
《Back》 is a full-motion audio live horror game. Special Note 1: This game is very supernatural and scary, timid or heart disease players do not buy !!!! The game will reveal different ending plots step by step through various searches and choices for your character.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]诡异别墅内,究竟隐藏着什么秘密?[/h1] [quote]关注小红瓶,回血在当下点击关注[url=https://store.steampowered.com/curator/45932802/] 小红瓶游戏评鉴组[/url][/quote] [h2] 游戏背景介绍 [/h2] 《背后》是一款全动态影像真人恐怖游戏。虽然作者说游戏非常灵异恐怖,但我还是有点不信,明知山有虎,但我偏向虎山行,有没有可能是好色战胜了胆小呢,好吧,不可能,我的胆子很大的好吧,作为看过许多灵异文的一名书虫,今天就让我来尝尝这游戏到底有多恐怖。 [h2]游戏故事介绍[/h2] 男主是温居房产公司的房产中介,名叫“任兴”[spoiler](有没有可能他并不是一名房产中介呢)[/spoiler],这一天,他接到来自客户的委托,前往调查别墅的房情,到达目的地后,昏暗小径中传出的刺耳猫叫,树叶随风而动发出的沙沙作响声,仿佛都昭示着这座房子并不简单。 通过门口地毯下预留好的密码纸条,男主顺利解开密码锁进入到了这座别墅之中,可奇怪的是, 别墅的灯却怎么都点不亮(喂喂喂,导演开一下灯啊)。 拉了一下电闸,男主发现别墅并未通电,那真没招了,他也只能硬着头皮往内部缓缓走去,进入走廊中的小房间后,却突然发生诡异现象,闪烁的台灯,自己倒下的画像,吓得男主准备马上离开这座诡异别墅,可这时背后传来的呼唤声却打断了他的行动,任兴心里想到,会不会是业主,还是先过去看看吧,便朝着发出声音的方向走去。 到达声音的来源之后,男主发现眼前的房间竟还亮着灯,并映射出一道道光线(明明断电了,为何这个房间还亮着灯),往里看去,只见一名裹着浴巾的女孩背影,而那女孩也转过头来与他对视,经过短暂的懵逼之后,男主赶紧转过头,并带上了门,接着便在门外自报了身份,通过交流得知那名女孩是一位明星,同时也是这栋别墅的业主。 接下来系统给到玩家两个选择,继续偷看,还是关门走人(那我包继续偷看啊),咳咳,接下来的画面非礼勿视,小孩不准看(喵的,我看的正起劲,业主突然变鬼了,导演你干嘛)。 此时女孩突然变异,男主立马夺路而逃,却发现别墅大门怎么都拧不开,窗户也被紧紧地封锁住,这时手机上突然弹出一条新闻消息,女明星叶檀在自家别墅内自杀身亡,警方正在现场调查中(你是说她已经死了,那主角刚刚看到的那个又是谁呢)。 经过一段被鬼惊吓的剧情,叶檀再次现身,并告诉男主刚刚那个恶鬼不是她,而是这座别墅中潜伏着的恶鬼,恶鬼还会变成她的模样(易容术吗,有点意思),接着话还没说完,又是恶鬼的一段追逐,吓得男主赶紧躲进了小房间里。 在房间中的男主通过调查获得了一些信息,特别是一张纸条上记载着的内容,鬼录实解,破法器十尊,其十加身,换魂重生(看起来就像是重要信息)。 这时房门突然传来一阵剧烈的声响,女鬼在房门外使劲的拍打,吓得男主拿起风铃就躲进了床底(打不过我还躲不过吗),躲进床底后,男主发现叶檀也在床底下,并让其不要发出声响,正当女鬼要离开时,风铃却突然发出了声响(反骨风铃),导致俩人都被女鬼发现,而这时风铃也是开始发力,将功赎罪,直接给女鬼弄跑了,男主再次幸运逃过一劫。 往后的故事又会如何发展,换魂重生的法器,[spoiler]王筱丽[/spoiler]又为何要杀害叶檀,男主的真实身份到底是什么,在这仿佛无穷无尽的追杀之下,他能否找到其中的生路并调查出死亡事件背后的真相呢…… [h2]整体氛围感[/h2] 整体氛围感的营造上感觉还行,就是吓人的方式比较重复,基本都是那一套,到后面基本就免疫了。 [h1]缺点[/h1] 从剧本到演技方面,感觉都有一些小小的问题,10分的话,我感觉能给个7分吧,不过这也是作者早期开发的系列之一,现在时间也过去了挺久,作者水平也在慢慢进步,说实话作者最新的作品我也玩过两三部了,感觉还行,能看到明显进步。 另外要说的就是,这一作的成就系统好像还没适配好,在游玩中的时候并不会跳出成就,而在关闭游戏的那一刻,成就就会全蹦出来。 [h2]游戏总结[/h2] 总的来说,这算是一部还行的真人恐怖游戏,剧情到后期的一些反转还是挺有意思的,说到吓人方面,感觉也不是太吓人,到后期都被同样的吓人方式给搞免疫了,如果你玩腻了恋爱类型的影游,可以来试试这款恐怖题材的换换口味。 欢迎加入:[url=https://steamcommunity.com/groups/xiaohongping] 小红瓶游戏评鉴组[/url] 助您回血!
[i][b]Прикольно напугать не напугает но сценки провалов записаны прикольные, перевода нет поэтому не особо понятно что происходит и даже субтитры на английском врубаются через раз. Но если интересно можно по скидке и взять не везде вас будут топить в унитазе или же придется отбиваться пачкой риса от призраков.[/b][/i]
质量一般,选完所有分支+全成就大概一个半小时,做的还是比较用心的,只有一丁点擦边剧情,确实是在往恐怖路线上走。但是游戏时长实在太短,性价比较低,做的用心是一回事,最终效果是另一回事。就这个时长还没一部短剧长。 游戏全程亮度较暗,而且探索场景有点多,玩起来有点烦。 剧情方面,其实一般,不过最后有反转之后再反转,比一般的恐怖游戏的剧情要好一点,至少确实在讲故事,而不是纯吓人。 至于游戏是否恐怖,看人吧。影游做恐怖游戏,互动性比较差,恐怖程度有限。如果经常玩恐怖游戏的话,其实算不上恐怖,甚至有的吓人场景做出了喜剧效果。如果是不怎么玩恐怖游戏的话,还是有一点恐怖的,主要是jump sacre比较多,不过习惯了也就好了。
Back is a Chinese FMV visual novel with pretty Asian girls, a bad English translation, and almost non-existent gameplay. First, I have to say a few good things about this “game” — the girls are genuinely cute, there are one or two decent jumpscare moments, and the few practical effects do the job. For a small indie studio — kudos. But the story is dull, many of the choices (which either are correct and let you progress, or wrong and force you to replay the scene) come without any explanation, or the explanation is completely lost in the incredibly poor translation. Gameplay elements are practically absent — after several minutes of watching videos, you get to choose between two or three options, of which only one is correct. No mysteries, no puzzles, nothing. Overall, a pretty disappointing product that I’m not even sure I can call a “game.” Video: https://youtu.be/cM0hV2mBi10
[h2]前言[/h2] 玩了这么多影游,老实说还是恐怖类的作品最能让我提起兴趣。比起那种多名女性围绕着一个男主来转,我还是觉得遭遇灵异事件更能令人心跳加速,所以这次的《背后》应该算是戳中我的点了。而且制作人更是提到,宣布这个系列将陆续推出到第七部,并采用类似"复联"的结构,让每一部都开始彼此关联,线索与线索之间环环相扣,慢慢的引出那位幕后黑手。真的很令人期待后面的内容。 [h2]游戏故事[/h2] 玩家扮演一名叫做任兴的房产中介,前去一栋豪宅看房。然而他不知道的是,这幢房子的女主人不仅仅是女明星,而且早已自杀离世,现如今屋内游荡着各式各样的厉鬼。为了逃出生天,他必须在这座鬼宅之中寻找线索,一点点揭露隐藏在所有闹鬼事件背后的真相。 整个故事看似简单,但后续的反转还挺出乎我的意料。选角也不错,每个女演员都相当漂亮,演技也挺不错的。在部分情节设计上能够感受到作者有点致敬《未麻的部屋》的意思,那种味道拿捏的挺到位的。不过三个结局的处理都有些仓促了,除了好结局外的其他两个结局其动机与逻辑有些无法理解,不过可能会在第二部里揭晓。 而且整体流程也不长,基本上一个小时就可以看到结局,再随便玩玩就可以拿到全成就了。 [h2]氛围如何[/h2] 氛围营造意外的出色,整体场景布置的也很用心。镜头调度稳健且不混乱,但是鬼登场时的灯光效果基本上都是以红与绿为主,让人感觉像是进了鬼屋或者是什么恐怖主题的密室逃脱。但每次转动视角的时候,我的内心还是会不由自主的开始担心,下一秒会不会有个鬼脸突然冲出屏幕 [h2]缺点[/h2] 主要在于游戏的选择设计缺乏实际意义,本质上就是选错了死,然后读档重来选另一个的循环。游戏的流程也都是调查完这个地方,然后鬼来,看剧情,再调查下一个地方,实际体验有点点乏味。而且调查环节的内容有点繁多了,部分互动觉得可以整合成同一个,像是调查桌子与抽屉,完全可以整合成同一个。 [h2]总结[/h2] 本作作为《背后》系列的第一部,在流程上能够感受到一些青涩感,像是玩家的选择没有太大的意义,调查环节有些过多且繁琐,以及结局的人物动机有些不明朗。但它也确实是起了个不错的好头。优秀的场景布置好的营造出了一种凶宅应该有的氛围,镜头调度上也表现成熟,每一次的视角转动都能够牵动神经,成功的将屏幕内的紧张感传递到外头,同时在结局又埋下了一些伏笔来让观众对于第二部感到好奇。总体表现还是很不错,值得推荐。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Not that great in terms of fmv, more movie than anything. You are given multiple options, sometimes, with all but 1 of them killing and resetting you, doing nothing
Back, developed and published by Mystery Crown, is a live-action psychological horror experience that blends film and interactivity into a tense and unnerving narrative. The story begins with Ren Xing, a seemingly ordinary man invited to a villa for what appears to be a simple real-estate shoot. As the camera rolls and the scenes unfold, reality begins to distort, and the peaceful façade of the location gives way to a sinister mystery. What starts as a routine professional visit soon spirals into a nightmare of supernatural occurrences, cryptic conspiracies, and impossible choices. The game’s atmosphere builds slowly, relying on the unease of ordinary moments that slip into madness. Each decision you make carries weight, each scene presses deeper into uncertainty, and the line between what is filmed and what is real becomes terrifyingly blurred. What sets Back apart from most horror games is its dedication to full-motion video as its primary storytelling tool. Rather than traditional 3D models or animation, it uses live actors and real settings to pull players into an almost cinematic experience. The realism of human expression, combined with the claustrophobic camera work and deliberate pacing, heightens the sense of intimacy and discomfort. This approach transforms simple moments—like a door creaking open or a shadow crossing the frame—into events that feel immediate and personal. Interactive segments appear throughout, allowing players to explore their surroundings, uncover clues, and make decisions that alter how the story unfolds. The format feels more like participating in a film than playing a game, yet the interactivity ensures that every choice feels consequential. As the story deepens, Back reveals itself to be not just a haunted-house tale but a psychological descent. Themes of guilt, betrayal, and perception weave through the narrative, suggesting that the horrors encountered may not all stem from the supernatural. The villa becomes a metaphor for entrapment, with its winding halls, hidden rooms, and flickering lights reflecting the mental and emotional turmoil of its characters. The game’s “search link” mechanic encourages players to piece together fragments of information, using memory and intuition to survive the ordeal. Every discovery invites more questions than answers, reinforcing the central tension that the truth might be more horrifying than the apparitions that stalk the player. Despite its innovative presentation, Back is not without limitations. Its heavy reliance on pre-recorded sequences can sometimes make player agency feel limited, especially for those accustomed to free movement or action-oriented gameplay. The pacing is deliberate—often slow—and some may find it restrictive compared to more interactive horror experiences. Technical imperfections, such as uneven lighting or editing transitions, remind players of its indie origins, though these flaws occasionally add to the raw, unsettling atmosphere rather than detract from it. The real-actor performances range from subdued realism to theatrical intensity, creating a tonal variety that amplifies the surreal feeling of the story. Where Back succeeds most is in its ability to immerse players through mood and emotion rather than spectacle. The use of live action makes fear feel tangible; when the characters panic, the player feels their anxiety rather than observes it. The visual design relies on dim lighting, narrow spaces, and a muted color palette that evokes both realism and dreamlike distortion. Sound design plays an equally important role—distant footsteps, whispering voices, and ambient noises create an almost subconscious unease that lingers even in quieter scenes. As the narrative unravels toward one of several possible endings, the player is left questioning not only what is happening but why—and whether any version of the truth can bring real closure. Back stands as a thoughtful experiment in the modern horror landscape. It forgoes bombast for tension, spectacle for subtlety, and mechanical complexity for emotional immersion. While it may not appeal to players seeking fast-paced gameplay or combat, it rewards patience and curiosity with a chilling and unforgettable story. Mystery Crown’s decision to use film as its primary medium gives the game an identity that feels both nostalgic and fresh, reminiscent of classic interactive movies yet sharpened by modern storytelling techniques. In the end, Back is less about escape and more about confrontation—forcing players to face the things that linger in the corners of their perception and, ultimately, the darkness that follows them back from the screen into their own thoughts. Rating: 7/10
流程很短,全结局全探索一个半小时就能完成,推荐打折的时候入手。 总体拍摄和剧情比二代和三代要好很多,可以说是出道即巅峰了。 两位女主的表现中规中矩,主要还是好看,听说背后这个系列要出七部,希望后面出的保持这代的质量,内容多一点,那就很好了。
[b]★☆☆☆☆ 真正的恐怖不是鬼,是浪費時間[/b] 講真的啦,我一開始對《Back》是有期待的。 看介紹又是恐怖、又是真人 FMV、還講多結局、心理懸疑,感覺好像會很 power。結果玩下去後,我只想講一句:[b]walao eh,被騙感情。[/b] 這遊戲最大的問題就是[b]——它比較像一部很無聊的互動影片,不是一個 game。[/b] 整個流程基本上就是走路、看畫面、選選項。你以為要解謎?沒有。你以為要探索?也沒有。你以為會嚇到人?呃……背景音樂突然變大聲而已。 講恐怖感,我真的覺得我半夜自己關燈去廚房找水喝都比這個刺激。 劇情方面,說是什麼豪宅、陰謀、秘密、心理恐懼……但實際玩起來很散,很亂。很多情節好像要鋪梗,結果又沒有鋪好,結尾來得很突然,讓人一臉問號。那種感覺就像看一部追到最後一集才發現——eh?就這樣? 還有一點真的不能忍的是翻譯。中文是有,但很多地方看起來像直接機翻,語感怪怪的,有時候還會影響理解劇情。對一個主打「劇情體驗」的遊戲來說,這個真的很扣分。 我知道 indie game 不容易,我也不是要求 AAA 水準。但是至少要給玩家一個「我在玩遊戲」的感覺,而不是「我在被迫看一部不太精彩的低成本真人短片」。 如果你是重度恐怖遊戲玩家,想要壓迫感、緊張感、沉浸感——skip 吧。 如果你只是想試試 FMV 類型,又剛好很便宜,maybe 可以看看,但千萬不要抱太大期望。 [b]總結一句話:[/b] 這個遊戲想嚇你,結果最恐怖的是你發現——時間跟錢都回不來了。 不推薦。真的。
Wow. This game was so spooky. Well done for a small team. I liked opportunity to test the choices which I did not take at the first run. English translation is sometimes a bit clunky but still know whats going on. Can't wait for part 3
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