
Climb up from the depths of Hell. Scale various worlds solo or chained together with your friends in the 1-4 player platforming sensation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take on the challenge of the infamous hardcore platformer either alone or chained together with up to three friends.
Climb as high as possible to escape Hell. Coordinate your clambering and perfect your jumps to scale punishing platforms and outrun the scorching heat. Each layer threatens your ascension with unique challenges, tougher than the last.
Features
Choose your difficulty: Brave the punishing Normal Mode, play with checkpoints in Beginner Mode, or race against constantly rising flames in Lava Mode. It's masocore heaven!
Local and online co-op: Play together in person or online
Realistic chain physics: The chain is fully simulated and wraps around platforms. Use this power to your advantage
Leaderboards: Compare your climbs with the world
Meaningful rewards: Leaderboards and Achievements are only valid in Normal and Lava Modes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 289 reviews with recorded playtime.
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good
4个人到底要怎么通关?想想就有点折磨人(惊恐
好玩
跳台合作游戏,整体还行,难度没有特别高,很欢乐,也不贵,推荐!
Fun
Very Funny
多人玩还是不戳的,就是岩浆模式太折磨了
VERY NICE
Best game to play with friends
好玩!!!在、游戏在折扣的时候买的很便宜,玩的时候一直在笑,红温,一边玩一边吐槽关卡怎么这么难但是单人还是很简单的特别是有了翅膀,虽然玩的时候会红温但是和朋友玩真的很有趣,nice
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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