
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1349 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
流程太短了,但打折入的还挺不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
charles piçi trende değilken gelmese iyi olurdu oç beni hep trende değilken kesiyo
Это не игра, это техническое демо на тему "а что если взять один игровой цикл и растянуть его на восемь часов страданий" Паровоз-паук ведёт себя как синий в хлам охранник с дцп из игры 2006 года: заскриптованный маршрут, ноль импровизации, ноль угрозы. Ты не убегаешь от кошмара, ты просто ждёшь, пока таймер разрешит тебе продолжить фармить хлам дальше. Хоррор здесь выживает только в описании в стима. Апгрейды вагонетки ощущаются как апгрейды в кликере ро ппеченьки: нажал - цифра выросла - почувствовал себя обманутым. Визуально это выглядит как студенческий проект, который случайно попал на Kickstarter и почему-то собрал денег больше, чем стоил бюджет разработки. Каждая текстура будто извиняется за своё существование. Игра овер ущербная, если уважаете себя, то не берите этот кусок говна
游戏属于临时工 很久不更新和平衡一下噩梦难度根本没法玩
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Easy to beat, 100% is way to easy
Certainly a unique game. There's some problems I have with it, but it's overall pretty fun
⊹ ࣪ ˖ **Recommended** ˖ ࣪ ⊹ Choo-Choo Charles is simple, creepy, and honestly so much fun. I do not come back to it super often, but every time I do, it still manages to make me scream and panic. ⋆˚꩜。 The gameplay is pretty straightforward: you explore the island, upgrade your train, collect supplies, complete missions, and prepare yourself for Charles showing up at the worst possible time. You are basically trying to get stronger while this terrifying spider-train menace hunts you down. ✧ And when I see that stupid train charging at me? Pure panic. No thoughts. Just screaming, running, and hoping my little train can survive. ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ I like that the game does not need to be overly complicated to be fun. The idea is weird, scary, and silly in the best way, and it works. There is something so funny and stressful about being hunted by a giant evil train with spider legs. ⟡ Overall, Choo-Choo Charles is a fun little horror game that is easy to understand, creepy enough to make you panic, and memorable because of how ridiculous and terrifying Charles is. That train can stay far away from me, thank you. ✨
11/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7.6M | 12.4K | 94% | $19.99 | |
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| $311 | 3 | 100% | $4.99 | |
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| $9.5K |
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| $4.6K | 22 | 68% | $9.99 |
| $4.4K | 72 | 93% | $2.79 |
| — | 0 | — | — |