
Amaterasu and her yokai army rule over feudal Japan. Switch in real time between Kensei and Ayame to defeat the goddess in this intense, 16-bit action platformer with Metroidvania elements and gorgeous pixel art.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Catalan, Japanese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a challenging game which is highly addictive. Absolutely love it. The only negative thing about this game is that there are a few bugs. I am currently waiting for a patch for the game as my game crashes on this screen I am in close to the red of the game. However, I have contacted the developers and they replied promptly and are very accessible. Thank you once again to the team, looking forward to a sequel!
Un vídeo vale más que mil palabras................................. https://www.youtube.com/watch?v=apEbnvdhS_M&list=PLPsIZqp3c64haaXPnRgtv-DUeyfiuS4fh Menuda joyita este, Chronicles of 2 Heroes: Amaterasu's Wrath. Un juego de plataformas con toque metroidvania donde manejaremos a dos personajes, pudiendo alternar entre ellos en cualquier momento. Plataformeo, enemigos, jefes y nuevas habilidades para ir adquiriendo, todo ello con un estupendo control y un pixel art precioso. Una grata sorpresa este pequeño indie, cuya demo como poco debes probar
Despite sinking in so many hours into this game I still haven't beat it. And it is not because it is a difficult game, it isn't. I just found it boring. The game play is slow-paced and you have to take it slow and timing is everything. I understand what kind of game the developers were making, it just doesn't fit my playstyle. I fell asleep many times playing it. I'm entitled to my opinion because I played the game and paid for a copy of it. If the game developer cannot handle criticism then that is their issue. And many many hours passed by because I was sleeping while the game was running. The game dev. obviously didn't read my post properly.
I fell in love with the game the minute I tried the demo ! The learning curve in this game is so impressive ! I'm a casual gamer, I played a lot of game but rarely plateformer... BUT THIS GAME WOW. I love the fact that you progress in the game with such a great balance. What about the incredible pixel graphics ? LOVE THEM ALL.
[h1]复古的指尖跃动[/h1] 本质上是一款带有战斗和探索元素的平台跳跃游戏。核心的玩法特色在于我们可以操控并随时切换两个能力迥异的主角。剑士稳如钟,彩女灵如燕,通过关卡推进不断解锁各种强化能力。虽然游戏中也有敌人,但除BOSS战外普遍较弱,难点几乎都在那些阴间的地形上。过图不但需要切换主角,而且需要高频次的快速切换,因此整体难度不低,推荐用手柄游玩以提升游戏体验。 [h1]一眼丁真的错误既视感[/h1] 刚上手时,16bit的像素画面以及人物、场景风格甚至是操作手感都很难让我不联想到《信使》这款游戏。我甚至还很激动的马上推荐给了喜欢《信使》的朋友。不过玩了一会就马上发现不对劲了,本作基本上没有信使那种酣畅淋漓的战斗爽感,而是将更多的玩法重点放在跑酷上。其实这也比较容易理解,因为很显然制作组在剑哥和彩女两个人物的能力机制上下了很大的功夫。沉稳的剑士虽然不能跳跃,但是会无伤冲锋,甚至能依靠冲锋扫平途中的一切障碍,这攻防一体能力也是绝了。为了增加容错率,冲锋后的位移位置会以残影的形式显现在目标地点。但是实际游玩中,你会发现游戏中有很多可移动的场景,哪怕显示了预判的位置其实也不容易精准达到。 而彩女身轻如燕,非但可以远程投掷苦无(但有数量限制)清除挡路的危险杂兵,而且可以非常灵动的跳跃于各类平台之间。但是硬核的点在于很多的图往往无法通关单纯的跳跃而过关,因为其间往往有很多地刺类障碍,抑或是平台之间的间距过大。这就需要灵活切换为剑哥冲锋。有的图10秒内搞不好你得连续切个三四次,遇到极端一点的情况会涉及到切换键、攻击键、跳跃冲锋键,对操作体验的要求就可想而知了。 [h1]总结[/h1] 如果你对自己的瞬间反应能力有着足够自信,且有不错的操作能力,这绝对是一款值得挑战并获得成就感的优秀佳作。至于手残党,倒也不是不能玩,但是需要付出一定的背板代价。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
I suck at this game but I love it. (So much so that I've nominated it as my Best Game You Suck At in the 2023 Steam Awards!) The music is great - really enjoyable tunes that you can find yourself bobbing your head to, and just the right length that it isn't irritating when it loops, even if you spend hours stuck in a level. The pixel art is gorgeous. Scenery and character animations are charming and very well done, each area has a distinctive colour palette and overall vibe but everything ties in nicely, the yokai enemies are distinctive but designed in such a way that its clear what they are for yokai fans - my personal favourites are the karakasa kozo (the parasols), their attack animation is delightful (as long as a hit doesn't land, of course!). There are 6 areas to the game and, especially on your first trip through, most of them will pose at least a little bit of a challenge. The environments are very cleverly designed to encourage you to use all the tools at your disposal and there's plenty of little skips and tricks in there for speedrunners. The abilities, both optional and mandatory, are all well designed too, and easy to use when needed (which is great, because you'll be using them A LOT) The boss fights are just the right amount of challenging and as long as RNG hates you less than it does me, you should be able to get through them all fairly easily once you've got their patterns down (well, except for one...). There's not too many collectables, 2 cats and a handful of optional abilities per area, so you won't get collector's fatigue (though you may get frustrated with some of the ability stone collection challenges as they can be quite tough if you go for them on your first trip through an area!). Overall, I am loving this game so far and plan on 100%ing it, as well as speedrunning it. The game is a little buggy at the moment, but the devs are aware and patching so I'd say definitely buy it, but maybe don't teleport back to area 3 until after the next patch comes out (which will hopefully be soon).
После прохождения игры на концовку где мы не отдаем сокровища. Игра оставила странные ощущения, с одной стороны мне понравились механики смены персонажей где один имеет деш, а второй прыжок, но блин зачем вы при смене даёте двойной(если у нас есть двойной тогда будет ТРОЙНОЙ прыжок) этим убивается весь задуманный разработчиком платформинг. Странное решение разработчика добавить прокачку хп где по умолчанию мы имеем 3 сердца, потом вначале игры мы получаем 4, и уже в последней локации получаем 5 сердце, зачем так делать я не пойму. Предпоследняя локация говно на лопате по причине того что там есть кристаллы которые по логике должны освещать комнаты но они не справляются с этой должностью и поэтому приходится проходить её практически вслепую. В середине игры по всей видимости был добавлен один диалог который не был переведён на русский язык хотя вся игра полностью на русском. Так же по моему мнению если бы картинка не была такой большой видимо апскейл картинки испортил впечатление, но когда смотрю скриншоты в стиме они довольно неплохо смотрятся и хочется пощупать игру. Из плюсов, Можно гладить котиков. А так же очень много умений, Парирование было бесполезное я за всё прохождение ни разу его не использовал не пойму зачем его вообще добавили. Если хотите попробовать игру брать только по скидке.
独立游戏开发商Infinity Experience的第一部作品《双雄编年史:天照之怒》,采用了复古的像素风画面,并以日本神话为故事的背景。本作在22年3月正式确定发售日,时隔两个月后,分别登录PC、NS、PS和Xbox平台。 [h1] 游戏剧情 [/h1] 在日本一个与世隔绝的村子里,有一对孤儿自幼和师傅学习武艺。两人走上了截然不同的道路,男孩成为了一名武士,而女孩成为了一名忍者。两人在武艺大成后被师傅告知,村外的日本已经被战火所覆盖,一切的根源便是卑弥呼在得到三神器后被邪恶所侵蚀,成为了天照大神的傀儡。为了在世界再度回归和平,两人一同告别的师傅,前往斩断卑弥呼与天照大神的联系,并夺回三神器。 [h1] 主要玩法 [/h1] 游戏中可以自由切换武士和忍者,两人的攻击与行动方式各不相同。武士可以通过劈砍进行近战,并且可以向前方进行远距离瞬移攻击,格挡可以反射敌人的攻击,但是不能跳跃。忍者可以利用苦无进行远程攻击,不过有数量限制,格挡成功可以瞬移至敌人附近。尽管从PV看起来很像是类似于《信使》的横版动作游戏,但实际上在本作中战斗并不是主要的环节,更多的时间全是在跑图上。虽然后续可以解锁大量的攻击技能,但几乎都附带有功能性,完全服务于地图的探索,因此在体验上更偏向于《蔚蓝》这一类平台跳跃游戏。 [h1] 游戏体验 [/h1] 本作采用了比较高清的像素风格,并且bgm也是十分复古的8bit风格,视听体验相当不错。不过在操作的体验上,初期时两人的机能非常拉胯,相当于要两人合体才能算一个完整的人,玩家要频繁在忍者和武士之间切换,毕竟其中一个人连跳跃都做不到。随着关卡的推进,根据收集到的技能宝珠和碎片,两人会解锁越来越多的能力,例如忍者的二段跳、无限苦无,武士的空中瞬移、对地突刺等等,共计有20种能力。然而玩家依旧需要频繁切换控制的人物,因为本作还是有boss战的,所以能否流畅地在不同场合切换合适的人物将会是本作的一大难点。除了各种新技能外,本作还有不少的收集要素,在关卡中隐藏着师傅故友走失的猫,可以通过消耗金币换取一些辅助功能。尽管本作的核心玩法是平台跳跃,但是地图设计完全是按照类银河战士游戏设计的,加上封建日本的故事背景,对于玩过《信使》的玩家应该非常出戏,也需要克服不少以往的惯性思维。相较于关卡章节类的平台跳跃游戏,本作的难度显得要友好一些,更多的难点是对于机制熟练度的考验。 [h1] 结语 [/h1] 高清像素风格的平台跳跃游戏,融入了大量类银河战士游戏的常见元素。地图的设计在平台跳跃游戏中属于相对容易的一档,不过机体的独特设定也对操作熟练度有不小的要求,对于玩惯了类银河战士游戏的玩家来说有着不小的考验。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
It's a fun and addicting metroidvania! The pixelart is amazing and the music is very good too.
The character swapping in this game is annoying, unlike other metroidvania games like [b]Astalon[/b] or [b]Monster Boy and the cursed kingdom[/b]. Why? Because one character can jump and the other cannot, but it's worse than that. You use the same button for jump on one of them as you do for dashing on the other one. My brain keeps telling me to press it to jump when I'm the other guy. It's entirely manageable, but not a fun mental excersize to engage in and it makes playing the game unpleasant to me. It slows the gameplay down as you keep telling yourself 'oh no, wait, I can't do that, gotta press the character swap button'. It acts as a needlessly annoying interference. I don't see what purpose it serves to break up the age-old 'your character can run & jump & dash' into 2 separate beings. It just adds a layer of clunk to a basic QoL one is used too as a means of creating some challenge here and there. With that line of thinking, why don't we make it take 6 well-memorised button presses like its a Mortal Kombat combo in order to do something as basic as jump.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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