
A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gostei do jogo
Children of Zodiarcs is a tactical RPG with an intriguing mix of dice-rolling and deck-building mechanics. Its story, set in a world of rebellion and injustice, features a cast of outcasts fighting for survival. While the premise is compelling, the execution can feel uneven. The dice-and-deck system adds a fresh layer of strategy but leans heavily on randomness, which can lead to frustrating outcomes. Customization options are interesting but don’t fully offset the game’s repetitive battles. The story and characters show promise but struggle to maintain momentum due to inconsistent pacing. Although it offers innovative ideas, Children of Zodiarcs doesn’t always deliver on its potential, making it best suited for patient strategy fans willing to overlook its flaws. Worth a try and see if it sticks (did not with me), [b]6.5/10[/b].
finally remembered to review this game, several years after playing it! This was a good time, there's some _very_ rough edges but it's _memorable_. Fairly unique dice/card/tactics gameplay. Late game encourages you to try and go infinite every turn, which does get kind of tedious to play out. I'd love to see a sequel someday, though I've approximately given up hope.
It could be good but the content just isn't there. Very few characters to play as, combat gets repetitive fast, there aren't too many missions as part of the story, and all the characters are pretty ♥♥♥♥♥♥ to each other.
its pretty cool
Overall, I liked this game, but it could have been better. It's definitely got roots in Final Fantasy Tactics, and the addition of cards and dice was definitely intriguing! I'd love to see the game system revisited in a future title. As for what I didn't like - the story directly conflicts with Children of Zodiarcs being a deckbuilding sRPG, as the story unavoidably removes pieces from your team & limits your options. I felt I had a lack of agency as a player overall, so it is difficult to recommend as a strategy game outside of its arena mode. However, if you like games that aren't afraid to break conventions for story, it's pretty decent!
Fun system. Wish party was more customisable
I love card battlers and i love tactics. I can recommend this game if you have nothing else going on. I like the dice and card aspect to a point but a lot of times, especially in Hard Mode, you will come to hate this game. It's woefully unbalanced. The number vs number game makes you sit in the corner really thinking about how to move your characters(I know that's what makes it a tactics game), but! when you can't move characters even a space from each other or put them next to each other without watching one get absolutely terminated by 10 dudes when you only get 3 max is really ehhhhhhhh
有卡 有成就 没中文 佐迪亚克斯之子 本作是一款剧情向战术角色扮演游戏,舞台设于贫富两极分化的奇幻大陆卢姆斯。操控娜米与一众落魄同伴,运用独创卡牌掷骰战斗体系,反抗贵族阶层永无止境的贪婪私欲。 剧情简介 一群职业盗贼追寻上古秘宝,潜入奢靡腐败的贵族私邸盗取宝物,数次惊险躲过城卫追捕。走投无路之下,众人藏身城市破败贫民窟,勇闯不见天日的地下深渊。全副武装的卫兵、敌对帮派、潜藏地底的疯狂食人族都在伺机围剿他们。 被世道抛弃、遭不法之徒利用的少年们,不得不直面残酷现实。须知在这片大陆,无人能全身而退。 核心特色 战斗卡牌 队伍全员的攻击与技能均依托战斗卡牌施展,战局抽卡随机多变,每场对战打法都截然不同。 骰子增幅效果 选定招式后,投掷实体风格骰子即可触发各类增益效果。骰子以图案标识属性,可提供攻击、防御、治疗及专属技能加成。 掌控战局运势 可打造契合自身玩法的专属骰子,每次投骰最多重掷两颗,摆脱纯运气对局,全盘掌控战术节奏。 鲜活群像角色 结识身世各异的同伴:自幼远离故土的娜米、在底层艰难求生的布莱斯、收拢孤儿行事的魅力盗匪头目齐希霍夫等一众性格鲜明的人物。 自由构筑卡组 每名角色都拥有可自定义卡组,随心搭配技能组合,适配各类战场打法。 交响级原声配乐 由知名音乐团队倾力打造全景交响配乐,完美复刻经典战术 RPG 的沉浸氛围感。 跟随主角一行人,亲历底层众生的艰难求生之路。这片大陆漠视神秘力量,掌权者唯利是图,你是否有勇气推翻腐朽的旧秩序?
O jogo promete muito mas entrega um grande nada. Joguei por umas cinco horas, depois desisti. Meses depois resolvi dar uma nova chance, começando do início. Doze horas depois, já considero largar novamente. A história é completamente banal, não acontece nada interessante por muito, muito tempo. Se fosse só um jogo de arena seria praticamente a mesma coisa. A dificuldade é mal equilibrada, a sorte conta demais. E o grind forçado é bem chato. Talvez valha a pena pra quem curte muito o estilo de turno, se pegar numa boa promoção. Tirando isso, não vale mesmo...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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