No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hit, throw, feed, and play with your favorite virtual streamer in a sandbox filled with crazy objects, over-the-top effects, and tons of fun interaction. Every touch triggers unique reactions, hilarious sounds, and unexpected animations that will always leave you wanting to try "just one more thing."
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $231.5M | 1.3M | 97% | $9.99 | |
| approximately $206.5M | 299.3K | 90% | $29.99 | |
| approximately $139.1M | 144K | 96% | $59.99 | |
| approximately $89.3M | 395.4K | 97% | $13.99 | |
| approximately $80.7M | 116.6K | 91% | $29.99 | |
| approximately $80.3M | 162.7K | 96% | $19.99 |