
This is a 2D platform game but not just a "jumping" game. Action, Puzzles, funny incidents. This is a game that makes you happy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]我不会就这样轻易地 狗 Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! Die ! ....... Die ! X 876次。 我TM终于通关啦!!![/b][/h1] [spoiler]纳尼(? ε ?)? 还有5个隐藏关卡( ¯ □ ¯ )[/spoiler]
首先感谢作者提供的测试机会 游戏不支持21:9,全屏游戏左右会有黑边,游戏支持手柄,不过手柄无法控制滑鼠点,导致自用手柄的玩家会卡关,比如第6关的骨头需要用滑鼠捡起,可是因为用手柄的关系又不知道其实要通关是要捡起骨头给小狗,导致我在这关卡了近1个小时,后来看别人的通关视讯才知道是游戏对手柄的支持不完整,希望作者可以改进。说回游戏体验,游戏是非常有创意的,每个关卡都有个梗,基本上破关的要素就在破题上,卡关时多思考标题就能找到破罐要诀。越后面的关卡难度越大,比如70关,除了考验玩家的操作也考验玩家的逻辑和耐心。整体上这是一款不错的游戏,适合休闲或喜欢思考的玩家
其实这不是跳跃游戏,而是解密游戏! 如果过不去等一下在右上角会出现感叹号为提示。 鼠标作用:①拉动方块②拉动Dog③时间缓慢流失④单击标题里的秘密⑤鼠标滚轮(鼠标中键)使场景上下移动⑥... 54关和57关 鼠标中键。 87关 3412骨头 2431女汪。 目前进度:98关
游戏本身其实已经不在是一个跳跃游戏,而是一个搞笑的解谜游戏。 任何线索都需要玩家在关卡的名字中去寻找。 推荐大家去玩一玩,支持一下独立游戏,这是作者自己抽空做的,能做的这么棒,很值得表扬。
很有创意的小游戏,目前卡在34关。。。等我全成就再好好评测一下
After finally completing the game i will recommend it to anyone who has the utmost patience in the world. However, if you can afford to break a few mouses after failing so many times at this brain twisting then i would still recommend it.
这个小游戏算是十分有创新的,一个简单的跳跃游戏每个关卡的过关方式却截然不同,所以在每次玩新的一关的时候会保持新鲜感,新鲜感对于一个剧情薄弱的小游戏是至关重要的。作者很清楚的抓住了这个点,像素风的游戏场景也十分有趣,魔性的音乐也让整个游戏变得欢乐起来。一个独立游戏,最重要的部分就是作者的脑洞之大如何向玩家体现出来。这个游戏脑洞很大好吧,特价买来玩玩绝对有意思。
初始是看到一个游戏主播玩了开始几关,觉得挺有意思就买了。花了7小时时间打通关 ,没过隐藏关卡。总体感觉不大好。少数关卡像是脑筋急转弯一样,挺有意思,我也正是因此被吸引的;但是更多的关卡是,一眼就能看懂是要让干嘛,通过游戏地形的设计,强行增大难度,让我感觉非常讨厌,而且还不能跳关,不能避开这些关卡。打通游戏是压着耐性强行打的,通关回味起来,整个游戏带给我的惊喜和欢乐远小于强行困难的关卡带给我的难受。 我开始玩的时候是玩益智小游戏的心态来的,结果发现大部分是在卡操作,甚至靠运气,跟我预期不符。这游戏少量的惊喜,大量的受苦。关掉之后应该不会再有打开的兴趣了。
确实玩起来很开心hhhhh谢谢开发者 你的脑洞是九年义务教育教出来的吗????
(Got this game from the developer's submission to SteadyGiveaways. Thanks!) [h1]This Is Not A Review[/h1] [i]This Is Not A Jumping Game[/i] is a game that betrays the name. The goal sounds simple enough, get husky to his bone. But as the game goes on, you'll find it's not as simple as it sounds. Chinese developer Heero follows a "Cat Mario" (or officially named [i]Syobon Action[/i]) approach and uses various tricks up his sleeve to make obtaining that bone a difficult task. It starts by being a jumping game, but soon evolves into a difficult puzzle game fused with a jumping game....err....a platformer. The music is kinda' catchy, which is a good thing, but there seems to only be about 3 songs in its repertoire. It does get a bit old after a bit, leading to a good alternative being muting the music eventually and queuing up my own music (like from a YouTube playlist). The puzzles get increasingly difficult. Be prepared for a tough challenge in disguise from this title if you choose to accept the challenge that is [i]This Is Not A Jumping Game[/i]. Sometimes you can move, other times you have to use your wit and your mouse to seize victory. Not working? Maybe a controller will help you out. All-in-all, this game is tough! So...worth your time? Only if challenge is your middle name or you want to record a reaction video for YouTube. If you're a hardcore gamer that thrives on challenge, then $4 is the perfect price for you. If you're more on the casual side, wait for a sale where this game may be between $1-$2...my personal recommendation. This is no game...it's a torture device! ...But it is worthy of a glance. Can you get Husky his bone? ...Are you sure? 6/10 This Is Not A Rating
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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