
Faster than anyone. Stronger than anyone. And more stunning. Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization. Online, Offline, Time-Attack... which mode will you dominate?!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Break Arts 2 is a game with a really cool concept—a futuristic mech-racing battle hybrid with an awesome mech customisation system. Designing your own mech is easily the highlight of the game, allowing for deep customisation and creativity. Unfortunately, the racing mechanics fall flat. The game doesn't flow well, and the core design feels frustrating rather than exhilarating. You move far too slowly by default, forcing you to constantly boost just to maintain a decent speed. Worse yet, if you go a centimetre over the track, it slows you down to a halt within a fraction of a second, which makes things feel incredibly bad. Instead of feeling fast and fluid, the whole experience ends up jarring and unsatisfying. The track designs are weak and lack any real inspiration. There's very little variety or creativity in their layouts, and the art direction and visual effects make it incredibly hard to see where you’re going most of the time. Instead of feeling like high-speed racing, it just becomes a frustrating guessing game. Combat doesn't fare much better—it lacks impact, with weak sound effects and uninspired weapon mechanics that don’t add much excitement. The AI also doesn’t even have proper mech models—instead, you’re just racing against floating spheres, which completely kills the immersion and makes it feel like you’re not even competing against real opponents. If you're coming to this as a mech fan or a racing fan, you might be disappointed. The gameplay doesn’t offer much depth in either category. Unless you love games like Mass Builder and just want to sink hours into mech customisation, there's not much to keep you engaged. I'm really hoping Break Arts 3 addresses all these pain points, because this could be an incredible game if executed properly.
It's a game that combines robot customization with battle racing. Yet, for some reason, I find myself more drawn to customization than to the actual racing.
One of the coolest mech customization sims wasted on the worst racing mechanics I've ever seen. It's like looking at the most juicy, mouth watering hamburger and it taste like ♥♥♥♥. I'll try the next one but this is a pretty safe refund.
The game takes cues from games like RedOut, but changed too much to make it not fun. You either cruise on the first place without any challenge at all, or you watch as one of the AI cruise on the first place with no hope of catching up. You could just glance at the map to see that the distance between each mech is just so far that it doesn't give that teeth gritting tension most racing game gives. What makes you grit the teeth is the corners though. As others have stated, the penalty for going out of bound is just so severe, that you might as well restart if you veered off for a second too long. This is what makes the catching up so hard, because the AI rarely ever go out of bound. Compounding this issue, it's the same thing if you got blown up as well. The penalty for that is so long that once you're back, whoever got you would already be so far ahead, while you has to deal with the one behind you. That's probably why when you're first, the AI would just kill each other constantly, putting further distance between you. I really want to like this game because the customization is great, but it's really just unfun as a racing game.
机甲竞速游戏,其实并不好玩,动不动就冲出赛道。 加力那玻璃碎的声效实在受不了。 ~手柄支持也不太好~ 别看标题带了个2 其实这就是初代··· 不过画面特效是不错,竞速效果拉满! 这游戏不适合自己玩,适合看别人玩!
This game cured my terminal illness known as hemeroids and gave me a reason to scream at my friends for what was Armored Core mixed with Mario Kart. Damn good game. Cant wait for the third one.
damn this some gourmet ♥♥♥♥, a little undercooked tho
In my opinion, break arts II is an intense, vibrant, futuristic and high quality game. The racing part can be a little challenging but I personally just enjoy customizing and creating the robots. I have created several robots since playing this game and the details are quite captivating and fascinating. I also cannot wait until Break Arts III come out in August.
fun game, i reccamend it. but buy it on sale like i did. pros: cool robot game. racing is ok, not great its pretty easy to make a cool looking robot. cons: the parts don't have enough description in order to create a good robot, its very hard to tell if a part is going to affect your mech in a way that you want it. it should be really easy to tell whats going to happen to your mech and the way it will. some of the races just are impossible to get higher than 2nd place, just because for some reason the mechs in first just go so ♥♥♥♥♥♥♥ fast there is no reason to even try to go for first. i think a rubber banding would make for a better experience. just make it if a CPU racer is just supremely ahead slow them down somehow. other than those few problems, fun little game. but buy it on sale. hopefully the sequel will make it better.
⠀⠀⠀⢠⡾⠲⠶⣤⣀⣠⣤⣤⣤⡿⠛⠿⡴⠾⠛⢻⡆⠀⠀⠀ ⠀⠀⠀⣼⠁⠀⠀⠀⠉⠁⠀⢀⣿⠐⡿⣿⠿⣶⣤⣤⣷⡀⠀⠀ ⠀⠀⠀⢹⡶⠀⠀⠀⠀⠀⠀⠈⢯⣡⣿⣿⣀⣰⣿⣦⢂⡏⠀⠀ ⠀⠀⢀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠹⣍⣭⣾⠁⠀⠀ ⠀⣀⣸⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣸⣧⣤⡀ ⠈⠉⠹⣏⡁⠀⢸⣿⠀⠀⠀⢀⡀⠀⠀⠀⣿⠆⠀⢀⣸⣇⣀⠀ ⠀⠐⠋⢻⣅⡄⢀⣀⣀⡀⠀⠯⠽⠂⢀⣀⣀⡀⠀⣤⣿⠀⠉⠀ ⠀⠀⠴⠛⠙⣳⠋⠉⠉⠙⣆⠀⠀⢰⡟⠉⠈⠙⢷⠟⠈⠙⠂⠀ ⠀⠀⠀⠀⠀⢻⣄⣠⣤⣴⠟⠛⠛⠛⢧⣤⣤⣀⡾⠀ This is a game that combines robot customization with combat racing. 這是一款將機器人客製化與戰鬥賽車結合的遊戲。 [h1] 9/10 [/h1]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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