
On a deadly road trip into darkness, control the path of a single bullet and unleash a fury of vengeance on the sinister cult that ruined your life in this tactical puzzle-shooter.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool, colorful, fun to play, would totally recommend
7/10 enjoyable short game
Prosty koncept, w skondensowanej formie. Jesteśmy telekinetyczną snajperką, możmy kierować kulą. I musimy zdjąć wszystkic przeciwników na planszy jednym pociskiem. To bardziej puzzler niż cokolwiek innego, trzeba trochę kombinować, zwłaszcza w późniejszych planszach. Sami atakowani nie jesteśmy. Można próbować wykręcać lepsze wyniki (jesteśmy punktowani), jest też tryb hordy, mnie to akurat nie ciągnie. Umiejętności są dokładane po trochu, jak i trudniejsi w ubiciu przeciwnicy. Kończy się zanim zacznie nudzić, to nie jest długa gra. Oprawa jest staroszkolna ale bardzo stylowa, charatająca zmysły. Pasuje do treści. Jest kilka nietrafionych pomysłów (pacmanowa minigierka, pościg), ale nie przeszkadzają za bardzo. Warto zagrać, ciekawe doświadczenie.
This game had been on my radar for a while, I should have picked this up like, two years ago. This is an amazing sniper game, and the aesthetic is pristine.
Short, mouse-only aiming puzzle game with a purposefully garish and noisy visual design. Story is told through expressive, feverish hand drawn cutscenes without dialogue, and it is about The Traumatised Bullet Whispering Girl's revenge against a bunch of unarmed hobos in tracksuits. Through multiple retries, learn the layout of a level and find a working route to chain all enemies in "one" shot, re-aiming it after each consecutive hit on target. While not being a complex sniping simulator - the game's physics are basic, and The Girl appears to send not just the bullet, but the whole cartridge out of the barrel - it is nevertheless engaging in the beginning. Sadly it does get a bit too restrictive towards the end. The Girl has limited ability to pick a firing position by dragging the mouse left or right, which isn't really necessary most of the time. However, this phase can be utilised to tag as many enemies as possible with mouse wheel to locate them during the following attempts. In later levels only some enemies will be visible from the initial vantage point, whereas the rest will be tagged later while flying "scouting bullets" past them or by simply shooting them. The Girl packs only one cartridge and supposedly neutralises everyone in a second, so no environmental manipulation of any kind is possible. Successfully hitting a viable target (of which there are three types: enemy, bird, fuel tank) allows to freely aim again at the next target in slow motion to find the winning sequence. Missing the shot means restarting the level, with all previously tagged enemies retaining the tags above their heads. According to the user manual there are three powers, one of which - power shot - exists solely to dispatch armoured enemies and doesn't allow any creative usage beyond that. That leaves two powers only - the freely available core mechanic of slightly adjusting the bullet's trajectory in slow motion (activated by holding down the right mouse button) and a complete re-aim granted after hitting two targets in the highlighted parts of their bodies (single right click mid-flight). As the game progresses, enemies become better hidden and protected, making re-aim essential. The manual erroneously states that power shot is charged by shooting glowing body parts, whereas in the shipped version it is re-aim, and power shot is unlimited. Perhaps at some point during production power shot was supposed to live up to its name a bit more. It doesn't even award extra points, even though using it means sacrificing trajectory adjustment. Enemies in the campaign are of four types: basic unarmoured type, basic but shield-bearing type, armoured type, and levitating, force-field generating type. Basic enemies have no protection and serve to replenish re-aim charges. Shield-bearers are impervious to gunfire from the front, not even a power shot through the shield's window can take them out. Armoured enemies, on the other hand, absolutely must be power-shot from a certain distance away, unless they are standing next to something explosive. They cannot be harmed from up close, and in such cases a re-aim charge has to be used to gain enough distance before coming back at them. A purple ring appears around the cursor to presumably inform when the distance is sufficient. For some reason it also appears when aiming at shield-bearers which may lead to some confusion, as power shot does not penetrate their shields - or anything else except body armour. Force-field users can either protect themselves or other enemies, leaving themselves vulnerable. Protected enemies can only be harmed after getting rid of the caster. However, when surrounded by a force-field themselves the casters divert the initial shot out of the way, which also takes their field down for a few seconds, exposing them to re-aimed shots. Achievements are awarded for completing hidden objectives in levels which have a cryptic clue in white text in the level selection menu. Beating the campaign unlocks the endless wave assault score-attack mode, in which enemies have to be taken out before they reach The Girl. This mode also introduces the only type of enemy who can fire back - the sniper. These guys fire massive projectiles which have to be shot down in time because they cannot be dodged by moving out of their way, it seems.
good game
pretty fun but short game
Solid puzzle game for the asking price, especially good on sale. Had to look up help on 2 puzzles. The first one, I just never saw a guy who was visible at the beginning; armored foes are a bit harder to spot. The second one showed off a trick that I didn't know you could do with the last enemy type introduced (which lets you save a maneuver and is basically required for the 2nd or 3rd to last mission). Storytelling wasn't great, so you should really just go into this for a 3D puzzle game.
It's unique and a fun puzzle game
+ compelling idea + nice dissonant ost + interesting enough challenges - makes me nauseous for some reason - might be the heavily filtered visuals and cutscenes, which are aberrated - lack of new mechanics make it less interesting; new mechanics are introduced slowly and I wish there were more enemy types introduced Story's kind of a nothingburger. Short, but doesn't overstay its welcome. Worth on sale. Very neutral on this
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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