
Create and manage your dream restaurant! Menus, purchasing, décor, staff, equipment, customers… and don't forget the actual cooking! Experience the daily life of a restaurateur and earn your awards from the Michelin Guide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 3.5/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.2Kreviews | 84% | — | $1.8M |
| $49.99 | 1.1Kratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望能出中国菜和中东菜
整个制作食材的过程动线设计的真的太差了,首先切菜切肉搅拌什么的不能根据按键的快慢增减速度真的搞得我很火大,那边锅子都快烧焦了,我切个菜S都摁烂了还在不紧不慢一格一格来还不能退出,你搞个根据摁键速度加快或减慢制作食材的过程也能让整个体验舒服很多啊,走路慢悠悠的就算了,按shift键似乎能略微加快一点速度但几乎等于没有,我理解厨房里不适合跑步,但设计个快走总可以吧。 还有那个破工作台摆盘,就非要做完菜端上来还得搁那死装几秒,整个过程纯干等那个看了几百遍的动画没任何事干还不能跳过,你的意思是你家厨房锅子炸了你还沉浸在出餐摆盘叉腰装逼里不可自拔对吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
键鼠要小脑不协调了,等手柄到了之后再试玩十分钟 更新:玩了,但是任务量好大,需要沉下心熟练,但现在手柄还没驾驭好,在纠结要不要现在趁低价购入嗯。。。
挺沉浸的做饭游戏,但是缺点也很明显。调味之后容易触发界面卡住的问题,只要卡住这一天就白做了,翻了一下测评这种情况还挺多的,这么大的问题居然一直没修复……除此之外,挑战和请求一定要跑大老远的休息室去看吗?很多引导做的不太清楚,需要自己研究一下的地方挺多的,喜欢轻轻松松游戏的不适合这个
没什么自由度,玩起来感觉在打工
好玩,但是日料都出了,中餐这么大个体系能不能出几道菜
It not what i expect. The system was very complicated and didn't make me feel like it was that fun.
这游戏买了好多年了,之前第一次打开的时候做菜太难了,太写实了,昨天无聊又玩起来,感觉上瘾了,又把出的MOD买了。。。
2024年买的这个游戏,当时bug太多了,甚至会卡关,非常影响游戏体验。但是现在2026年重新玩了一下,发现bug已经修复的差不多了,至少在我的游玩过程中没有出现任何bug。游戏为了降低难度也可以设置比如取消掉客人的耐心,菜不会烧的时间过长而失败,自动QTE,甚至还能每桌至多只用你上两道菜。整体玩法很休闲,前期很有乐趣,后期说实话节奏很慢,全成就比想象中需要的时间长很多,非常熬耐心。感觉这款是所有做饭游戏里做的最好的,可以给一个好评。
it is fun to play at the start however after you level up to a certain point your chef npcs have less to do and end up repeating that they want more work. however with the lack of customers you can't exactly give them anything to do and it ends up being a slow waiting game. Also i think it lacks desserts
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.3K | 54% | $9.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $1.8M | 1.1K | 95% | $59.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 3.4K | 87% | $19.99 |