
Welcome to ChromaTec’s test lab! You’re here to test our state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to solve our meticulously designed test chambers by painting the walls and droids. Remember how to mix colors from pre-school? Then you qualify!
Modeled estimate, not a reported figure. How we estimate →
About
"Totally, totally loving this game!" – TangoTek, YouTube
"Absolutely phenomenal" – BUBisAwesome, Twitch
"A great mixture of careful puzzle solving and hectic danger-avoiding" – Jillian Werner, Gamezebo
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Welcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.
Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.
If all of this sounds like your brain can handle it, congratulations! You’re the perfect candidate for our test chambers!
That being said, welcome and good luck!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kurz, aber macht Laune. Solange man keine Angst vor buntem Hirnverknoten hat.
Good puzzle game, the first few rooms are a a bit too simple, even for "mechanics/gameplay introductory rooms". But after that it gets the difficulty just right (meaning you'll never have to bang your head too hard). Some Portal inspiration of course, it's not as good but nice enough for the ~6 hours you'll need to finish the game.
[h2] 🥈Mecânica criativa e bons puzzles [/h2] O jogo tem uma ambientação fortemente inspirada em Portal. Contando com as paredes brancas, o narrador piscicopata e escadas retráteis. Como em Portal, temos uma arma única para resolver puzzles. Você deve colorir paredes para atrair os droides, abrir portas e desarmar armadilhas. A mecânica é bem simples, mas com muitas possibilidades, como se espera de um bom jogo de puzzle! Novos elementos são adicionados a cada 7~8 niveis, o que torna o gameplay fluido. Alguns niveis são um bom desafio. De forma geral achei o jogo tranquilo. O jogo suporta oficina Steam, o que garante niveis infinitos! status: 💯 zerado e 100% [b] Categorias: [/b] [list] [*]🧩 Puzzles para fritar o bacon [/list]
This game caught my interest back then when I came across a content creator showcasing a puzzle game that had a color mechanic but had the option of using colorblind accessible labels (despite me not having any sort of colorblindness, I just considered this very cool from the devs). At the time, I had no interest in buying the game, since I still hadn't played Portal or similar games at the time. Some time passed, I had beaten Portal 1, 2 and plenty of Portal mods, and I coincidentally acquired this game through a key bundle. All of this to say, when I first played this game, I had no expectations in terms of game quality but already knew what kind of challenge I would face. Puzzle-wise, it’s a solid game, it explores considerably well the color mechanics and, while later puzzles ramp up the difficulty curve way steeper than expected, you can still intuitively solve them if you’ve at least gotten though both Portal 1 and 2 once. The only gripes I have with the puzzles are the ones that rely on timing, be it with the eraser walls or with freezing non-hostile droids in place by painting over the attracting color, since the engine this game uses isn’t the best in terms of precision shooting and response times, requiring more attempts from you; and the puzzles using the paint reflector, a mechanic that is underutilized and underexplained through the game. This last one makes me feel the game either was too long and had to get some final stages cut for the sake of not overstaying its welcome, or the last stages felt too “samey” and that mechanic was a later-on-development thought that was added to keep the game difficulty/novelty progression somewhat consistent. Regarding my complaint about the engine, I need to say my 100% playthrough was actually my second time playing this game, since the first one was on my older rig (a 2020 Acer Aspire 5), and that one had a difficult time running the game at a pleasant FPS, despite it not having issues with other games like Skyrim, CS:GO and Tabletop Simulator. Now, with my new rig (which is a bit overkill, might I add), the game had no issues with slowdowns, but it did had a strange bug in which sometimes all droids would approach the painted walls at a sluggish pace, bug that usually fixed itself after a level restart or character death. I guess it could be a refresh rate issue, since my monitor runs at 240Hz (haven’t tried capping the game at 60Hz, but my older rig never had that issue, so I’ll go with that as most probable cause). Visually, it’s a good game, it clearly appeals to the aesthetic of Portal 1 with the sterile white walls being the perfect canvas (pun entirely intended) for the color mechanic, without adding unnecessary flair or realism. Narratively, it was generic. I don’t say it heavily because, as I stated before, I had no expectations. Analyzing it coldly, the story clearly tries to blend the comedic tone of Portal 2’s Cave Johnson’s commentary, while maintaining the lore vagueness of Portal 1, but the execution of said combination felt inadequate, lacking impact, and the ending is just as generic as the rest of the game’s background story. I use the word background because, on my playthrough, I felt exactly like that: the story was a mere background, something to fill unused white space. Of course, I don’t blame it on the voice acting, since that was decent for an indie game. In the end, I’d say it’s something that could’ve made the game more attractive to a broader audience, but how it ended up, it didn’t personally harm the experience or make it less pleasant. Overall, this is a good puzzle game that I’d definitely recommend if you can buy it on a sale, but it might not be worth the full price (at least in comparison to the game’s sequel, which looks way more polished, judging from the trailer and the playtest I participated).
Amazing Game, I Love It. Though, The Ending Is A Bit Strange, To Say The Least. Loved The Puzzles, Some Were Pretty Hard, Some Were Easy. I Wonder What Chromagun 2: Dye Hard Will Be Like When I Can Play It.
Bem legal
Забавная игра, напоминающая Antichamber. Рекомендую
Completed, it was okay, not great but not bad. Would have liked more mechanics towards the end and maybe slightly more of Richard/Narrator, especially sometimes new mechanics could have had him to hint towards those.
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Ничего нового не напишу, да, вдохновлялись Порталом, но кроме интересной задумки с хромопушкой ничего придумать не смогли. Совершенно отсутствуют какие-либо механики, которые могли бы разнообразить примитивные головоломки, причём, под конец разрабы настолько устали, что для прохождения надо было поставить шарики на кнопки с цифрами, чтобы в сумме получилось 13 и сделали стеклянный лабиринт, который просто надо пробежать. Купил в бандле вместе со второй частью, эту как отдельную игру не рекомендую. [spoiler] Моё время в игре соответствует времени всего прохождения, так что игра супер короткая [/spoiler]
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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