
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 12.1Kreviews | 91% | — | $1.2M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very well made and cared for. quite the fantasy gem.
jogaço, historia boa e jogabilidade tambem
逛街看风景全程没看攻略耗时15小时召集全人物通关,画面精美上手简单,光看风景都非常不错,几首音乐也是可圈可点非常好听
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most unique and visually stunning games I have ever played.
Very charming and fun game. The music stays in my mind long after I've stopped playing. The gameplay is simple enough to get used to but not too easy as to get bored with. Not flawless; there is a glitch that makes only a fourth of the dialogue appear unless a new save file is started. Also, about half the time I open the game it and hit continue it crashes but then runs perfectly when I open it again.
Beautiful and concise. I feel it was quite hard at the start (played in casual). Easier as we go, but enough difficulty overall. Really love the battle system with its active time and slowing mechanic. The writing and the world is beautiful. The dialogues are like poetry and the world feels like a nicely illustrated storybook, especially the towns.
89/100. Child of Light es un mundo pintado en acuarelas, con unas mecánicas de juego no muy rompedoras y simples, y en parte se siente como si fuese orientado al publico infantil con ciertos matices. Aún así, cumple satisfactoriamente, con un apartado artístico encantador lleno de magia y muchísimo cariño, y una narrativa sencilla, pero sin malos entendidos o fisuras argumentales. Es una lastima que el combate por turnos sea tan insulso y tal vez, como comentaba antes, orientado a un público más infantil, sin embargo, es un juego redondo. Child of Light is a world painted in watercolors, with game mechanics that are not very groundbreaking and simple, and in part it feels as if it were aimed at children with certain nuances. Still, it satisfactorily delivers, with a charming artistic section full of magic and a lot of love, and a simple narrative, but without misunderstandings or plot fissures. The last thing is that the turn-based combat is so bland and perhaps, as I mentioned before, aimed at a more childish audience, however, it is a well-rounded game.
Игра для тех, кто хочет почилить в фентези мире с красивой графикой и приятной музыкой. [Мой рекомендосьён!]
An example showing that turn based rpg games can be short and to the point without overstaying it's welcome. Despite not having much in the way of gearing and skill systems, the game's battle system is surprisingly deep, often offering a variety of choices. Do you attack? Do you defend? Do you risk danger or play it safe? The push/pull of battle is quite interesting and is an interesting take on the FF style ATB system this game seems to be influenced by. The visual direction is great. I would say it's weakest asset is it's story, as it fails to really grip me or give me any sort of urgency or importance. Much of the story is written in fairy tail rhyming which at times feels forced and hard to understand. I wish I didn't wait 10 years to play this. It was a fun time.
Joguim massa man, curti bagarai. .Combate de turno com uma mecânica bem única, pelo menos eu nunca tinha visto antes .Arte bem legal, mapas mto dahora .OST mto boa .História bem simples mas meio pesada .Personagens legais, e tem até mtos char pra botar na pt, cada um com sua função .Dublagem bem legal, e todo mundo lá fala em rima Recomendo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.1K | 74% | $19.99 | |
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| $1.2M | 1.5K | 85% | $29.99 | |
| $1.2M | 4.9K | 82% | $8.99 | |
| $1.2M | 4.2K | 92% | $6.99 |