
A minimalist logic game. Can you solve for 𝒙?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CIPHER ZERO is a minimalist logic game.
You have two actions:
Toggle a tile on or off.
Check your solution.
Experiment with curious glyphs to infer their rules.
Delve into over 300 hand-crafted puzzles to solve at your own pace.
Explore several locations that evolve and grow with your understanding.
Vibe with an immersive, chill soundtrack that reacts to your actions and experiences in the game.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fairly light on the rules-discovery, with inconsistent puzzle design that sometimes requires trial-and-error.
画风很精细的类taiji猜规则纸笔解谜 其实一般会公式说成是类见证者,不过毕竟是涂格子,个人觉得说成类taiji更匹配一点( 体量比想象中的大非常多 大部分子规则都是比较一眼的,但是其中某个规则我是真的花了很长时间才意识到他在表达什么() 有比见证者和taiji都好得多得多的标记系统() 一个小缺点就是重复感有点强,不过其实要是全都纯逻辑的话其实每道题都确实有不少区别 [strike]主要是见证者和taiji都比较通灵(不怎么用逻辑,纯靠瞪眼,相当于是猜出答案),所以玩这个也会下意识通灵[/strike] 总体上来说除了略贵没什么缺点,如果你玩了见证者和taiji之后对他们的多解和通灵不满意的话,本游戏确实是一个很好的选择
Rule discovery puzzle game where you choose which tiles to select on a small grid. The logic of the puzzles is genuinely interesting and challenging. But the game ends up falling flat. The images are pretty but don't effectively communicate any meaning, nor do the quotes and titles. There is a theme of building and industrialization, but you feel no real connection to it, and it doesn't tie in with the gameplay. You can't interact with anything but the puzzle grids. There is no hook to keep you interested or make the experience meaningful. Still, it's somewhat of a success as a first game, an encouraging start with a nice polish. Hopefully the next one will be just as challenging but with a bit more depth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても歯ごたえのある良問揃いのルール推測系パズル パズルの見た目、音楽、効果音、演出など全体的に好みでした マウスのホイールで前後の問題に移動、ホイールクリックで回答ができます
UNDERSTANDやTHE WITNESSのゲーム性から風景パズルを除外したようなゲームです。 序盤のパズルは法則性を探る過程が楽しめましたが 後半の複合系はけっこう地獄でした…。 100%理詰めで解けるパズルは楽ですが、とりあえず仮置きして試行錯誤するような 理詰めの前段階で苦戦するものが後半増えます。 THE WITNESSと進行具合がすごく似ていたので、難問パズルに耐性がある方にはオススメです。 THE WITNESSで最終ステージまでたどり着いたがそこで挫折した、という方はこのゲームも同じく終盤で投げると思います。
8.5/10,一款差强人意的猜规则纸笔解谜游戏。 游戏名曰猜规则,但规则都比较常见。 游戏的难度曲线很奇怪,前面绝大多数题都很简单,但是快到最后一章时难度陡增。并且游戏是线性的,如果有关卡死了就真卡死了。 我感觉这个游戏的逻辑性并不是很强,后期很多关卡都要靠穷举或者通灵,我个人很反感。 总之可以推荐。
美术不错,但是谜题醍醐味很浓,猜测的成分远大于推理,很多时候会打断连续的思考(有些谜题做着做着能把我气笑了) edit: 打完了。片尾曲好听捏,但是二审维持原判😠 剧情算是我比较期待的部分了,商店页的宣传片看完一股很浓的冷战时期太空竞赛味儿扑脸上了(旁白是肯尼迪的演讲?),通过解开谜题去激活场景互动的部分感觉会是很不错的叙事体验,但是游戏内剧情含量=0,玩完了还是觉得,这尼玛宣传片诈骗啊!
ok the puzzles are genuinely good but why is every screen transition gated by these sloooow animations
beautiful and challenging
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.5K | 618 | 74% | $4.99 | |
| $49.5K | 165 | 79% | $9.99 | |
| $49.5K | 331 | 96% | $9.99 | |
| $49.5K | 97 | 72% | $19.99 | |
| $49.5K | 425 | 62% | $3.99 | |
| $49.4K | 299 | 90% | $4.99 |
Related
| 1 |
| 100% |
| $2.99 |
| $17.7K | 72 | 92% | $9.99 |
| $8K | 24 | 100% | $9.99 |
| $4.6K | 108 | 78% | $1.99 |