
A heartfelt game where you run a night market stall, cooking kaolengmian (grilled cold noodles). Customers come and go, stopping by to chat and share bits of their lives, joys, frustrations, and everyday struggles. At this little stall, you cook, listen, and keep living an ordinary person’s life.
Modeled estimate, not a reported figure. How we estimate →
About

You were once living a routine life, working an ordinary job, until you decided to carve out your own path and try starting a street food stall selling kaolengmian.
By chance, you meet a warm-hearted girl. Seeing that you are still new to running a stall, she decides to help attract customers by dressing in a trendy cosplay.
The two of you quickly hit it off, and thus begins your very own Chinese Street Food Legend!


During cooking, everything has to be done quickly: cracking eggs, brushing on sauce, flipping the noodle sheet, and serving the dish. Within seconds, the oil starts to sizzle, the aroma rises, and steam fills the air.
It is a tight, focused kind of concentration, not unlike those small moments in real life where there is no room for mistakes.
On a busy street where people come and go, you will encounter all sorts of customers: some cheerful, some cunning, and some carrying troubles of their own...
Different lives gather around this small street stall, where new stories begin to unfold.

Pay close attention to their orders, serve them delicious kaolengmian, and connect with them through heartfelt conversations. Who knows, some of them may even become close companions along the way.
Beyond the steaming hot kaolengmian, the game will also let you unlock a tanghulu stall.
Pick the fruit, skewer it, and dip it into syrup. The crystal-clear sugar coating wraps around the bright fruit, carrying a sweet-and-sour taste that feels like a bite of childhood.
One hot and one cold, one savory and one sweet. Managing both stalls side by side makes the night market feel even more lively.
As business picks up, you can unlock different skins, appearances, and decorations.
From a simple roadside stall to a brightly lit storefront, your kaolengmian counter, tanghulu stall, signs, and cooking tools can all take on a brand-new look.
The comfort of a simple street-side meal, or a casual greeting exchanged in passing, can be enough to hold all the small tenderness and joy of ordinary days.
Perhaps what makes life worthwhile is hidden in the steam rising from a plate of kaolengmian, and in every ordinary yet legendary story of people living earnestly and finding contentment in simple things.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese, Traditional Chinese*, Korean*languages with full audio support
Engagement
Reviews
Themes across 516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
陈美辰配挺好
其实一开始,会以为是沙威玛传奇的中国版,但是真的玩了之后,我是被剧情给吸引的,其实大部分人的生活当中,没有这么多跌宕起伏的事,多的是平平淡淡,与看似不起眼的小事,但是就是这些,交织组成了饱满的一生,与饱满的“我们”,虽然不知道这款游戏会不会再增加内容,但是很期待后续的作品或者DLC之类的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 516 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从一开始的测试版到现在的正式版在到最后抵达剧终我觉得这款游戏挺好玩,画质剧情人物我觉得都可以,就是在做营业的时候要专注一点要不然会混乱掉到最后的同时营业两个摊位。的我也喜欢玩餐饮类的游戏我希望作者可以搞个后续啥的我觉得国潮烤冷面没有那么容易结束,哈哈
Very fun and the story was sweet too. If this game ever updates with more content, I will certainly be back
不错的休闲游戏。有很多名梗名言、定价也不高,东北语音也很地道 但玩法比较固定,炒冷面和糖葫芦只有两种做法,没有随机配方这点有点可惜,不过两个店铺再随机配方确实很有压力了,整体很推荐
挺有梗的,挺符合國情,主要是上頭,音樂可以整點洗腦的
非常推薦的遊戲!! 通關後有單獨店面的高難挑戰關就更好了,不然後續只剩下買裝潢。 **另外小提醒,糖葫蘆到中後段關卡時會有50%的升級折扣,忍耐好奇心全升級後才開始新關卡的我看到這個,唉
蛮不错的! 虽然整体美术风格比较粗犷显得略感粗糙,东北腔的配音玩久了也从有趣变成过度重复 但在时间管理的体验上做得蛮好的,数值节奏很不错,并不会越来越手忙脚乱,而是部分升级会让玩家逐渐释放双手,而部分解锁又会带来新的忙碌,让玩家可以自己把控节奏 而当关键操作项升满后就像开挂般的脸滚键盘享受敲击键盘的爽感即可 也少有地加入剧情,把一些常客拿出来讲他们一天接一天的故事,比纯时间管理多了一点温度 第二个糖葫芦摊体验略感重复,可能也是游戏较难拓展更大和更长线的瓶颈
五个多小时,铂金了,给个好评吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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