![[Chilla's Art] The Night Way Home | 帰り道](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1671550/header.jpg?t=1662351785)
The Night Way Home is a Japanese survival horror game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Vietnamese, Simplified Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Night Way Home isn’t your typical Chilla’s Art experience. For one, it’s third-person—something I don’t recall them doing in any other title—and more than just a walking simulator, it actually pressures you from time to time. It can feel tough if you don’t know where to go, but if you’ve played something like Outlast or Remothered, where constant pursuit is part of the gameplay, this will probably feel like a bit of a warm-up. I recently replayed it a few times to get all the achievements—which, frankly, are pretty annoying. In the city area alone, there are 27 Patreon stickers to collect, and with a tall demon girl on your tail, that becomes more tedious than tense. The panic meter and tripping mechanic also feel a bit off. Oddly enough, tripping in the city doesn’t matter much since you can still deploy the oonusa while you're on the ground, so you’re never really defenseless. While doing the “Die 10 Times” achievement, it became obvious how inconsistent the AI is. If you intentionally walk up to her to trigger a death, she’ll often just swipe at you a few times without ever pushing you into full panic—or even finishing the job. And maybe I’m going insane, but every time I died, I swear the “You Died” text got a little bolder or bigger. No idea if that’s intentional or just my brain playing tricks. Achievement hunting in general was kind of a nightmare. The spirits you’re supposed to interact with can sometimes bug out and not register, which is frustrating when you're already committing to 100% completion. That said, flaws and all, this game means a lot to me. It was the game that lit the fuse for my love of horror. It’s gritty, dark, and occasionally clunky. The flashlight sometimes doesn’t want to work, and yeah, it’s definitely one of Chilla’s more bug-prone titles—but it’s also short, affordable, and delivers a solid hour or so of good chase sequences and atmosphere. If you’re okay with being hunted and don’t mind a few bugs along the way, I’d say it’s absolutely worth a play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我草拟吗垃圾游戏,全程被鬼追着跑十分无聊
Very good game, I liked the story a lot and finding the stickers is a great addition! Rating: 9.3/10 (Scary game and good story would recommend!)
Un buen juego, algo laberintico pero me gusto. La historia queda a interpretación, mas o menos le entendí y me parece un tema delicado. En cuanto a la jugabilidad un poco oscuro, sin embargo le da ambiente a la jugabilidad. Buen juego 10/10
很喜欢的风格和题材,支持一下,期待未来能有更多好的作品。/(^ x ^=)\
スピード感のあるホラーゲームです! 怖さよりも楽しさが勝ちます!
This one was alright ! a little different compared to the other ones but yet it was still a little spooky
Erinnert stark an Silent Hill. Nur ist die KI von dem Geist ziemlich schlecht, sodass sie mal angreift, mal festhängt. Was genau soll die Taschenlampe bitte bringen, wenn man Panik bekommt, egal ob sie an ist oder nicht? Um weiter zu kommen hat man einen Schlüssel gebraucht, der nach einem Neuladen plötzlich verschwunden ist. Ist vermutlich ein Glitch, jedenfalls geht es ab dem Spielplatz bei mir nicht weiter. An sich gibt es Potenzial. Das Spiel muss aber noch viel überarbeitet werden.
Бесячие механики "немесиса", неотзывчивое управление, геморные ачивки.
チラズアートは不気味な雰囲気を演出することには長けていますが、アクションゲーム部分はやはりいまいちか。今作は敵が単調。気になった点を書きます。まず、壁が鏡面みたいだったり透過してたりで見辛い。車も透過します。それと100円消失バグって結局直してないんですか?4個取った後にゲームオーバーになったら1つ消失して進行不能になり最初からやり直した。アイテムを手に持っても画面に表示されないので持ってるのか持ってないのか分かりづらいです。また、ステージが変わると一人称視点やVHSフィルターなどの設定がリセットされてしまい、都度設定し直さないといけないです。…とまあ問題点もありますが、怨霊の時の戦闘よりかはストレス少なかったので『お勧め』にしておきます。怨霊も慣れればクリアできますけど…。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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