
A turn-based Galaxy totalwar game. Choose one of 12 factions, direct dozens of admirals, control hundreds of warships, mecha and monsters, set up various buildings, study technology, and lead fleets to carry out grand strategic actions on the map of the galaxy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first, it seems like there’s no strategy in battles. Your ships can’t stop enemies from flanking or hitting them from behind -- there’s no so-called “zone of control.” After some time I realized strategies still exist and started to enjoy the game. One of the few 4X games I’ve actually managed to finish. Usually the late phases of such games become too large-scale and boring.
Classic turn based strategy. Interesting difficulty curve. Factions seem excellently balanced. The space mechs are certainly a draw.
学习版后入正,值得支持的游戏!
谁能给个高成就的存档,自定义势力不让选科技树很难受
游戏亮点很多,把中国风和类似战锤40k宇宙的世界观结合了起来。麻雀虽小五脏俱全。兵种平衡性还不错,但是战略平衡性不太好。默认勤王军玩家初期上手很困难,尤其在开了黑龙入侵后初期尤其困难。到了中后期又因为解锁高级兵种以及将领升级变得没难度了。引导不够好,大部分势力如果初期不靠外交基本很难生存,但外交该怎么进行却缺乏引导。 电脑代打也是有机制可以利用的。代打时双方贴脸互砍,所以机动性差就不是弱点了,血牛单位(比如防御卫星)在代打时占优势。
A mi parecer es un buen juego pero tiene unos fallos y gordos como que los npc pueden hacer ejercito bestiales de la nada y dependiendo de la faccion que juegos se pueden unir contra ti y incluso olvidar que son enemigos y no permitirte ni hacer asaltos ni intentar capturar planetas ya que son DEMASIADOS , pero si juegas con facciones que empiezan sin estar en ninguna guerra o que sea amplias la verdad es bastante buen juego
感觉不如雷神天制霸 这种带个性各异武将以及剧情背景故事的大战略游戏,我觉得绝大部分玩家都有武将手收集癖好,所以你整一个势力灭亡君主要么退隐要么自杀、武将按适性绝对不会加入某些势力的设定干什么?
[quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote] [h1]像素风格的硬核银河战旗[/h1] [h2] 游玩体验与个人观点[/h2] 这款游戏的像素画风非常对我个人的胃口,这种像素风格感觉像以前的老三国志一样,玩起来也感觉像是太空版的三国志,游戏的玩法非常硬核是在一个太空沙盘世界争霸,首先游戏的派系设计非常完整每个派系都有自己独特的玩法策略适合多周目游玩来体验不同派系,游戏本身内容也是非常庞大有建设,将领培养,外交等等所以策略深度完全不用担心,但是同时这个游戏的难度非常大对于休闲玩家来说过于困难了,操作非常繁琐,新手引导非常差,尤其是AI敌人的难度非常离谱玩起来挫败感很强,一开始的内容太多对于新手来说反而门槛太高了,非常劝退新手玩家,我个人感觉喜欢硬核slg战旗的玩家可以直接入手体验一下,但是你如果是新手玩家我个人建议如果你想入坑可以等打折在来游玩体验一下吧[hr][/hr] [h3] 测试配置:[/h3] [b] CPU: 5600x [/b] [b] GPU: 9070xt [/b] [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
立绘让我想起了古早时期像素街霸,有其独特风格。在玩法上,作为一个很少接触slg的选手,游戏上手是较难的,因为有太多名词需要学习以及基础玩法都得多次尝试才能彻底熟练,好在最后还是磨练学会了让新手教学成功结束了。 细究其玩法,靠我的理解来看,大概是前面积攒资源,屯兵然后出去占领星球,在分配资源上,优先是钱然后是资源,最后是研究点,用钱建造颇有规模的刷钱装置后基本上财富自由了。前期难点也就是钱的问题了,没钱导致钱不知道是优先屯兵还是优先造建筑。资源是造兵以及升级兵的东西,这个越到后面越缺,前期屯钱就不怎么需要资源。最后的研究点,只有研究才能获得更多兵种以及好的BUFF。 让我眼前一亮的是外交,这个设定我不知道其他SLG有没有着重完善,这款游戏我前期用钱送他们,后期我缺资源讨要基本上都是几千几千的给,解决了我的燃眉之急,新手教程前期一路推到我家了,要是没这点资源我估计早就被推完了。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
I love this game, the developer is amazing, You can tell this game is a labor of love. The story is interesting, the battles are fun, and the diplomacy/resource management seems simple but can be surprisingly complex at times. Can't wait for the next game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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