
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $773.7K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жалко прежде всего аниматоров, нарисовано все реально классно, но геймплей просто отвратителен, скажу даже что просто до безумия скучен, кооп не помог, играли на высокой сложности и при этом все равно в итоге тупо пробегали локации без проблем, а пробегали их потому что в игре абсолютный спам мобами и при их разнообразии подход к ним всем все равно один, тупо закликивание, что просто скучно и надоедает после первой же локации и зачем реально тогда столько было придумывать абсолютно непонятно. Локации тоже максимально блеклые, да и в принципе дизайн просто скучен, какое-то нагроможденное техно-панко-фентези, так еще и кривая техническая часть, короче такое себе.
Great roguelike. Initially it felt like a drag and hard but once you start to power up you will be crusing through. i loved the pixel art and the dialogues + music is pretty good. The different characters are also with variable powers so it does not feel boring, you can always change the character in next run. I wish the enemy variety was more though in single gate. Also runs smoothly on intel HD so great optimisation as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
«Присядь поближе к очагу, странник. Слышишь, как ветер воет снаружи? Это Скверна ползет по склонам горы Морта, пожирая свет. Но пока стоит дом Бергсонов, надежда жива. Позволь мне поведать тебе о Children of Morta — хронике семьи, что стала щитом для этого мира». Что сокрыто в летописях этой семьи: Узы крови сильнее стали: Здесь ты не просто качаешь безымянного героя. Ты направляешь всю семью. Джон, отец и защитник с мечом; Линда, старшая дочь с верным луком; Кевин, быстрый как тень... Когда один из них устает или поддается Скверне, другой затягивает пояс и выходит в бой. Дом — твоя крепость: Между вылазками в опасные пещеры и леса ты возвращаешься домой. Здесь бабушка Маргарет варит зелья в котле, а дядя Бен стучит молотом в кузне. Каждая победа делает всю семью сильнее, ведь опыт одного — это мудрость для всех. Смерть — лишь начало новой главы: Ты будешь падать, и не раз. Но каждый раз ты будешь возвращаться в теплые стены родного дома, чтобы увидеть новую частицу их жизни — семейный ужин, ссору или тихий момент нежности. Это не просто «рогалик», это история о людях, которые боятся, но идут вперед. Живое полотно: Каждый пиксель здесь дышит. Пейзажи Реи и подземелья Морты нарисованы с такой любовью, что ты почти чувствуешь запах древней пыли и гнилостный смрад порчи. Вердикт хранителя: Эта игра требует терпения и готовности делить боль утраты с близкими. Она напомнит тебе, что величайшая сила кроется не в заклинаниях, а в том, чтобы держать за руку того, кто стоит рядом. Скверна сильна, но семья — вечна. «Помни, дитя: мы не выбираем судьбу, но мы выбираем, как встретить её. Вместе».
This game huffs its own farts.
Скука. Скучные пещеры. Скучные скилы. Скучная боевка. Скучный сюжет борьбы бобра с ослом. Настолько скучно, что со скуки взял и специально сдох. Пошёл смотреть на ютубе, но тоже выглядит скучно, разнообразием веток прокачек не пахнет.
Love this game. Wish there was more content or dlcs.
Children of Morta is a beautiful, narrative-driven roguelite that really makes you care about its characters. The Bergsons are a cute family and it's fun to play with all their different powers. I quite enjoy the Level-Up System, where upgrading one character unlocks passive perks for the entire family, perfectly reinforcing the theme of collective strength and making progression as a whole rather than for a specific character. On the other hand, the initial few hours are super grindy, until you bank enough gold for global stat upgrades. A minor downside in terms of replayability is that the layouts repeat quite a lot. While I understand that it is all procedurally generated, the dungeon tilesets and structures can start to blend together after a bit. Overall, if you like games like Hades, Dead Cells, or Binding of Isaac, but wish they had a stronger emphasis on a story, Children of Morta hits the sweet spot. Definitely pick up on sale, but also great at full price too
English Version (french below) : Very nice and chill game to play in duo. The pixel art is very nice, the music is soothing, there are lots of different characters, each with their own playstyles and skill trees. It's not a very long game to complete either, even with the platinum in mind, so it doesn't drag on or become repetitive. The little hub also has lots of different interactions so it helps it become much more alive. It's not the best game or anything, it is pretty barebones but it's a very nice adventure (better played in coop in my opinion). Version Française : Très sympa et très tranquille à faire en duo. Le pixel art est très beau, la musique est calmante, il y a plein de personnages différents, chacun avec leur propre gameplay et leur arbres de compétence. Ce n'est pas un jeu très long non plus, même avec le platinum, donc ca ne traine pas et ca ne devient pas répétitif. Le hub a aussi plein d'évènements et d'interactions qui aident à le faire sentir plus vivant. Ce n'est pas le meilleur jeu du monde ou quoi que ce soit, ça reste assez basique, mais c'est une aventure très sympa (surtout en coop selon moi)
游戏非常好,难度适中。 像素风格动作流畅,有技能,有不同武器,还有成长。 2019出品,看得到死亡细胞和哈迪斯的影子。 这个价格无脑入,手残的开始两个小时可能得挺住。 开始玩几个小时还好,玩到后面,发现制作组满满的恶意,这是游戏失败的根本原因……角色的成长性太低,游戏里的道具给的又是太太太保守,越玩到后面也发现被克制,完完全全没有一点点rogue 游戏该有的爽感刺激感…… 故事模式和街机模式…… 街机模式值得 你这么做游戏,注定失败。 前期慢热,中期还把玩家的技能属性压制得死死的,一路玩着逃跑躲避,打两下就得跑开~这不是rogue游戏,boss可以挑战高,清兵都是折磨…… 一个rogue 游戏,时长在20小时非常好了,你们是故意限制成长,导致玩家的体验非常非常糟糕,完全是在受折磨,不给你差评对不起花钱花时间找罪受。 建议,你们得找真正玩游戏的人做成长系数,这是本来可以是一个超越哈迪斯死亡细胞的游戏,就因为这糟糕的发育体验,直接从95分到50分,真玩家一定给你差评。
Excellent coop roguelite with an emotional story and gorgeous pixel art
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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