No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hit, throw, feed, and play with your favorite virtual streamer in a sandbox filled with crazy objects, over-the-top effects, and tons of fun interaction. Every touch triggers unique reactions, hilarious sounds, and unexpected animations that will always leave you wanting to try "just one more thing."
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Hit, throw, feed, and play with your favorite virtual streamer in a sandbox filled with crazy objects, over-the-top effects, and tons of fun interaction. Every touch triggers unique reactions, hilarious sounds, and unexpected animations that will always leave you wanting to try "just one more thing."
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