
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chernobylite — The Masterpiece After My Heart I loved this game's concept. It brought me back to the vibe of the old S.T.A.L.K.E.R. games, while also feeling distinct enough to stand on its own. The difficulty struck a satisfying balance — fair, yet genuinely challenging. (If you are keen on history, learning more about the Chernobyl events (maybe after watching the Documentary series), or you just loved Fallout New Vegas, Fallout IV, Alan Wake, or any S.T.A.L.K.E.R game, this is the game for you). I fell head over heels for this game during the first eight hours. The story caught me completely off guard, and I was hooked — until the 12+ hour mark, where some gameplay-related fatigue started to creep in. That said, the gameplay loop itself felt excellent throughout: the scenarios were varied enough to stay fresh, and resource gathering never became a chore, since the standard quests supply you with more than enough to get by. In many ways, this game felt perfect precisely because it ended before the 20-hour mark. I loved every part of it sneaking past guards, stalking through the shadows early on, then later switching to sniping enemies or just going full Rambo. And it was perfect because it ended when it did. Because I loved every single second of it, and there were no seconds left to grow tired of. Performance: Running on an i7-12700K, RTX 3050 Ti (laptop), 16GB DDR5, and a 500GB SSD — the game ran flawlessly on High settings with Frame Generation (Quality mode) at a steady 50–60 FPS.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я не понял как за 1.5 часа игра превратилась из сюжетного шутера в буквально тарков, интерес нулевой, ходишь с детектером лутаешь всё че видишь и строишь базу. Хорошая игра про зону) Не понимаю восторга вокруг неё, имхо игра на 3/10, оптимизон хороший, но карту греет знатно
Подорожало. До этого было дешевле. Плагиат S.T.A.L.K.E.R.
Графика — 10/10. Она выглядит по-настоящему реалистично, поскольку многие локации создавались с использованием 3D-сканирования реальных объектов. Уже с первых минут игра впечатляет уровнем детализации и атмосферой настоящей заброшенной зоны. Сюжет — 10/10. Перед нами необычная смесь научной фантастики и хоррора с интересным и нестандартным взглядом на физику времени и последствия человеческих решений. История постепенно раскрывается и удерживает внимание до самого финала. Атмосфера — 10/10. Чувство запустения, тревожной тишины и лёгкой мистики создаёт уникальное настроение. Игра буквально пропитана ощущением тайны, из-за чего исследование локаций вызывает сильное эмоциональное погружение. Геймплей в целом хорош, но с первого запуска игра может не сразу «зацепить». Тем, кто попробовал и отложил её, стоит дать ей ещё один шанс. Эту игру нужно немного прочувствовать и понять — и тогда она раскрывается совершенно иначе. Персонажи проработаны очень достойно. Они не выглядят картонными фигурами, существующими лишь ради геймплейных задач. Со временем начинаешь воспринимать их как настоящих людей со своими характерами и историями. Второстепенные персонажи, правда, немного уступают: диалоги у солдат НАР местами однотипны, что слегка снижает уровень погружения. Общий сюжет создаёт сильное ощущение вовлечённости, а финал заставляет переосмыслить многие события, через которые игрок прошёл по ходу игры. После концовки некоторые моменты начинают восприниматься совершенно по-другому. Игру часто пытаются сравнивать со **STALKER**, но, на мой взгляд, это не совсем корректно. Единственное, что действительно объединяет эти проекты, — это место действия, Чернобыльская зона отчуждения. Во всём остальном перед нами самостоятельная вселенная со своей логикой и идеями. По некоторым игровым механикам проект местами напоминает **Metro 2033**, особенно в репликах второстепенных NPC. Например, если игрок почти попадается на глаза врагам, один из солдат НАР может произнести знакомую фразу: «Крысы, наверное». Кроме того, элементы стелса тоже вызывают ассоциации с серией Metro. Отдельно стоит упомянуть систему сохранений. Логика разработчиков понятна: их немного, поскольку многие решения в игре можно изменить. Но именно в этом и кроется определённая хитрость — те, кто дойдут до финала, прекрасно поймут, о чём речь. Серьёзных недостатков у игры, на мой взгляд, нет. Если не зацикливаться на мелких огрехах и действительно погрузиться в её мир, они воспринимаются скорее как особенности проекта, чем как настоящие проблемы. Лично мне очень понравилось сочетание механик шутера от первого лица с элементами хоррора, мистики и научных идей, связанных с физикой. Единственное, что немного утомляет — это сбор ресурсов и крафт на базе. Хотя для многих игроков именно такие элементы являются важной частью удовольствия от игрового процесса, поэтому это скорее вопрос личных предпочтений. Итог: Игра определённо заслуживает внимания. Если вам нравятся атмосферные проекты с сильной историей, исследованием мира и элементами научной фантастики, — однозначно рекомендую.
Игра победила в номинации "Самая кринжовая озвучка в истории игр". Я даже не знаю, как можно относиться к происходящему на экране, когда слышишь весь этот nиздeц))) Голоса и интонации хуже, чем у меня 40 лет назад на детсадовском утреннике отыгрывали. Тупо "Я злой и стласный селый волк" Ну, и вообще, такое кривизны дешёвой я давно не видел. Индюшатиной воняет со всех щелей...
i do love this game the story is amazing i think its definitely worth it the game play is also pretty good there is some bugs and it can be slow sometimes but the good outways the bad by farrrrrr!
Fun game.. ending was a little meh, meh plot twist you could see a mile away. Pretty fun though, felt stalker from walmart kinda
You launch the game, and it feels like you've accidentally stumbled into a meeting of anti-communist activists rather than the Exclusion Zone. You wanted to find out where the hero's fiancée disappeared to... but instead, you find out where diplomacy went. The political subtext pops up so suddenly that you start to be wary of the bushes, in case there's another ideological manifesto there. Enemies periodically recall the myth of Schrödinger's battle: they simultaneously see everything and notice nothing. You can walk full-length in front of a soldier, and he won't even flinch. But if you sneeze two kilometers away, an alarm sounds, with special forces, armored vehicles, a helicopter, and the guard commander on the line. It seems the enemies are brainstorming for just one question: "Where else could we hit?" Base building is like a reverse IKEA: instead of assembling furniture, you assemble despair. Stealth sometimes works, but more often than not, it feels like mere decoration. The shooting system is like school sneakers: they seem to fit, but they rub everywhere. And resource balancing is a whole other genre: one moment you're a billionaire, the next you're homeless, and all within the confines of a single location.
It's not bad, you will have some fun playing it. It just isn't fleshed out. The Basebuilding is fun, until you're maxed out after 3 hours, after which there is no Point looting rescources. You'll know the locations by that time too. The Cooling Towers map is sooooo underutilised, it's cool, but you never have to go there, just the same old maps for all the missions. The Characters keep on talking, it has so much talking for so little story. The Moral thing is not fun, just annoying. And the stealth is so easy. The gun play is good tho. Worth a Purchase on sale.
This review is based on 100% completion and 28.5 hours of gameplay. [h1][b]Recommendation:[/b][/h1] Would I recommend this game? Yes and no. While I think this is an interesting and unique little experience with some cool concepts, I don’t think it executes them particularly well. Personally, the whole thing felt a bit empty. It’s an okay experience, but it left me feeling like it was missing a lot in both gameplay and story. This definitely won’t be for everyone. It’s very slow-paced, with a big focus on collecting resources and following the narrative. That’s not going to appeal to a lot of people. That said, there are some genuinely interesting ideas here. If you like the kind of atmosphere you get in [i]S.T.A.L.K.E.R[/i]-type games, there’s a chance you’ll get something out of this, even though it plays quite differently. Visually, the game looks great, especially on higher settings. They’ve gone for a realistic, dark, gritty style, and it works well. That said, it can run your PC quite hot. I ended up dropping to medium settings, which still looked good and ran better. The environments are well designed, but there isn’t much variety. You revisit the same zones a lot, and after a while it starts to feel a bit samey. There are some changes within those areas, which is nice, but they don’t really impact things in a meaningful way. Audio-wise, it’s mostly solid. The sound design and music are good, and the game being fully voice acted in multiple languages is a nice touch. That said, I strongly recommend using the Russian voice acting. It fits the tone of the game much better and is done well. The English voice acting felt quite off to me, quiet a bit flat and uncanny at times, similar to watching an anime in dub where it just doesn’t quite land. Gameplay is a bit of a mixed bag. While it borrows some ideas from S.T.A.L.K.E.R, it doesn’t really play like it. You have a base you can build up, manage resources, and customise gear and companions, but none of it feels particularly deep. It’s all quite simple, and once you’ve done a few missions you can have everything set up and optimised fairly quickly. After that, resource gathering loses most of its purpose, and you’re mainly just pushing through missions. On top of that, there’s a lack of variety. There aren’t many enemy types, and the ones that are there behave very similarly. Combined with the limited number of zones and fairly sparse encounters, the game can feel quite empty. That’s probably the best way I can describe it, it just lacks depth and density. Narratively, the overarching main story is fine and has some strong moments. I like how it mixes real-world elements like the Chernobyl disaster with fictional gameplay elements. It’s interesting, but the way it’s told can be confusing at times. The continuity can feel messy, especially when you revisit areas and your character reacts like it’s the first time, even though you’ve already been there multiple times. The pacing is also a bit off. The game starts strong, with some good early moments and even a few solid jump scares, but that momentum doesn’t carry through. Those moments just drop off, and by the end it feels like it runs out of steam. The ending in particular felt very underwhelming, more of a “that’s it?” kind of moment. Overall, it’s not a bad game, just one that doesn’t feel fully fleshed out. It’s quite niche and won’t appeal to everyone, but if it clicks with you, you’ll get something out of it. I wouldn’t recommend it at full price though. It’s definitely one to pick up on sale. [h1][b]Achievements:[/b][/h1] All of the achievements are fairly straightforward, with most unlocking through normal progression by completing quests and storylines. There are a few miscellaneous ones, but nothing too difficult. As long as you complete all missions and pick up the collectables along the way, you should unlock everything naturally. I don’t believe there are any missables, but it’s worth making sure you recruit all companions and keep them through to the end so you don’t miss any related content. Only one playthrough is required. Because this is quite a niche game, there aren’t many resources online, but honestly, you probably won’t need them. That said, there are a few Steam guides available if you want to double-check anything. [hr][/hr]For more in-depth yet straight-to-the-point reviews, feel free to check out my curator page [u][b][url= https://store.steampowered.com/curator/45595645/] here. [/url][/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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