
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Used to really enjoy this game, came back to play it only to not be able to launch it, crashes instantly on startup and none of the fixes I've tried have resolved the problem. I would have recommended this game years ago but now you can't even play it.
Прекрасная игра от Юбисофт,которые тогда десять лет назад еще умели делать не конвеер - игры . Играем за девочку-принцессу,которая увидеть своего отца и заодно разобраться в происходящем . На пути будут разнообразные локации,враги,спутники а также интересные задания .Еще в игре приятная музыка,особенно в главном меню мне понравилось .Ее ,как и музыка в интерстеллар я готов слушать вечно . В игру кстати можно играть вдвоем, либо на одном пк с помощью геймпада и клавиатуры. Либо пригласить друга из стима в нее сыграть,что тоже очень хорошо. Интересная система прокачки навыков у гг и ее друзей .Можно например выбирать что прокачивать самому по веткам умений.Все конечно не получится прокачать за одну игру,но вероятно это возможно в новой игре + .В игре на стороне Авроры есть бойцы - это танки, лекари и воины ,коей сама и является главная героиня. Было бы отлично иметь в команде в бою хотя бы по одному такому специалисту.Но увы непонятно почему в бою Аврора может полагаться только на одного напарника и светлячка. Когда в бою против нас в среднем 2 -3 противника выступают -_- И нужно учитывать ,кого ставить и менять в зависимости,против кого сражаетесь. Противники бывают относятся к разным стихиям ,типа воды камня и огня ,и нужно учитывать как и чем сражаться с ними . Ведь например против одних бессильна ближний бой,но хорошо работает атака светом .Против других нужен урон от ближнего боя,и опять же если противник каменный булыжник но ледяной то неплохо против работает атаки светом и молнией .В игре вы будете находить камни разнообразные,которые можно улучшать обьединив 3 шт одного типа или два ,в зависимости если это возможно.Их можно вставлять в слоты персонажам, улучшая их атаку , защиту или что то еще.Все зависит какой это камень,они отличаются от часто встречаемых до редких предметов . Так что аккуратнее с ними, когда обьединяете :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
启动不了, 育碧要断气了
Replaying currently after beating the game almost a decade ago. Still fire
10 anos se passaram e eu estou de volta para afirmar: este jogo é esplêndido. É incrível como uma obra de arte dessas me cativou, mesmo eu não sendo fã de combates por turno.
El juego debe de ser bien bonito y todo, pero no pude experimentarlo porque aparte de que me abre otro cliente, y tuve que hacerme cuenta en otra plataforma, el juego se crashea apenas entra; vi que hay un fix, hice el fix no una, ni dos, ni cinco veces, lo intenté unas 8 veces y ni borrando y rehaciendo, o cambiando los valores de 16 a 12 u a 8, ni eso hizo que el juego sirviera, me puedo matar, toca reembolso porque de verdad. Ubisoft arregla tus juegos, me muero.
Does not support Steam Family as advertised. Forces to create a Ubisoft Account. Forces download Ubisoft connect. Only to not even run when launched. Classic Ubisoft.
I was initially drawn to this game because I had heard that the combat system was similar to one of my all time favourite games - Grandia. So when I went into it I was looking for something to scratch that specific itch. It didn't scratch that itch and the rest of the game around it was not enough to keep me entertained. If you are thinking of buying this game because you liked how Grandia combat works the rest of my review is for you, otherwise ignore me. (I'm serious, if you are coming to this game for anything other than looking for a Grandia alike, the rest of this will anger you, please don't read it) TLDR - Play for the story, not for the combat. Tactical Depth: Something that this game tries to get you to do is block, you can see when an enemy is going to attack you so there is no point in attacking it as if it's bar is filled first it'll hit you, cancelling your attack and leaving you feeling stupid. So instead if you can act while that enemy is gearing up for an attack, you block, reducing damage taken and allow you to hit them next turn. On the face of it this is a good thing, You can see how fast their bar is charging know how fast your characters are, try to hit them first, there is some risk and reward. But they flubbed it. Say you have two characters, one of them has the option to act now and a monster is charging their next move. You can't see what that move is, the game won't tell you, so you have to guess based on the speed they are moving up the bar if it's a standard attack or magic ability (which could be a non damaging buff/debuff, or a powerful attack). Most enemies have a pattern or you can generally tell what they are doing. Let's say you are confident they are going to attack, so if you attack them their hit will smack you first and cancel your action, so you should defend, reducing the damage and hopefully letting you hit them next turn. If you defend and they do attack there is a 50% chance you wasted that action, because you can't see who an enemy is going to hit. They can go for character A or B. So the scenarios are Block on Character A - Enemy hits character A, You take less damage and will get another action soon Block on Character A - Enemy hits character B. You don't take less damage and wasted a turn Attack with Character A - Enemy hits character A. You take the full damage, but will get another action soon Attack with Character A - Enemy hits chracter B. You Hit the enemy and character A might be able to finish them off on their turn. When you action is cancelled from being hit it doesn't reset you to the bottom of turn order, just knocks you back a little, so there isn't a big drawback for being cancelled, In Grandia actions have a time delay to happen and also a positional delay as well and not all attacks can cancel an enemy action. You can also see who an enemy is going to hit so you know who to block with or who to go all out with. The reduction of this information's availability to the player means that the use of blocking gets reduced to "I only use this if my character will die without it" because without enough knowledge on what an enemy is doing it doesn't really make sense. Elements: The game introduces elemental weakness relatively early in the game, but without a good way of seeing what element the enemies are, some of them are obvious, but some of it is maybe based on the the different colours of the enemy, like I think that Spider A is Blue and Spider B is green, so those are different, but it's not always easy to tell and the game has no log book for the enemies you come across, no way to check their stats in a combat or anything. So you can figure it out by trial and error but if you take a break or can't remember the game doesn't have an easy way to check, so you have to trial and error it again. It's just kind of boring. The Wisp: Using the ball of light to slow your enemies or heal you is interesting, but never as interesting as I think it should be. The healing from it is fairly limited and by the time you get to the point in the combat where it'll be needed, your wisp is out of juice from slowing enemies down. Once you know a few enemies it's never used for anything more than "Enemy X is the most annoying, I'll focus on taking them out, so I'll slow enemy Y". Sometimes it comes in clutch if you want to slow a specific enemy long enough so you can get an attack off and cancel their action. (Making defend even less useful). But I quickly found it to be very annoying and a little big of a pain having to long press on my mouse for lengthy fights. Summary: It's pretty, combat is not the best, characters are a bit flat, but I didn't play a lot of it. Definitely a game that just wasn't for me, and I had the wrong expectations going into it. No fault on the devs or designers. If you aren't looking for something like Grandia or what I said above doesn't deter you, go nuts.
Let me open by saying screw Ubisoft, don't buy their games. I bought this well before it was revealed how awful that company is, and will never give them another cent. That being said, even if this weren't a Ubisoft product, I still wouldn't recommend it. The aesthetics of the game are great, the exploration is decently fun and rewarding, but the battle system just ruins the experience. The core of the system is actually pretty good, you've got a timeline and at the end there's a zone you're in when casting an ability. If you or an enemy gets hit in that zone, you get knocked back to about 40% on the timeline. Manipulating turn economy is the core of the combat, with more powerful abilities taking longer to cast, increasing the risk of getting interrupted. The problem, however, lies in the fact that you only have two party members at a time, and nearly every fight in the game is against three enemies. This pretty drastically unbalances the turn economy in the enemies' favor from the start, and it makes it a nightmare to avoid getting interrupted all the time. Add to that the fact that most bosses beyond a certain point in the gaem start countering any time you interrupt them and the whole system just kind of turns to crap. The first 5-6 chapters (out of 10) are mostly fine, but beyond that, it just feels like a slog to play. TL;DR: screw Ubisoft, don't buy their games, but also don't buy this game anyway because it starts to suck really hard a bit past the halfway point.
PLEASE DON'T BUY! Crashes instantly. Unplayable.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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