
Child Of Ault is a tower-defense/shooter hybrid, with an emphasis on presence and presentation. In the game, you play the role of boy who uses his magical toy weapons to protect against dark forces.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
http://www.bilibili.com/video/av8120571/ 游戏性:4.6/5 ——刚接触这款游戏时我一度以为这是一款百年一遇的VR-RPG游戏(或者是VR奥特曼打怪兽游戏),直到游戏正式开始我才遗憾地意识到这仍然是一款以站桩设计为核心的VR塔防游戏。不过讲道理,这款《奥特之子》可能是目前关卡设计最良心游戏要素最丰富的VR塔防了。满满都是同类竞品所不具备的巧妙环节设定。最重要的是,目前它免费!可以使用魔法玩具来帮助你抵御怪兽的入侵,每个魔法玩具都有特殊的技能,把他们布置到敌人攻击的必经之路上,他们会帮你消灭敌人。手中的魔法弹弓能发射出一种普通弹药和三种特殊技能弹药,技能弹分别为火弹、冰弹和闪电弹,需要尽可能多的消灭敌人来积聚能量,这样才能产生足够多的特殊技能弹药。 沉浸交互:3.8/5 ——按下方向板将光标指向可到达地面可以控制玩家在防御塔间瞬间位移。左手拿起魔法弹弓,右手拉出弹弓中间的魔法弹进行射击,需要尽可能地打击怪兽的头部,这样能更有效的消灭它。弹弓还可以切换成魔法玩具法杖来进行排兵布阵。不过不得不说整体的操作还是略有些复杂,而且教程是不带文字的简易引导图,初入VR的玩家以及非核心玩家估计需要为此付出一定学习成本。 舒适度:5/5 ——画面的调色调光得当,全程也不会出现容易导致眩晕的场景,指向型瞬间移动也是现今VR游戏中最行之有效避免眩晕的位移方式。游戏的优化也不错,换用几档PC配置进行试玩也没有出现过卡顿现象。 画面:3.9/5 ——开发团队对于卡通风格的画面刻画拿捏得很好,“可爱而精致”是我对画面的综合评价,游戏中的各类动作设计以及特效表现也很丰满。美中不足的是,光影层次略显不足导致整体画面趋于扁平化,不知是开发者因配合卡通画风有意为之还是没有在前期版本及时进行完善。 音效:4.1/5 ——音效种类的覆盖面比较全面,基本所有可能出现的音效都有与之相对应的音色表现,定位也很准确。欧洲中世纪史诗风格的背景音乐也很好地渲染了游戏氛围,和游戏主题更是相得益彰。不过目前各音效的随机样本还不够丰富,这就导致音效在全景声场内的动态表现略显不足。 综合:4.3/5
Just played through and finished on Medium. Took about an hour, though missed a few stars. Hard would probably take longer with some level retries. Game has a cool concept - kindof like a tower defense + archery. The boss scenes are a bit buggy, and sometimes it feels like there are too many tricks being packed in at once in a non-intuitive way. Lastly that little bird with its half-dozen broken english phrases gets pretty annoying. Relative to the other VR stuff out there though, I'll give it 8/10. P.S. For VR tower defense, I much prefer Castle Must Be Mine.
详细评测:http://www.xiazong.com/video/892.html 《奥特之子(Child Of Ault)》是一款塔防射击类VR游戏,这款游戏会让你体验到更畅爽的射击感。我们在游戏中扮演一个手持魔法弹弓的小男孩,抵御黑暗女巫对作为村庄生命之源的水晶进行污染,保卫村庄的和平。 想要赢得战斗,你不仅要有精准的射击能力,更要有排兵布阵的智慧。你并非孤军奋战,可以使用你制作的魔法玩具来很好的帮助你抵御怪兽的入侵,每个魔法玩具都有特殊的技能,把他们布置到敌人攻击的必经之路上,他们会和你一起战斗,帮你消灭敌人。 在游戏中,你可以自由的在塔之间瞬移切换你的位置,来更有效的射击怪物。左手拿魔法弹弓,右手拉出弹弓中间的魔法弹进行射击,你的魔法弹弓是一件很厉害的武器,它能发射出一种普通弹药和三种特殊技能弹药。你要尽可能的去打怪兽的头部,这样能更有效的消灭它。弹弓可以切换成魔法玩具法杖,来进行排兵布阵。 游戏的操作感很强,比如射击的时候,非常有趣。策略性也有,怎样把手中现有的资源使用好,需要好好思考。另外奥特之子的Q版、动漫风格非常切题。一些小交互,也让人玩得停不下来。在加上轻松愉快的BGM,让人在紧张刺激的游戏中也不至于大汗淋漓。 目前,游戏总共有14个关卡,当然不排除还会有隐藏的关卡。前三关都是教学关,教导我们如何操作,如何搭配武器。奥特之子保留了塔防游戏通关的星级判定,三星通关就很perfect,没有达到三星,那你是不是要想办法再挑战一次呢! 游戏除了射击的玩法,还有放置道具的塔防式玩法,随着游戏的进程,可以解锁更多的塔防道具,可以安放在怪物出现的路上,当然主要的战斗力还是在我们手中的魔法弹弓。所以,游戏的耐玩性还是颇高。满星通关粗略估计要十个小时左右吧,体验之后就会觉得,这款游戏其实还是物有所值。
朋友推荐的,进来玩了,还不错,整体玩的节奏还可以,看了下公告还在改,增加新东西,希望新东西更加好玩。期待啊。大家可以体验一下,很不错的
Charming, but with problems. The aesthetics of the game are wonderful. I love the art style and the music. Reminds me of early World of Warcraft. The tower defense mechanics are middle of the road. Your "towers" that you put onto the play field help, but you'll need to be constantly shooting at enemies. The mechanics aren't really explained and I suspect that I may have just brute forced my way through the game. The boss fights have a few problems (several attacks aren't telegraphed or are luck based), but generally feel appropriate for the game. The VR aspect generally works with teleporting between different vantage points. Where the game falls down is between levels: the game falls back to the Steam blank area with the default Vive controllers for several seconds before putting up their game's logo skybox. The biggest problem with the game is the voice acting. Judged just on delivery, the voice acting is really bad. And what they're saying is a mix of broken English. The script consistently has problems with subject/verb agreement among other gramatical errors and hearing this is grating in ways reading the same written text wouldn't be. "Nice shoot!" the game says over and over again. Despite all this, I powered on to the end. It's short, has some big issues, but it held my attention all the way through so thumbs up net.
Es un Tower defense con un apartado artistico aprovechado, un apartado tecnico algo desfasado y una jugabilidad un poco tosca pero tiene su encanto, tiene variedad y está trabajado en general. Hay algunos problemas de rendimiento en mi gtx 960 pero puedo jugar. Es un juego que un niño disfrutará mucho pero un adulto verá demasiado ñoño, aunque la dificultad parece bien escalada. La fisica de las "Flechas" (tiras flechas con un tirachinas) que tiras puede mejorar asi como su manejo, sin embargo castear ayuda es muy intuitivo y usar diferentes magias en las "flechas" le da un toque divertido a la mecanica de tiros. El ejercito defensivo que tienes basicamente sirve de entreten para tener mas tiempo para matar enemigos por lo que es mas juego de habilidad que de táctica. Llevo 2 horas jugadas y no llevo ni la mitad de los niveles, con alguna batalla contra bosses divertida y desafiante por lo que duracion y variedad tiene el juego. Relacion cantidad de horas/ precio está bien, ideal para niños los mayores nos aburrimos antes de completarlo.
《奥特之子》是一款塔防类射击游戏,玩家在游戏中扮演一个手持魔法弹弓的小男孩,抵御黑暗女巫对作为村庄生命之源的水晶进行污染,保卫村庄的和平。 游戏画面制作细致,背景音乐和画风有点类似于龙之谷,小怪物的造型也很呆萌。 游戏除了射击的玩法,还有放置道具的塔防式玩法,随着游戏的进程,可以解锁更多的塔防道具,可以安放在怪物出现的路上,当然主要的战斗力还是在玩家手中的魔法弹弓。 目前《奥特之子》在steam上的售价为57元,是一款相对比较有趣的塔防射击游戏,有一定的的策略性玩法,画风也很不错,喜欢这类游戏的玩家们可以购买体验。 http://www.83830.com/game/201612/193233474.shtml
不錯玩~
I can't recommend a game that loads you in with your hands reversed, especially when the message board shows that this has been an issue since at least 2018.
Reasonably fun until the last couple of levels. I got sick of having 5 seconds to defend myself against something (no idea what) and getting no clues as to how to do that. Then, having failed to do whatever it is I should do, I then restart the level (over and over again). Not fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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