
Check and Slash combines the action and combat of a hack and slash game with the movement patterns of chess pieces. Find your way through a maze of boards, slash your enemies, dodge attacks, rescue black pieces to receive upgrades and fight against formidable opponents until you find the enemy king.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Finnish, Greek +23 more
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Check and Slash, developed and published by Gate of Madness, is an inventive indie action roguelite that fuses real-time hack-and-slash combat with mechanics inspired by the movement logic of chess. Released on Steam in 2024, the game stands out for its unusual concept: you control a Black King navigating procedurally generated chessboard arenas, cutting through hostile White pieces while pushing toward a final confrontation with the opposing King. What initially sounds like a novelty quickly reveals itself as a tightly designed combat experience built around positioning, pattern recognition, and calculated aggression. At its core, Check and Slash blends arcade-style responsiveness with strategic awareness. Unlike traditional chess, which unfolds in turns and measured decisions, this game operates entirely in real time. Enemy pieces move and attack according to patterns loosely inspired by their classical chess counterparts, but their behavior is adapted for fast-paced combat. Pawns may rush in predictable lines, while other pieces employ more varied movement patterns, creating a battlefield that demands constant adaptation. The fusion of recognizable chess logic with roguelite unpredictability gives the game a distinctive identity within the genre. Each run places players inside a procedurally generated maze of interconnected rooms. Clearing a room unlocks new paths, rewards upgrades, and escalates difficulty. The roguelite structure ensures that layouts, enemy combinations, and upgrade options differ from session to session, encouraging experimentation. Death resets progress within a run, but knowledge gained—about enemy behavior, movement efficiency, and build optimization—remains with the player. This loop reinforces the “learn through failure” philosophy central to many successful roguelites. Combat feels immediate and skill-driven. Attacks are quick, movement is precise, and dodging becomes essential as encounters grow denser. Rather than relying on raw stat scaling alone, survival depends on situational awareness and timing. Upgrades acquired between rooms significantly alter playstyle. Some enhancements increase raw damage output, while others introduce new abilities or defensive mechanics, allowing for varied builds across different runs. The strategic choice between upgrades adds a layer of planning to an otherwise reactive gameplay style. Boss encounters punctuate progression, serving as climactic skill checks that demand mastery of mechanics introduced earlier. These fights are designed with layered attack patterns and limited safe zones, pushing players to balance offense and defense carefully. Victory feels earned, especially when achieved with a build that complements the player’s preferred combat rhythm. The bosses reinforce the chess-inspired theme without sacrificing the fast tempo of the action. Visually, Check and Slash embraces a clean pixel-art aesthetic. The chessboard motif is consistently integrated into environmental design, reinforcing the thematic concept without overwhelming the screen. Character sprites are clear and readable even amid chaotic fights, and effects are restrained enough to maintain visual clarity. The top-down perspective enhances tactical awareness, allowing players to anticipate enemy movement paths effectively. While the art style is minimalist, it serves gameplay priorities well. The soundtrack and audio design complement the brisk pace. Sound effects for attacks and enemy defeats provide satisfying feedback, while background music maintains energy without becoming intrusive. Audio cues also assist in anticipating certain enemy actions, subtly reinforcing strategic play. The presentation, while modest in scope, demonstrates thoughtful alignment between aesthetics and mechanics. Replayability forms one of the game’s strongest pillars. Procedural generation and varied upgrade combinations ensure that no two runs are identical. While the overall content pool—such as enemy types and room themes—is more focused than in larger-scale roguelites, the interplay between mechanics and player skill sustains engagement. Short, intense sessions make the game well-suited for repeated play, especially for those who enjoy refining strategies and chasing improved performance. Ultimately, Check and Slash stands as a creative and skill-oriented roguelite that successfully merges the strategic DNA of chess with the kinetic energy of real-time combat. Its unique concept is not merely cosmetic; it meaningfully informs enemy design, movement patterns, and room layouts. Though its scope remains compact compared to major roguelite franchises, it delivers a polished and engaging experience that rewards adaptability and mastery. For players seeking a fresh twist on action roguelites with a strong mechanical identity, it offers a distinctive and satisfying challenge. Rating: 7/10
Dark Souls 2d Com Peças de Xadrez. Simplesmente Fantástico.
gayet kafi bir satranç oyunu beklentiyi yükseltmeden oynanabilir.
This is a very well-made game with mechanics elegantly designed to mix roguelike and chess. The visual and sound effects are good, the game's difficulty is balanced, and I feel like the developer put a lot of effort and attention into development. I recommend it to anyone who likes the genre and theme.
Nice idea. Later stages seems a bit confusing. (dynamic visual acuity is recommended)
ÇOK İYİ
пурпурпур
Bardzo przyjemna rozgrywka szachowa połączona z nowymi mechanizmami znanymi z gier hack & slash.
I got %100 game and I am sorry I cannot recommend. It was so unnecessary to play this. Cool concept but in the end it's just button smash.
très déçu. Je pensais à une version fun du jeu d’échec où le fou aurait pu braver des échecs avec ses armes, un peu comme shotgun king. Au final, les échecs servent de support graphique, mais offre peu de contenu. Aucune profondeur stratégique dans ce jeu. remboursé au bout d'un quart d'heure de jeu. Je suis passé complètement à coté de l'esprit que les développeurs ont voulu y mettre.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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