
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
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Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.


Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.


With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.


Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,但是为什么放那么多潜行内容
总有一些游戏是你希望能清空记忆再玩一遍的,比如法环、泰拉瑞亚、和巴别塔圣歌。虽然是独立游戏,但它的评价值得这么高。 决定一款游戏质量的核心因素有三个,一是玩法,二是美术,三是体验。 玩法方面这款游戏的设计非常新颖特别,原本解密游戏中很常见的密码破译在这里被开发到了极致。整个游戏几乎所有的揭秘部分都是密码破译,不过丝毫不会给人带来疲劳感和枯燥感,这都要归功于作者严谨而精密的谜题设计。 游戏的美术方面完全称得上震撼,这里面最让人印象深刻的是色彩,在没有玩过这个游戏之前你很难想象一个游戏能有这样的色彩组合。明明是极其简单的色彩组合,但通过作者极富风格化的调试和搭配,使得你在看过第一眼后就无法忘怀,相信有相当一部分玩家也是因为在游戏的宣传面看到其惊艳的美术买了单。这里可以负责任的给其他同样被美术震惊当还在犹豫的玩家一句评价,游戏的美术绝对配得上甚至能超越你的期待。 体验方面,游戏的表现同样出色。归功于创作团队对每一个细节的严禁设计,整个解密过程保持了挑战性的同时又具备相当的连贯性,这给玩家塑造了相当的沉浸感。这里我要特别提一下在游戏后期的不同层之间的翻译沟通,这里的设计非常精巧,通过帮助不同层之间的民族沟通解决了大家的问题,同时也延续了高塔的存续,在这个阶段的体验也是特别且趣味的。 笔力有限,这里就不做总结了,前面的胡言乱语虽然浪费了各位的时间,但仍希望各位不要错过这样一款杰作。
Un jeu mêlant énigmes et linguistique, tout en ayant un très beau message de fond. Il restera un très gros coup de cœur que je ne peux que recommander.
great if you want a real challenge of the mind. Please, if you're stuck on a random puzzle, you can search for the answer and do not have to look for an hour
A great adventure game with a large variety of puzzles. As a language nerd, I loved solving the language part of the game, but there's a ton of other stuff going on at the same time too. Difficulty-wise, Chants of Sennaar isn't too bad. Even if some puzzles make you scratch your head for a bit, you'll probably survive them without an external guide.
好玩。
Unique, chill interesting. Worth it.
Esse foi um dos jogos mais bonitos que eu já joguei na minha vida. Os puzzles são divertidos, criativos, e a forma com que eles se misturam à medida que nós vamos aprendendo as línguas deles é maravilhoso, eu fiquei encantad do início ao fim vendo as culturas dos personagens lentamente sendo reveladas, e como isso influenciava a lingua deles. Como o simbolo dos guardas pros fiéis era traduzido como "impuros", e mais tarde isso é usado com a ligação com os cientistas usando o glifo de "monstro" deles com os "impuros" dos guardas e ressignificando a má impressão q os guardas tinham dos fiéis desde sempre, mostrando quem são os verdadeiros monstros - e mesmo assim, os cientistas capturaram o monstro e logo começaram a trabalhar pra curar ele. O fato dos cientistas e dos bardos serem irmãos, o fato dos fiéis saberem tocar musica e fizeram amizade com os guardas por meio dela, o show que os bardos fizeram na fortaleza, os cientistas disponibilizando a biblioteca aos bardos pra que eles retomem o amor deles por conhecimento, o mendigo que fez amizade com o músico... a plot dos exilhados é uma história que passou tão rápido (por ser o segmento do jogo com os puzzles mais fáceis e que se fundia mt com o endgame do jogo), mas mesmo assim me atingiu em cheio. Eles se exilaram por medo, medo de línguas q eles não entendiam, povos que não conheciam, segregaram a torre sem perceber e essa segregação foi o que indiretamente traria o fim dessa mesma torre. As ligações, os links, a quebra da barreira linguística como forma de combater a segregação, toda essa mensagem perfeita juntando pro build up final em que nós quebraríamos o exílio e uniríamos a torre mais uma vez... SPOILERS DO FINAL \\\\\\\\\\\\\\\\\\ E a revelação final, enquanto os créditos subiam, me fez genuinamente CHORAR. O glifo que formou quando todas as ligações foram formadas girando no ar, e revelando que essa mesma forma geométrica - a forma que representava as ligações entre os povos - era também a forma que formava os glifos de DEUS para os fiéis, de DEVER para os guardas, de BELEZA para os bardos, de TRANSFORMAÇÃO para os cientistas, e de EXÍLIO para os exilados. O glifo mais importante de cada povo, que era o suprassumo de sua cultura e a base de sua língua, tinham todos a mesma origem, e sem eles perceberem, estavam esse tempo todo usando um glifo formado por sua ligação, como algo que os segregava e os tornava diferentes. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Esse jogo é perfeito. 10/10, se tornou o meu jogo favorito. Eu tô de boca aberta, segurando pra não chorar de novo com essa trilha sonora maravilhosa e o carinho que foi colocado nesse projeto lindo.
I naturally enjoy translating made-up languages, and I had fun all the way through! The glyphs follow rules that can help you work your way through if you get stuck. The movement can be a little janky (I played on PC), but it wasn't too bad. The only part where the plot dragged was at the very end, where you get chased throughout parts of all the previous locations/floors. You can not skip the end credits, but they're relatively short.
An Incredible Game this is honestly one of the most beautiful games I've ever played. I highly recommend it - the sound design is amazing, the graphics are beautiful, and the story is thought-provoking. The puzzles and languages are just challenging enough to make you think, but they're not frustrating. I loved figuring out the languages and how you go from assuming the worst in everyone to [spoiler]assuming the best and trying to mend the links between peoples[/spoiler]. Overall a 10/10 game that I think everyone should play at least once.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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