
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.

Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.

With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.

Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.9Kreviews | 98% | — | $9M |
| $19.99 | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good ♥♥♥♥♥
started off a little slow and confusing but overall the gameplay was very intuitive and fun! the storyline and music was beautiful, and the puzzles enjoyably difficult.
玩久了有点无聊指引也比较差,容易卡关
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $9M | 7.6K | 84% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $9M | 12.6K | 88% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.3K | 229 | 71% | $24.99 | |
| $68.7K | 242 | 99% | $19.99 | |
| — | 0 | — | — | |
| $0 | 10 | 30% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $9.99−50% | 106ratings | 92% | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good language puzzle game that would have been great without the tedious backtracking and mandatory stealth sections.
I got absolutely hypnotized by the beauty of this game. Such an incredible experience from start to finish, the game mechanics are clear and straight forward, the ui is lovely, the dystopic worlds are absolutely immersive and well designed, and the whole game itself is a piece of art. I love that it also carries a meaning throughout the journey, spacing from the simplest topics to the more deeper existential questions. Nothing much else to add, everyone should play this masterpiece.
有没有小语种mod,如果打了mod玩,我应该会5门小语种了
좀 어렵지만 흥미로운 게임이에요!
Had me hooked since the demo! Everything has been a delight: the puzzles, art direction, music. Solving the conversations between different languages and witnessing the changes in the tower felt so satisfing. The only downside, it ends x)
Excellent jeu. Incroyablement bien pensé. Pas mal, non ? C'est français.
总有一些游戏是你希望能清空记忆再玩一遍的,比如法环、泰拉瑞亚、和巴别塔圣歌。虽然是独立游戏,但它的评价值得这么高。 决定一款游戏质量的核心因素有三个,一是玩法,二是美术,三是体验。 玩法方面这款游戏的设计非常新颖特别,原本解密游戏中很常见的密码破译在这里被开发到了极致。整个游戏几乎所有的揭秘部分都是密码破译,不过丝毫不会给人带来疲劳感和枯燥感,这都要归功于作者严谨而精密的谜题设计。 游戏的美术方面完全称得上震撼,这里面最让人印象深刻的是色彩,在没有玩过这个游戏之前你很难想象一个游戏能有这样的色彩组合。明明是极其简单的色彩组合,但通过作者极富风格化的调试和搭配,使得你在看过第一眼后就无法忘怀,相信有相当一部分玩家也是因为在游戏的宣传面看到其惊艳的美术买了单。这里可以负责任的给其他同样被美术震惊当还在犹豫的玩家一句评价,游戏的美术绝对配得上甚至能超越你的期待。 体验方面,游戏的表现同样出色。归功于创作团队对每一个细节的严禁设计,整个解密过程保持了挑战性的同时又具备相当的连贯性,这给玩家塑造了相当的沉浸感。这里我要特别提一下在游戏后期的不同层之间的翻译沟通,这里的设计非常精巧,通过帮助不同层之间的民族沟通解决了大家的问题,同时也延续了高塔的存续,在这个阶段的体验也是特别且趣味的。 笔力有限,这里就不做总结了,前面的胡言乱语虽然浪费了各位的时间,但仍希望各位不要错过这样一款杰作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.