
Take part in one of the most complex interactive adventure stories ever written! What if the sun inexplicably vanished only to return hours later? Investigate with your AI companion, Moti. Uncover conspiracies. Discover ancient religions. Travel the globe.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 29reviews | 69% | — | $3.1K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Choices That Matter: And The Sun Went Out is a text-driven science fiction adventure developed and published by Tin Man Games that embraces the classic spirit of interactive fiction while presenting a mystery on a surprisingly grand scale. The game's central premise is simple yet captivating: one day, the sun vanishes from the sky for several hours before inexplicably returning. That single event sends shockwaves throughout the world, leaving governments, scientists, and ordinary people searching for explanations. Rather than presenting the mystery through flashy cinematics or complex mechanics, the game trusts its writing to carry the experience, and for the most part, it succeeds. The title distinguishes itself through its enormous scope. Featuring hundreds of thousands of words and thousands of choices, the story unfolds across numerous locations and introduces a broad cast of characters with their own agendas and secrets. Players are accompanied by Moti, an artificial intelligence companion whose personality and relationship with the protagonist become increasingly important as events escalate. Moti serves as more than a guide; it becomes a constant presence that helps ground the narrative, especially when the plot ventures into conspiracy, philosophy, and existential territory. The interactions between the protagonist and Moti often provide some of the game's most memorable moments. Tin Man Games deserves considerable praise for creating a narrative that genuinely feels reactive. Decisions frequently influence future conversations, determine character fates, and shape the direction of entire storylines. The game encourages replayability by offering numerous branching paths and multiple endings, making each playthrough feel distinct. Some choices carry immediate consequences, while others reveal their significance much later, rewarding attentive players who carefully consider every decision. This emphasis on consequence aligns perfectly with the title's name and reinforces the feeling that players are actively participating in the story rather than merely observing it. The writing itself is one of the game's strongest assets. The pacing starts deliberately, allowing the mystery surrounding the disappearing sun to slowly develop before expanding into a much larger narrative involving hidden truths and humanity's place in the universe. Themes of artificial intelligence, faith, uncertainty, and sacrifice are explored throughout the experience without becoming overly heavy-handed. The game asks compelling questions about how people react when confronted with events that challenge their understanding of reality, and many of those questions linger long after the credits roll. That said, And The Sun Went Out is not a game for everyone. Its greatest strength—its extensive narrative—can also be intimidating. Players should expect to spend the vast majority of their time reading, with minimal visual presentation beyond the interface itself. Those looking for traditional gameplay mechanics, action sequences, or graphical spectacle may struggle to remain engaged. Additionally, while the branching structure is impressive, some narrative routes eventually converge, occasionally revealing the practical limitations of creating a story with so many possible outcomes. A few sections also feel slower than necessary, particularly during exposition-heavy chapters. Despite these shortcomings, the minimalist presentation works in the game's favor more often than not. By leaving much of the world to the player's imagination, the story gains a unique sense of intimacy that many modern games fail to achieve. The straightforward interface keeps distractions to a minimum, allowing players to focus entirely on the unfolding mystery and the difficult decisions placed before them. It is a reminder that compelling storytelling can still stand on its own without relying on cutting-edge visuals or elaborate production values. Ultimately, Choices That Matter: And The Sun Went Out is an excellent example of what interactive fiction can accomplish when given enough ambition and creative freedom. It presents a fascinating mystery, meaningful player choice, and a surprisingly emotional journey that spans far beyond its initial premise. While its text-heavy approach and lengthy runtime will naturally limit its appeal, players who enjoy narrative-focused experiences will find a thoughtfully crafted adventure worth exploring multiple times. Rating: 6/10
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Hours played at review time, across 29 reviews with recorded playtime.
Like a choose your story novel; captivating, well written, and engaging. I would play through it again and again, but I'm so satisfied with the ending I got haha.
I really liked it in the beginning, but man does the story drag on going nowhere. The writing quality is mixed overall, but the further you read, the more the plot starts falling apart with events getting more disjointed etc. Also, you need a pretty hefty dose of suspension of disbelief to enjoy this. The sun vanishing for 3 days would likely result in a way more catastrophic outcome as decribed here, let alone 3 whole weeks! But somehow our protagonists are still booking hotels, getting icecream or visiting restaurants in the midst of an apocalypse. Also it's very obvious that the overwhelming majority of choices don't matter at all. Which honestly is OK and to be expected, but the issue here is rather that it's so obvious. I started caring less and less and by Arc 9 (I've read it has 15?) I was only briefly skimming the text, realizing I was asking myself when it would finally be over. So I dropped the game. Moti is cute, though.
This isn't eldritch horror at all, it's weird slow paced detective work
Игра не работает, после 3 предложений про то что завибрировал телефон, абсолютно ничего не происходит, только музыка и можно повторно увидеть эти строки, вообще не понятно как в это игра и прохождений игры тоже нету.... Настроек минимальное количество...
Не работает.
I used to play this when it was only out as an app (around 2017), and I have redownloaded it once again because I missed Moti. The person that complained about this truly doesn't realize how old and loved the story is, because they barely gave it an hour, literally gave it 15 minutes. Kind of unfair to leave a review without reading throughout at least one full chapter. I love Moti. You'll love Moti. If you don't love Moti you're not a person. Major spoiler: [spoiler]I'd sacrifice any ♥♥♥♥ ass child for that damn sentient watch.[/spoiler] *edited at 8.1 hours Yep, I cried all over again
Good story-driven click-and-choose adventure. The format is simple, no multiple save slots, but it's easy to replay and get a different outcome
A captivating story that has great re-play value. The music and sound effects were fantastic with headphones or just out of your phone.
[b]This game has a lot of content and diverse story branches, but not much of it felt meaningful.[/b] This game seems to be an exercise of "yes, and" improv. You'll get smuggled in a piece of luggage, get attacked by wolves, meet a secret society, team up with a park ranger, and try to save a town. Or maybe you'll experience an entirely different set of events where you go to a different country, get into an exciting car chase, or meet with an old scholar. Now what I just said may seem like spoilers, but that's the thing - I really don't think they are. The emotional tone and the story beats never change - it's just go go go, all the time. The game tells you up front that you won't die, so there's no tension. The characters come and go quickly and they are likable, albeit shallow...so if you liked a new friend's attitude, you'll probably get split up from them sooner than later. And if you [i]don't[/i] like them, the result is still the same: no emotional investment or attachments. It's just a thing happens, then another thing happens, and a couple hours in you realize that this feels more like running on a treadmill than running toward a destination. There was no ability to approach the plot from a particular angle, either. The narrative always acts like it is building up to something, but it plays like an endless series of isolated scenes from a hodgepodge of action movies. What's the point of 600,000 words if none of it feels like it matters?
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