
The series "World of Subways" features some of the most interesting Subway Routes of the world for the PC. Once again World of Subways 4 comes back to New York, perhaps the most exciting city in the world. The whole gaming world takes place in the 70ies/80ies and is created in its typical look.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played it with my windows sadly I cant play it with the MacBook
Honestly I believe this is the best World of Subways game, although sadly that doesn't mean much. But the game is surprisingly decent if you keep yourself to doing shifts and avoid the missions. Back in 2015 horror games were trendy in YouTube and TML tried to capitalize on that, but those silly missions sort of gave the game a bad reputation which might have been enough for them to pull the plug on the series. Shame because I think this was a somewhat solid base to continue working over it. I like the novelty of making a period game, especially in a rather convulted period of New York's history. Perhaps my biggest complaints are rather poor behavior of the passengers and lack of AI trains on the N and W platforms of Queensboro Plaza. They did non-playable traffic in WoS 3 so I wish they did that too in this game as well. I also noticed AI trains not changing their lights when reversing at terminal stations. But overall it's still pretty enjoyable to play. A full local trip from end to end is over 40 minutes, even less if you play the express service.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Czech, French, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ニューヨーク市の地下鉄を舞台にした作品としては現状で一番リアルなので良い。
simple game works well
As a new york subway fan this is pretty fun you get immersed in the 70s-80s speeding down the 7 line in queens its so surreal and fun
A big evolution compared to WoS3 !
My name is Earl,and I was a motorman and I drove this train for 7 years,an it reminds me when I worked for NYC transit. It is so real,like I was back on the job,I hope you enjoy this game/simulator as I do.
The game is fun, and you can explore too.
World of Subways 4 – New York Line 7, developed by TML-Studios and published by Aerosoft GmbH, is a subway simulation that sets out to capture the unique rhythm and atmosphere of one of New York City’s most iconic routes. Unlike traditional train simulators that often spread themselves across multiple lines or rolling stock, this title narrows its focus to the historic Line 7, running through 21 faithfully recreated stations. The developers have put effort into reflecting the feel of the older R33 and R36 “Redbird” trains, and the decision to concentrate on a single line allows for a more detailed presentation of both the track and its surrounding environments. With long stretches of elevated track, players are treated to skyline views and urban landscapes that break up the monotony of tunnels, giving the route a distinctive character. The gameplay revolves around driving trains according to real-world practices, with systems that track speed, braking, and adherence to signals. A unique feature known as “Aggro Mode” monitors the player’s accuracy and discipline—drive too aggressively, stop poorly at stations, or fail to obey signals, and the game penalizes you until the run is canceled. This creates a surprising sense of pressure, pushing the player to treat every journey as though it were a professional shift. To support immersion, the game also includes an interactive depot where players can explore offices, garages, and even chat with colleagues, adding life to what could otherwise be a purely mechanical experience. Visually, the game does a decent job of representing the subway system. The elevated sections in particular stand out, offering long draw distances of up to four kilometers and the chance to take in city views that make the environment feel expansive. The trains themselves are modeled with care, capturing the details of their vintage design. However, the human models and platform animations are less convincing, often cited by players as awkward or unnatural, which detracts from the realism. The sound design adds a layer of authenticity, with train noises, announcements, and environmental effects that enhance the sense of being underground or rumbling over elevated tracks. Despite these strengths, World of Subways 4 has been met with a mixed reception largely due to technical issues and polish. Many players have noted problems with controls, with some finding the keyboard layout unintuitive or buggy. Graphical fidelity, while serviceable for its time, has been compared unfavorably to other train simulation titles, especially when it comes to lighting and character models. Bugs, glitches, and occasional stability issues also make the experience uneven, particularly when precision driving is required. These shortcomings stand out more sharply because the game’s core design demands accuracy and patience from the player. The pacing of the experience reflects real-world subway driving: long stretches of track, frequent station stops, and adherence to schedules. For some, this is exactly the appeal—an opportunity to slip into the role of a train operator and immerse themselves in the daily grind of urban transit. For others, the repetitiveness can become tedious, especially since the game does not offer the variety of routes, scenarios, or rolling stock that broader train simulators provide. This narrow focus can make it feel more like a niche experience, best suited to dedicated fans of subway systems or those who want to explore this particular slice of New York’s transit history. Ultimately, World of Subways 4 – New York Line 7 is a title with clear ambition and a strong sense of place, but one that struggles with execution. It succeeds in evoking the atmosphere of New York’s subway, offering detailed trains, immersive sound, and a faithful route that emphasizes the character of the 7 line. At the same time, it falters with technical quirks, dated visuals, and a lack of variety that limits its long-term appeal. For enthusiasts of train and subway simulations, it provides a rewarding if flawed experience, but for casual players, its shortcomings may overshadow its unique strengths. Rating: 6/10
I like driving subways but this is the biggest POS I have ever played. WOS 3 is much better
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