![[Chilla's Art] The Night Way Home | 帰り道](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1671550/header.jpg?t=1662351785)
The Night Way Home is a Japanese survival horror game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
チラズアートは不気味な雰囲気を演出することには長けていますが、アクションゲーム部分はやはりいまいちか。今作は敵が単調。気になった点を書きます。まず、壁が鏡面みたいだったり透過してたりで見辛い。車も透過します。それと100円消失バグって結局直してないんですか?4個取った後にゲームオーバーになったら1つ消失して進行不能になり最初からやり直した。アイテムを手に持っても画面に表示されないので持ってるのか持ってないのか分かりづらいです。また、ステージが変わると一人称視点やVHSフィルターなどの設定がリセットされてしまい、都度設定し直さないといけないです。…とまあ問題点もありますが、怨霊の時の戦闘よりかはストレス少なかったので『お勧め』にしておきます。怨霊も慣れればクリアできますけど…。
おさげの女の子Rinaを操作して怪物から逃れながら家を目指すゲーム。 ■良かった点 誰もいない構内。誰もいない街、誰もいない家。ドライバーのいないバス。 このような景観がもたらす助けのない不安感がおそらくこのゲームの肝だと思う。 (それらはもちろん開発の都合なのだが)ストーリーにおいてRinaが抱えている病的なさびしさをうまく表現している。 ■悪かった点 パニック状態で頻繁に転倒してしまうのがものすごく面倒に感じた。体制復帰には20回ほどクリックを要求される。Rinaが家に帰るころにはきっとあなたの右人差し指は恐怖にひくひくと震えているだろう。 ■バグなど ・駅構内トイレの出入り口付近の壁で内側のコリジョンが抜けていることで壁をすり抜ける(実害なし) ・住宅街の公園の遊具からジャンプして家屋の塀を越えられる(進行不能) ・バス停ステージでパニックから回復しない場合がある(進行不能) ■総評 Rinaの孤独感を楽しむ作品。ゲーム機能としてはあまり成功していないようだ。 帰宅後ステージが心理的恐怖を掴んで気に入ったので、どちらかというとおすすめにします。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Vietnamese, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has rekindled my fear of the dark. The fear of what may be lurking while the sky is void of light. But for me, it's more so the fear of the unpredictability of what can dimly be seen... As the direction it's facing... and the thing it's holding... am I its prey? Critiques: I like game, bhopping is fun :)) But very jank... and monster wasn't strong enough, so can't recommend
The Night Way Home isn’t your typical Chilla’s Art experience. For one, it’s third-person—something I don’t recall them doing in any other title—and more than just a walking simulator, it actually pressures you from time to time. It can feel tough if you don’t know where to go, but if you’ve played something like Outlast or Remothered, where constant pursuit is part of the gameplay, this will probably feel like a bit of a warm-up. I recently replayed it a few times to get all the achievements—which, frankly, are pretty annoying. In the city area alone, there are 27 Patreon stickers to collect, and with a tall demon girl on your tail, that becomes more tedious than tense. The panic meter and tripping mechanic also feel a bit off. Oddly enough, tripping in the city doesn’t matter much since you can still deploy the oonusa while you're on the ground, so you’re never really defenseless. While doing the “Die 10 Times” achievement, it became obvious how inconsistent the AI is. If you intentionally walk up to her to trigger a death, she’ll often just swipe at you a few times without ever pushing you into full panic—or even finishing the job. And maybe I’m going insane, but every time I died, I swear the “You Died” text got a little bolder or bigger. No idea if that’s intentional or just my brain playing tricks. Achievement hunting in general was kind of a nightmare. The spirits you’re supposed to interact with can sometimes bug out and not register, which is frustrating when you're already committing to 100% completion. That said, flaws and all, this game means a lot to me. It was the game that lit the fuse for my love of horror. It’s gritty, dark, and occasionally clunky. The flashlight sometimes doesn’t want to work, and yeah, it’s definitely one of Chilla’s more bug-prone titles—but it’s also short, affordable, and delivers a solid hour or so of good chase sequences and atmosphere. If you’re okay with being hunted and don’t mind a few bugs along the way, I’d say it’s absolutely worth a play.
Erinnert stark an Silent Hill. Nur ist die KI von dem Geist ziemlich schlecht, sodass sie mal angreift, mal festhängt. Was genau soll die Taschenlampe bitte bringen, wenn man Panik bekommt, egal ob sie an ist oder nicht? Um weiter zu kommen hat man einen Schlüssel gebraucht, der nach einem Neuladen plötzlich verschwunden ist. Ist vermutlich ein Glitch, jedenfalls geht es ab dem Spielplatz bei mir nicht weiter. An sich gibt es Potenzial. Das Spiel muss aber noch viel überarbeitet werden.
いきなりですが、トイレで泣いてる女の子に話しかけれません。 何が悪いんでしょうか? これじゃあ、遊べませんw
i found this game really interesting since the opening cutscene, and as the game continued i found myself caught off guard for a few of the frights. the ending of the story i didn't expect but it was really good. my only con easy to get lost since no map but it does add to the fear factor
依托
저기요 귀신 방귀 끼는소리 진짜 에바에요 빡쳐서 껐어요...
Achievement hunting in this game is BEYOND broken
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $290 | 10 | 90% | $0.99 | |
| $0 | 398 | 71% | Free | |
| $632.5K | 3.2K | 88% | $5.99 | |
| $697 | 4 | 75% | $4.99 | |
| $410 | 6 | 50% | $2.99 | |
| $363 | 3 | 67% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.7K | 201 | 83% | $14.99 | |
| $47.7K | 119 | 39% | $9.99 | |
| $47.7K | 149 | 90% | $9.99 | |
| $47.7K | 373 | 80% | $3.99 | |
| $47.7K | 373 | 70% | $3.99 | |
| $47.7K | 110 | 72% | $19.99 |