
Flywrench is a frenetic action game from the makers of Nidhogg about piloting an aerobatic ship through the depths of space.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] Flywrench is a frenetic 2d platform as a flying ship, explore shorts levels on a total of +170 levels across 10 different worlds.[/b] 🔶 Simple but efficient graphics, unique design with some change on each new world. Gameplay is good, control a ship, and change your color for braking barrier, short levels for a pure die and retry experience. The White color is the basic one, let you go left and right as you want. The Red one activates each time you do a push for getting height. The Green one activate as you want, and make you spin but cannot move in this case. You need to switch between them for braking all these different barriers. A total of 180 levels across 10 worlds, for around 2-3 hours of gameplay. Become really challenging on last worlds, with too much randomness … [b] Overall, Flywrench is a nice die and retry with simple but unique graphics & gameplay, worth the try at last for free with the demo. [/b] 💚💚💚 : - Good unique gameplay - Editor mode with workshop system ❌❌❌ : - Pretty basic graphics - Pure die and retry. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Who up flying they wrench
Way too much underrated game. Play it if you love frenetic games needing good reflexes and precision.
A tragically under-appreciated all-timer. One of those Pure games plucked from the aether that stands alone. Part of a wave of indie games that felt like the door opening to a new future, but got so derailed that it now evokes nostalgia for an era that by and large isn't recognized as ever existing.
mercury kinda evil tho
[h1]ЧТО КРУТО[/h1] Основная геймплей-петля Нужно постоянно держаться на лету (вы постоянно будете падать,) , уворачиваться от препятствий и вовремя менять свой цвет и свойство подстать условиям других препятствий(то есть колоркодинг и прочие штуки, вы увидите в трейлере) можно открывать всякие цветовые темы, то есть НЕкая Кастомизация палитры игры Есть редактор уровней есть прохождение уровней на время Крутой музон [h1]ЧТО СТРАННО[/h1] Кривая сложности, она непостоянная Если в каком-нибудь Super meat boy, или Jump king, или Celeste кривая сложности постепенно поднимается только вверх с каждым уровнем, то в ЭТОЙ игре кривая сложности повышается только с каждой ЗОНОЙ, ибо на каждой новой зоне появляются новые механики, которые какое-то время надо изучать Уровни в САМОЙ зоне могут варьироваться по сложности. Это касается и длительности уровня, и того, как легко в нем умереть [h1]ЧТО ПЛОХО[/h1] Фреймрейт иногда падает, начиная наверно с Сатурна, где появляются вращающиеся препятствия Если вы себе поставили какую-то дополнительную цветовую тему, то она у вас слетит при следующем запуске игры
One of the best platformers I've ever played.
One of the most unique and interesting games I've played, period. The mechanics are extremely well realized and thought out. The flow of gameplay is very smooth, snappy and addicting. the ost is very good, and the vibe is one of a kind. Definitely a game I would strongly recommend and will remember, even if the difficulty towards the end starts to get a tiny bit grating. Just make sure to take care of your eyes and fingers playing this one, too.
playing this for the first time was a spiritual experience
the quick restarts make this really not frustrating at all, despite it being a hard game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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