop. As the story progresses, you can break free from the desktop and explore beyond the scenes, discovering new "cards" that will further drive the story and puzzles
Move and combine cards:
You can move the cards you see and combine them to create new interactions
Your senses are separated:
Hand: Touch and pick up objects
Eye: Observe objects
Think: Analyze and examine objects
Using your senses wisely unlocks different puzzle-solving paths.
Dice-check system:
During puzzles, some interactions allow you to use dice for "checks." Different results lead to entirely different branching paths.

Interact with objects in unexpected ways - your choices create multiple valid paths to solve each puzzle.
The unique dice-check system unveils narrative branches that diverge from the main storyline
Every puzzle has more than one solution
Each ending contributes to the whole story

In Ego’s dreams, he always finds himself in an endlessly looping hallway, with no exit and no meaning. Until one day, he tries to escape... only to discover that the world...
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
风格很有意思,剧情谜语人但是我很爱,可是bug太多了,经常卡住,实在破坏娱乐性
好玩喵非常有意思的游戏
不知道为什么一打开就把内存占用拉满了,卡的不行……勉强玩了一点点但是太卡了,甚至卡出我的3D眩晕了都
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]前言[/h2] 《环形谬论》是一款由非稳态物质制作并发行的超现实主义风格解密游戏。游戏将通过2D图片以及3D黑白极简风格世界探索来了解“我是谁?我在哪?我要干什么?”的经典灵魂三问。 [h2]我见,我触,我想[/h2] 游戏的主角醒来便发现自己似乎在一个超意识世界中,而此前的记忆已经非常模糊,恰如现在的我们一般将跟随主角一同探索这个未知的世界。在游戏中玩家会进入2d卡牌,通过触摸、观察以及思考来对每一个事物进行拆解,最终解决每一个"牌桌难题"。游戏的故事相对很发散,然而游戏很好的切入到了我的每个想法,使得即便我脑洞大开也有很多逻辑将其兜住。不过话说回来,由于游戏沿用了前作的部分世界观,导致如果没玩过那疑惑点会加大一部分(其实已经很大了),譬如水箱我是真没理解,不过后面也就后知后觉的知晓了。 [h2]游戏碎碎念[/h2] 游戏的解密还是有点让我觉得偏勉强,很多特意设计的谜题既不契合主题也让人对不上脑电波时一头雾水,而黑白线条和并不明显的拾取提示也让人的耐心渐无。最终笔者最痛苦的就是一些bug,导致游戏的关键道具丢失,直到查找攻略时才发现我的ic卡在上车时不见了,直接绝望下机,最终结束了这场超现实的魔幻之旅。 [h2]总结[/h2] 总的来说,《环形谬论》用极其出色的游戏设计和超现实文字功底为玩家展现了个相当抽象且富有趣味的世界。最让我感到欣慰的就是作者作为中国开发者对于语言的把控让我们不会因为翻译问题导致词不达意,对于此类游戏来说绝对是重中之重,所以如果喜欢此类游戏千万不要错过这款优秀作品。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
一款非常不错的小体量独立游戏 我认为最优秀的是其游戏玩法设计 是一个全新的体验 不得不佩服作者的创造力与想象力 因为是独立一人制作 有一些小bug 但是整体上是优点大于缺点 对于时间 空间 自我的哲学小思考也挺有意思 还挺值的一玩 7/10
文本还可以再做些许打磨,但是氛围感的渲染已经做得很不错了!推理难度较低,更像是顺着程进行的视觉小说。有因bug而卡关的地方,重进一次就好了。选择自由度比较高(但是我怎么总是骰失败?),很对喜欢收集分支剧情和彩蛋的玩家的胃口。非常推荐(๑•̀ㅂ•́)و✧
它的创意很独特。但是故弄玄虚,以及没有存档提醒,因此每次打开都反复重打之前的。
[spoiler]碎石击晕警员的时候我笑飞了[/spoiler] 从地铁开始,一切无比丝滑的渐入佳境。 没有一句废话。但有三句我最喜欢的话: 上面有一把钥匙,但上面有两个钥匙孔。 非常好的有机物。 有机物的同伴。 [i] 能顺畅的理解这一切,就好像一直站在那从不曾停歇的雨里。 [/i]
能玩,只能玩一点点,打开第一章的卡牌思绪后内存占用爆炸,等修复再考虑游玩
有些过于抽象和意识流了,但大概能看懂讲了个啥。另外,目前bug还是有些太多了,还有些恶性的影响正常游玩,希望尽快修复吧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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