
Plan, build, and unwind in medieval China. Lead villagers, fine-tune production, and craft iconic Chinese landmarks brick by brick. Roam passes, deserts, and river valleys; farm, cook, and decorate. Master new crafts, earn imperial favor, and turn smart design into lasting legacy.
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About

Plan, build, and unwind in a first-person city-builder set in medieval China. Start as a humble craftsman and, step by step, plan, produce, and raise monumental structures. Manage villagers, set up production chains, and fine-tune logistics so your village flourishes—at your own pace, without pressure, with the satisfaction of a well-designed system.

Explore three distinct regions—mountain passes, desert flats, and fertile river valleys—each with unique resources, challenges, and views that beg to be screenshotted. The landscape isn’t just a backdrop; it shapes your strategy and what you can achieve. Unearth the secrets of ancient techniques, master your craft, and build traditional chinese landmarks.

From cutting stone and shaping timber to firing bricks and smelting metals—every structure comes together through clear, logical stages. Raise defense towers, desert forts, and the legendary Jiankou Sky Stairs. Your projects also power the settlement’s infrastructure: workshops, kilns, forges, and ornament workshops.

You are both manager and craftsman. Cultivate fields, raise livestock, cook traditional dishes, and care for your villagers’ well-being. Customize buildings, place decorations, and watch a bustling town emerge—perfect for calm, evening sessions.

As your reputation rises, earn the emperor’s attention, unlock new techniques, master your craft, and carve your name in history as a master builder. Follow the story of master Jun and his granddaughter Mei through a journey of skill, tradition, and ambition.

Deep building and optimization — clear production chains, sensible logistics, and hands-on NPC management.
Relaxing, not rushed — slow gaming at your own pace, with the joy of bringing projects to completion.
Authentic culture — architecture, craftsmanship, and cuisine inspired by dynastic China.
A guiding narrative — a master-artisan storyline that adds goals and context to your decisions.

Realistic, step-by-step building mechanics (first-person) and hands-on crafting.
Manage workers, gather resources, and optimize production flows within your settlement.
Three large regions with their own resources, hazards, and building techniques.
A blend of building, crafting, farming, exploration, and decorating.
Authentic Chinese themes—from construction to cuisine and interior design.
A story-driven campaign with quests that lead you toward building one of the world’s greatest wonders.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Polish, French, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
esta fenomenal me encanta
Nettes Spiel eigentlich. Leider seid dem letzten Patch for jetzt 2 Monaten praktisch unspielbar. Nach jedem Laden eines Spielstandes ist das Warehaus leer. Die Hauptquest ist verbuggt, man kommt nicht aus dem Startbereich heraus.. Keine Reaktion der Entwickler seid 2 Monaten in irgendeiner Form...
Great Game
Okay First, I am loving this game. It has started a lot of side treks into google for info on medieval China. Just cause I'm curious. it is a bit slow paced which I needed a new game for those moods so no prob. However, the biggest suggestion is WAIT until they fix the Hands to the Task quest. It has been ongoing for months and months it seems. Game basically pauses, no new recipes, no new quests, can stockpile and build village up (some) but no new stuffs to advance your character.
The game is buggy in places, but I still enjoyed it. TL;DR up top: I'm torn between a negative in the hopes that the feedback is taken more seriously, and a positive to encourage development, because I'd love to see a more polished sequel. I'll opt for the latter for now - I really hope they expand on this game and take into account feedback. [b] The Good [/b] Lets start off with the good. The reason I bought the game in the first place was for a relaxed, solo building game, which is what it does. I like the automation. I like that the schematics are fixed - it keeps the designing minimal, it keeps things thematic and simple. After you're finished you can genuinely stand back and feel some virtual pride in building a village or bell tower. Its not really about expressing your creativity, but it's satisfying nonetheless. Also the environments are pretty. [b] The Bad [/b] Separating this out by intentionality, around all the building there is a frustrating amount of bloat. If feels like under what is promised there is very generic bloat, which is a shame because I believe that could've been used to lean into the core game. [list] [*]The fetch quests just feel like pointless busy work - I don't want to explore the desert or market or whatever, I want to build. [*]Worse still, is that they are for some reason MORE rewarding than the main quest. Once I unlocked all the recipes/seeds/vistas, I didn't do anymore because that was already frustrating enough because... [*]The character level rewards seem arbitary, and the benefits felt marginal. I stopped harvesting as soon as I could. The building boons were okay, but most of the time I could get the pile in the build site, so placing 5 vs 2 per 2 second trip was a convenience at best. The movement buffs was the biggest benefit. The rest were just ways to diminish my next gripe. [*]The cooking and survival aspects are contributing nothing for me when the obstacles are sourcing ingredients. No more open world survival elements. It's finished. We don't need that in every game. I've had enough breathing in the wild, I'm here literally creating civilisation, which is arguably the exact opposite. It's all been done. No more. I made the first set of purple tier food, and made my village make like 100 and that's all I ate the entire game. I just saw that it refilled hunger and thirst completely and that's all I used. [*]Some of the build materials you can just steal from areas and no one around cares? On the one hand, I felt dumb for automating the production of 100s of bricks and tiles, but it did come in handy later. Would it have been faster to just steal them from the zone instead of creating them myself? unsure... [spoiler] probably :( [/spoiler] [*]I don't know why the foundry isn't automatable? Feels like that was an afterthought, since you don't need it for much, but why should I shovel coal when I have a dozen mooks sitting on their hands around me... [/list] I wish all those sides elements played more in sync with what your actual purpose is - to build, instead of playing errand boy. I'm loathed to be back seat game designer in a review, so all I'll say is I found myself wanting more and bigger build sites (industries, villages, etc), or even maybe company management instead of the existing bloat. To that end, I wish you could hire labourers to help you ON site. My village ended up with 41 workers, but I never needed more than about 10 at a time. I should mention to those that it matters to, the story is forgettable and there is no combat. Some may consider this a deal breaker, but I think it's better for it. China will grow larger. I was initially frustrated when I discovered there was a second round of builds at every location after you finally finish your "apprenticeship". I was ready to put the game down at that point, but then it felt like a victory lap (or keystone if you will) so I thought I might as well. I quickly realised THIS was what I wanted the entire time - just to be pointed at a big project, with a list of materials needed. It brought me back on board, and I felt more motivated to just lay bricks and sand for 3 hours to be able to sit back and think "damn, that's a nice wall". [b] The Ugly [/b] Finally, the parts that are unintentionally bringing it down for me. There are bugs, as has been complained about, including new ones introduced post release. Here's a few that I personally experienced: [list] [*]uncompleteable quest: "wait for worker to return with wood". The community solution to rollback the game version to when it was completeable wasn't worth the effort imo. [*]main quest line in the fortress doesn't provide you with the required materials. [b] You can resolve this by talking to the NPC again, and they will offer to "reset your materials"[/b] [*]general frame drops and stutter. For me it was thankfully only annoying, and not game breaking like it is for some. Collisions are odd, so that might be related. [*]the compass orientation was off by 90 degrees at the fort and bridge (and it seems to scroll the wrong way relative to objective markers, which is confusing) [*]respawned with death menu still open. Had to save/reload. [*]there were points where I was immune to thirst and hunger depletion but not stamina. This seemed to happen after completing a main quest build, but it wasn't clear if that was intented or not, which is fine. However bottoming out stamina also seemed to prevent it from regenerating. Resolved when changing zones, but still annoying when side/regional quests involve a lot of running around. [/list] The devs have mentioned the reception was less than they hoped for and due to this resources are stretched, which sure sounds like corpo babble for abandonware. However, I will give them the benefit of doubt since my time was mostly positive in the end, and ultimately knowing this in advance, I would still likely purchase it for the $15 or so (as part of a bundle).
The game is currently bugged with a quest that never ends. It doesn't seem important at first, but after 15 hours of gameplay, we can't upgrade buildings because of this pointless little quest that completely blocks any further progress. I've lost 20 hours. Around thirty people have reported this problem for several months now, and nothing has been done, so I strongly advise against buying the game at this time. Français : Le jeu est actuellement buggé sur une quête qui ne se finit jamais qu'on ne pense pas importante au début mais au bout de 15h de jeu, nous ne pouvons pas améliorer les bâtiments à cause de cette petite quête pourrie qui ne sert à rien en plus mais qui bloque toute progression future. J'ai perdu 20h. Il y a environ une trentaine de personnes qui ont remonté ce problème depuis plusieurs mois et rien n'est fait donc je vous recommande surtout pas d'acheter le jeu pour le moment
Relaxed building simulator with detailed and well researched buldings. I never got the impression that a building step would not work in reality. The core of the game focus on builiding and resource collection can be automated before it becomes tedious. It could use some quality of live features like pinning required resource on the HUD or improved skaffolding construction.
It might be nice if the maps were a bit larger with some maybe having a bit more resources. The resources can be a bit fun to find. As well, the quest guide for the task could have a bit more detail. And, it might be nice to be able to get more villagers even early on. it is nice for the building mechanics. It is worth it.
因为建长城才买,游戏性有些差。这个类型不如玩中世纪王朝
好玩,就是没攻略,,要靠自己慢慢摸索
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