
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.


Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.


With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.


Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.8Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为从来没玩过解密语言的游戏,所以无法和其他游戏比较,只有爽。因为爽,所以本身不会非常难解。虽然每个章节都会有卡住的地方,但这种卡关并不是血栓而是罡栓。常常是个别表达抽象含义的字或主谓宾等语序的不明导致其他的字义进入两择选项,而不管是开窍还是查攻略还是仓哥托梦解开个别几个傻逼文字时,剩下的只有压缩到极致涌出去♿️大珠小珠落玉盘了。 非常爽。除此之外似乎没什么可说的。本质是非常学院派的游戏,而因我对核心玩法的生疏,无法做出横向比较。 这个游戏解密的方式是给出一组涂鸦图画,找出与其对应的文字。如果一系列的文字全对,就能获得这些文字的精准含义。非要何不食肉糜的说,对于抽象概念,涂鸦的含义是发散的而非收敛,但这个问题鉴于图像的媒介特性无法避免,这时对于抽象概念,我们可以在肢体语言和场景之外加一个新的维度,以紧逼文字实际含义的空间。或许是配音?我不知道,但这肯定是颠覆整个游戏底层设计的变化。 如果加入配音,解密深度和设计难度会成指数级增加销量腰斩级减少,一瞬间我就能想到三个扩充的方向。如果只是为了区分抽象概念,有点奢侈。 另外类偏旁部首构词法suki!不同民族的语言主谓宾语序不同suki!
Seriously one of the best games that I've ever played. The attention to detail, the depth of the story, and the way the languages are all constructed makes this an amazing title!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
路痴已玩哭
probably one of my favorite games of this decade
Nice Point & Click. Aside from one achievement (Fashion Victim), everything else is reachable by just playing the game and going back to puzzles you couldn't complete before. Not too long but that's a plus, it doesn't overstay its welcome. Worth getting if you like such games, try the demo first tho.
简中翻译:兄弟兄弟兄弟兄弟 繁中翻译:同胞同胞同胞同胞 我只能说简中翻译是一颗老鼠屎毁了一锅汤。
Few puzzle games manage to connect their central mechanic and their theme as perfectly as Chants of Sennaar does. The best part is obviously deciphering the languages yourself. You start with symbols that mean absolutely nothing, then slowly identify individual words, grammatical patterns, sentence structures, and eventually reach the point where something that looked completely alien half an hour ago suddenly becomes readable. That process is incredibly satisfying. The first two languages were probably my favorites. They are also the easiest, while the third, fourth, and fifth layers become progressively more difficult. I eventually had to use a little help near the end because the last couple of sections were simply too difficult for me to solve completely on my own. Still, figuring out most of the languages myself was easily the highlight of the game. What makes the game much more interesting than a simple translation puzzle, though, is how perfectly the gameplay fits its Tower of Babel inspiration. In the biblical story, humanity's shared language is divided, people become unable to understand one another, and they scatter. Chants of Sennaar takes that idea and turns misunderstanding itself into the central conflict. Different peoples live within the same tower but remain separated by language, culture, assumptions, and prejudice. As the player, you don't solve that problem by becoming stronger or defeating an enemy. You learn how everyone speaks. By understanding each group well enough to translate between them, you gradually become a bridge between cultures that have forgotten how to communicate. That's such a simple idea, but turning language learning itself into the mechanism through which you restore communication and peace is brilliant. Not a long game, but one of the most conceptually elegant puzzle games I've played. BTW I also love the art style.
A wonderful game. It was interesting to follow the story and solve the riddles.
[h1] 非常精彩的解谜游戏 [/h1] 破译文字游戏(×) 无限穷举游戏(√) 非常好的游戏,除了会让狂按鼠标的我容易得腱鞘炎和我脑子笨没有正确解出文字在那穷举以外没有任何槽点。(况且这是我的问题不是游戏的问题)故事流畅完整,除了解谜外还有小游戏环节,结局温馨有深度。满分100可以打到95分左右,值得游玩。 最后想吐槽一下,主角同志md你画的能再抽象一点吗,再说了你画工这么好你不能把地图画一下吗让我东走走西走走,坏蛋!
确实是一款很优秀的游戏!巴别塔圣歌!推荐给大家 怪不得那么多人说恨不得失忆了重新玩一次,这种从0开始学习和在各种谜题中逐渐学习每个语言的独特的用词和语法之处真的很有趣,谜题也基本设计的很有意思。 唯一觉得美中不足的点是想要看到文化融合后的内容要跑的路实在是太长了,有些都不知道在哪里,就要找更久。还有就是第三层的中文翻译确实不是特别的精准,不过如果找到【某个特质】的话,不看中文翻译其实依靠自己的理解,可以很快的掌握这门语言 很喜欢这个游戏温柔的内核~没想到【神明】的设定也是一个非常有趣的小巧思~很喜欢里面的包容、融合、尊重差异、互补的地球村概念,同时解密也很有趣!希望大家有机会也去体验一下😇
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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