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About
CIPHER ZERO is a minimalist logic game.
You have two actions:
Toggle a tile on or off.
Check your solution.
Experiment with curious glyphs to infer their rules.
Delve into over 300 hand-crafted puzzles to solve at your own pace.
Explore several locations that evolve and grow with your understanding.
Vibe with an immersive, chill soundtrack that reacts to your actions and experiences in the game.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game honestly could have been made especially for me. It's a rule-discovery puzzle game in which all you have to do is decide whether each tile on a grid should be turned on or off. It starts off more basic than the simplest Picross puzzle you've ever seen, but quickly grows into something brilliant as it introduces more and more rules and combines them with one another. If I had to compare it to something well-known, just imagine The Witness but without any of the overworld stuff. The presentation is fantastic, minimalist while beautiful at the same time, and special mention to the music which builds and builds as you go through each set of puzzles before a crescendo as you near the end. One of my favourite experiences while playing this game is that just as I was mentally preparing to hit the end credits it just introduced another mechanic instead. Then another one. No idea how much longer I have left but I've loved every minute so far.
Cute and atmospheric puzzle game! Good to jump in and out of (as long as you remember what the icon rules are). The presentation is nice, but I think for me personally I need *something* more than the barebones puzzles. However, if you're purely looking for brain teasers, these are very well put-together!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
규칙을 알아내고, 시행착오를 거쳐 답을 찾아가는 퍼즐입니다. '규칙을 고려하면 여기 아니면 여기에 불이 들어와야 해. 그리고 여기 불이 들어오면 다음엔 여기에도 불이 들어와야 해.' 하는 식으로 경우의 수가 꼬리를 뭅니다. 여러 규칙 사이에 모순을 피하고, 모든 규칙을 동시에 만족하는 답을 찾아냅니다. 가설을 세우고, 수정하고, 파기하는 과정이 타일을 켜고 끄는 것으로 치환됩니다. '켜고 끄고, 결과를 확인한다.' 이 간단해 보이는 디자인이 마음을 사로잡습니다. 도전 과제는 게임을 끝까지 깨는 것 외에는 어려운 과제가 없습니다. 모든 퍼즐을 푼다면 100% 달성할 수 있습니다.
A new logic puzzler I've been craving for. The puzzles themselves are quite minimalist, though the surrounding presentations probably wouldn't be described as such. As of this review, I am still in the middle of completing the puzzles, but I have some observations so far: - Gameplay: Intuitive enough to grasp, enjoyable presentation. The red biome is a bit confusing though because of the clashing colors. - UI: Looks quite nice, but I wish the animations could be adjusted because it feels sluggish to navigate.
Great grid puzzles. Very satisfying to get stuck and either work through it, or come back to it and solve it. Managed to go through the whole thing with only one hint (when I misunderstood an early glyph), even when some puzzles seemed impossible. Has that "feel good about how smart you are" feeling in SPADES! Love the art style as well.
A reasonably good puzzle game. It does nothing groundbreaking - largely just borrowed concepts from other puzzle games - and a few too many puzzles can feel like fumbling around with guesses until you solve it, but it's well presented and engaging enough.
Soft recommend. The first (half?) if the game is great. I really enjoy logic puzzles and pulling threads to find solutions. Unfortunately around the time "Sectors" are introduced, it becomes much more about guessing and checking. To the point where by the time I got to the Suburbs, where the grids change from squares to hexagons, I was exhausted with the whole premise.
8.5/10,一款差强人意的猜规则纸笔解谜游戏。 游戏名曰猜规则,但规则都比较常见。 游戏的难度曲线很奇怪,前面绝大多数题都很简单,但是快到最后一章时难度陡增。并且游戏是线性的,如果有关卡死了就真卡死了。 我感觉这个游戏的逻辑性并不是很强,后期很多关卡都要靠穷举或者通灵,我个人很反感。 总之可以推荐。
The puzzles are challenging but not interesting. The game is pretty but doesn't have anything to actually say. Rather than introducing new concepts, past the halfway point it's mostly combinations of things you already know. Also, commits a personal peeve of only giving you one puzzle to work on at a time. There's better, as other reviewers have mentioned. It also seems designed for mobile - neither a pro nor con, but I'm surprised it's not on Apple or Google storefronts. If anything, it'd be a tentative recommend for those platforms as it lends itself to short sessions on touchscreen devices.
Great "rule discovery" puzzle, lots of mechanics gradually introduced from beginning to the end. If there's a lore behind the whole game, I hadn't quite grasped it yet, but good game nevertheless!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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