
Child Of Ault is a tower-defense/shooter hybrid, with an emphasis on presence and presentation. In the game, you play the role of boy who uses his magical toy weapons to protect against dark forces.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ein nettes kleines Tower-Defence-Spiel mit passender Grafik und gutem Spielgefühl. Das Spielprinzip ist relativ einfach, man verteidigt einen Kristall vor anrückenden Monsterhorden. Dafür stehen einem eigene Einheiten, Fallen und eine Art "magischer Steinschleuder" zur Verfügung. Während man sich durch die Hauptmission spielt, erwarten einen mehrere verschiedene Karten mit unterschiedlichen Gegnertypen und sogar Zwischen- und ein Endgegner. Die Grafik kommt mit ihrem Comicstil gut rüber und wirkt stimmig. Keinerlei Aussetzer oder Ruckler (GTX 970, i5) Die Hauptmission dauert etwa 1,5 Stunden. Zusätzlich gibt es einen Endlosmodus, in dem man sich austoben kann. Alles in Allem ein sehr rundes Projekt. Auch wenn ich kein großer Freund von Tower-Defence-Spielen bin, hat mich dieses dann doch begeistert. Habe es im Sale günstiger bekommen, hätte aber auch den Vollpreis nicht bereut. Für mich eine klare Empfehlung Gruß Ziffi Ziffi als Kurator: http://store.steampowered.com/curator/5837414/
Este juego no vale 10 dolares, es poco atractivo. Si no es en oferta no vale la pena
This a cool short VR game... with loads of potentials. Controls are easy to figure out and the gameplay is simply awesome. There are lots of enemies to be killed... Would love to see some major updates to it though, like co-op and multiplayers modes. The game has trading cards, although this isn't mentioned in the store tags.
玩了下,感觉不错,是一款非常有趣的塔防射击游戏,拉弹弓的手感,射击感都很好。
簡單好上手,畫面精緻,每打完一關就解鎖一個技能,中文配音讚!
游戏内容丰富,画面清新,设计上花了不少心思,在业界同类型产品中绝对数一数二!
Fun mix of Tower defence and wave shooter. Controls are very solid. I like the style of the world.
Cool little game that feels sort of like a mix of LOL and WOW tower defense. Got this game in a VR bundle and I'm really positively surprised. Controls were easy to figure out and the game play is quite polished. Lot's of different enemies to kill, though I'd like to see a last stand mode where you can actually go to enemy level and kill them face to face, before they take your crystal. I'm pretty happy with it and hope the developers introduce some kind of co op and multiplayer mode, as I think that'd unleash this game's full potential. Cheers!
从画面上看,这绝对是一款超值的产品,场景制作优良,模型也很精美,作为一款良心产品,还是推荐大家购买体验。 但是,该吐槽还是得吐槽。 如果,这款游戏是你的第一款VR体验游戏,那么它给你的体验,一定是非常糟糕的。 从我第一次运行这个游戏,到我写这篇测评有大约40分钟了,没错,40分钟,我满怀着期望, 没有进入关卡,没有体验一次战斗,就已经放弃了继续玩下去的耐心了。 本人高度近视,所以带上头盔非常麻烦,没错,就是在我扣动扳机,调整头盔的时候,新手教程 就已经开始了,然后我带上了耳机,一个亲切的声音指引我,在这边,在这边,到达tm在哪边? 能不能闭嘴!!不停的重复,不烦么? 房间里,唯一的一个活物,就是那个精灵,于是,我传送到它身边,它身边有个花盆,那玩意长得 跟个魔法杖一样,他说带上你的东西,难道就是这个,我想拿,没反应。我环顾四周,发现一个无尽模式效果, 我想,应该是个入口吧,先去体验一下,我发出一条射线,射线指向入口,我松开扳机,没反应!! 哦,那边有个关卡面板,有个关卡是激活的,于是,我又发出一条射线,选中它,还是没反应。 距离不够?我传送到面板身边,发出射线,选中它,没反应!!什么情况!!不都是用射线选中, 然后扣动扳机么!!!到这里,我才写了2行文字,但是你知道我带着头盔已经折腾了将近10分钟!我tm还没进入游戏!! 于是,我说服了自己,以一颗爱国爱民族爱民族产品的心,冷静下来。我取下头盔。我观看了 产品的视频,我去,竟然需要靠近了,然后用tm手柄模拟的手套,去触碰它!!这是谁设计的!! 有意思么? 对,到这里,作为玩家,你还必须知道,你按下扳机,发出一条线,然后射到地面,然后松开扳机, 就能传送到相应位置,如果不知道,那你,体验会更糟糕!! 好了,带上头盔,继续,终于进入关卡了。竟然有界面提示,但是,这时候,你得开了天眼才行, 提示的界面距离近的,都快贴到你脸上了。就不能把界面放的远一点么!! 然后教程教我怎么射箭,第一个提示,一闪而过,第二个提示来了,什么左边的扳机,右边的扳机, 我去!怎么没反应?到底怎么射!! 算了,至此,我的耐心用完了,40多分钟,都没开打,我还得去找个视频,看看怎么射箭的。 策划还是长点心吧。
I bought this on a whim and ended up playing for about an hour. So far, I really enjoy it. I got about 75% of the way through the storyline. It feels geared toward kids but I am an adult that enjoys fun kid games (such as Putt Putt and other Humongous Entertainment style games) so it didn't bother me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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