
Climb up from the depths of Hell. Scale various worlds solo or chained together with your friends in the 1-4 player platforming sensation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take on the challenge of the infamous hardcore platformer either alone or chained together with up to three friends.
Climb as high as possible to escape Hell. Coordinate your clambering and perfect your jumps to scale punishing platforms and outrun the scorching heat. Each layer threatens your ascension with unique challenges, tougher than the last.
Features
Choose your difficulty: Brave the punishing Normal Mode, play with checkpoints in Beginner Mode, or race against constantly rising flames in Lava Mode. It's masocore heaven!
Local and online co-op: Play together in person or online
Realistic chain physics: The chain is fully simulated and wraps around platforms. Use this power to your advantage
Leaderboards: Compare your climbs with the world
Meaningful rewards: Leaderboards and Achievements are only valid in Normal and Lava Modes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 289 reviews with recorded playtime.
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NB
15 из 10
这是啥子游戏,傻逼优化一坨就给你爹端上来了?三个启动版本全都卡的要死,玩一把开始就卡成PPT了,忍着玩了地图上还有数不尽的Bug,才第一关爬箱子往箱子那里shift跑跳给我原地干飞出去了。拿个拯救者玩都卡的要死,平均才十几帧,怎么调都调不上去,优化是吃干饭的吗?这么一个小游戏玩的都能这么卡,就这还卖17块还是钱太好赚了,纯纯浪费时间浪费钱。
太好玩儿了
SUPER
有最高点传送所以玩起来没那么折磨 嗯但多人五个小时打底的通关时长还是有些陇长 不过和朋友一起玩还是很开心的ovo
依旧人越多越好玩
super imbulka
豪华单监一位
병신같은게임 두번다시 하나봐라 캌퉤
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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