
Outstanding 3D procedural powered mapmaking tool for Sci-Fi, Cyberpunk, Victorian, Eastern and Medieval settings. Perfect for TTRPG environments. Create maps, export them and show them on your games!
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Languages: English, French, German, Spanish - Spain
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It does multistory buildings. It does definitely need to be able to bring in community assets. Also the terrain to building interface needs refinement, it does not make a buried building very possible
Schön und Schrecklich zu gleich. Vorteil in 5 Minuten oder weniger hat man schon eine Karte erstellt. Die Handhabung ist einfach. DOCH DANN ... Man steckt im Baumenü fest. Es gibt keinen Weg raus. Man verweilt auf einer Karte die man nicht in Egoperspektive durchwandern kann. Keine Comicränderung besitzt und für nichts zu gebrauchen ist außer der Freude am machen. Ich sehe den Nutzen dieses Programms nicht. Es ist weniger als Dungeon Alchemist, und schon da konnte ich den nutzen nicht erkennen. Zumindest nicht den Preis und Leistungsnutzen. Ich geb dem ganzen einen Daumen runter.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno para crear mapas para cyberpunk
I really like this program. It is easy to learn and use. I find it very helpful in making maps that look professional. However, there are some problems with it. I think this program is great for exterior maps. However, interior maps suffer. Because of the system does not account for roofs when rendering the lighting. So if one wants to have an enclosed building within no windows and one door. Then place a fire pit in the center of said building. There are no options to isolate the interior of the building from the sunlight. Unless you make one map for day time exterior and a night time interior and the Photoshop the maps together. Which defeats the purpose of the program. Another issue I have is with the export system. Chronos Builder allows one to export the lighting, walls, windows, and doors to various VTT programs. However, you can only do this for maps that are 60 x 60 squares. When the max size of a Chronos Builder map is 100 x 100. This is because Chronos Builder has a limit to the resolution that it can export. Through testing, the max resolution is 4200 x 4200 pixels. The company advertised the ability to make maps as large as 100 x 100 squares. However, they did not state that the max resolution per square would be 42 pixels and that most VTTs would not accept that format for importing maps. The asset library provides a limited number of options, but the assets it offers are highly detailed and look great. I really like the lighting and furniture options. However, there is no random rotation option. So if you set down a large section of tiled flooring, they all will face the same direction. Which looks horrible by itself. It would be great if there was an option to randomize the direction of the tiles as the system lays them down. Instead of going to each time and changing the direction manually. In order to avoid a repeating pattern. Overall, Just keep in mind its limitations and that you might have to do some map editing outside of Chronos Builder to get the exact look you want.
I've been using this to create Foundry VTT maps for 40k TTRPG games. Although clunky at first, it does work really well. It auto populates walls and doors, includes lighting. It's very easy to build a simple map, and with time you can make beautiful ones too. It still needs more work doing to it, like others said. The UI is frustrating! But worth it if you need a SciFi map builder
Projet non terminé, absolument pas intuitif, extrêmement limité et abandonné par ses créateurs. A fuir, tournez vous plutôt vers l'excellent "donjon alchimist" et son workshop titanesque.
Está muy muy bien de verdad tiene muchísimas variaciones, terrenos objetos, terreno elevado, agua elevar terreno bajar terreno. Si que le faltaría son piedras iluminiscentes o minerales brillantes para cuevas o excavaciones enanas
neat map-making machine.
It's got its bugs but the end product looks pretty good
Participé en el kickstarter de este editor y desde las primeras pruebas hasta la versión actual siempre ha sido muy estable y me ha ayudado a crear los mapas que necesitaba.
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