
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some of my friends didn't like this game, but you shouldn't trust them because they're wrong
Esse jogo é realmente uma obra-prima. Se eu soubesse que seria tão bom, teria começado a jogar no mesmo dia em que comprei. ABSOLUTE CINEMA! Ainda tenho a DLC para jogar, e se ela mantiver a mesma qualidade do jogo base, VAI SER INCRÍVEL! SE CURTE JRPG VOCÊ PRECISA JOGAR CHAINED ECHOES! PKG tem uma tradução descente para PT-BR só deixando o recado.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]C+ — Good tactical ideas could not make me care about the journey[/b] [i]Stopped in Act 3, then read the remaining story. I did not complete the playable route.[/i] Chained Echoes has plenty of things I normally want from a turn-based RPG: distinct roles, party switching, useful buffs and debuffs, and bosses that require some thought. Overdrive adds another consideration to each turn, and the better encounters make those pieces work together. The relatively low need for grinding also helped keep the focus on how I used the party. The trouble was that my interest did not grow with the game. Skills and equipment provided worthwhile choices, but progression rarely made me excited about what I could build next. Once the combat became familiar, there was not enough change to keep the routine fresh. A strong opening idea needs room to develop over a long adventure, and that development felt limited here. I also struggled to connect with anyone in the cast. No character became a reason to launch the game, and the story's cosmic direction pulled me further away from its more human conflicts. There were twists, but they did not mean much when I was already detached from the people involved. Reading the remaining story did not change my reaction, although that is a different experience from playing through it. The retro presentation was serviceable, and the music had some worthwhile moments. Neither became a lasting highlight for me. Without strong attachment to the characters or soundtrack, the repetitive parts of combat became harder to overlook. Players who mainly want traditional turn-based tactics with limited grinding may enjoy this more. I need either exciting progression or a cast I want to follow to sustain a long RPG. Chained Echoes never gave me enough of either, and I stayed well past the point where I was looking forward to the next session. [b]Category grades[/b] [list] [*]Combat: B [*]Progression: B- [*]Story: C- [*]Characters: C [*]World: B [*]Music: C+ [*]Presentation: B- [*]Pacing: B- [/list] [i]Check my profile for more JRPG reviews.[/i]
I have to face the harsh reality and realize that despite JRPGs sounding fun they are just not for me. sometimes I have problems with AAA games going past the 50 hour mark and I shudder at the thought of this being longer with a turn-based combat that gets repetitive fairly early on. I recognize that there are smart and friendly choices like run-away function or stats-reset-after-each-encounter but it's simply not enough to keep my attention. there's the opportunity of the story to carry it but as it is usual with this genre I find the characters too adventurous, looking at the world through rose-colored glasses. in short, a fairy tale aimed at children rather than an epic high-fantasy
-EASY RECOMMEND WITH A MASSIVE CAVEAT- game's level design and progression is excellent and the combat is easily top 3 best turn based systems i've ever seen, but the UX is inexcusably bad. it's fine in the early game, but from the midgame onward you have to manually swap the gear + the individual stat gems on that gear between 10+ different characters-adjusting gem loadouts every time you change a weapon or armor because the number of slots on each piece of gear changes depending on its upgrade level- multiple times per hour of gameplay. You can only upgrade or set gems in gear at designated locations, which adds to the pacebreaking. It genuinely got so bad I just threw my hands up and put the game down, every new piece of gear or party member started to feel like a punishment rather than a reward. I still recommend this game because the positives are so good, but beware the time you are going to have to spend in menus, even more than most JRPGs
Give him Spanish traduction pls
Un jeu qui me rappelle les meilleures heures du rpg tour par tour. Dynamique et poignant. On a du mal à s'arrêter une fois lancé.
As a Suikoden fan, this is the kind of game I've been hoping for for years. Chained Echoes feels like a modern take on everything I loved about Suikoden. 9/10
七年磨一劍~值得!! 整體來說是這幾年來,看到委靡不振的大廠拚死炒冷飯, 或是捧著老IP繼續造神,把老魔王頻頻挖回來鞭屍, 卻又端不出什麼能令玩家下嚥的優秀作品後的一個新希望。 這款''宿命殘響'', 是一款切合主題又很用心的獨立作品, 故事裡面有很多大廠或是過去RPG標竿的作品影子, 我本以為只有大宇的軒轅劍3、天之痕,想不到德國居然還有這麼一招。 先說優點, 1. 本作劇情嚴謹(除了那兩極化的結局之外XD),角色性格鮮明,亂世末路英雄的反轉情節很多, 看得出來在腳本懸念上有下足苦心,僅有少數伏筆(黑色天鎧)未回收,還望後續DLC補齊, 在刻劃上會使用畫面補足言外之音,很多過程並未說出,但僅用畫面就不言而喻,屬於高級的敘事手法。 例如: 凱廉為了上位,和主教發展的關係,可以從半夜兩個大男人裸身(只穿條內褲)睡在一起, 就讓玩家明白其含義,諸如此類,刻劃人性深刻,很少有像素作品會去這麼描寫成人語言,特別是王道類型的RPG。 2. 隱藏要素條件和隱藏BOSS很多,解謎和小細節也是量大管飽,夠讓RPG迷細細品味, 很多設計巧思,跟隱藏玩法。不論是鋼彈機器人、魔法奇幻王國、龍與地下城, 光這幾個要素結合配上這價錢,真的就夠佛! 3. 地圖在設計上也是有針對步行及天鎧模式分開去設計,連接關也是, 巧妙利用移動島的特性,把整張圖當成解謎遊戲,邊緣密道、隱藏山洞和財寶、以及水中泡泡傳送, 也是分分鐘操作,帶給玩家層層驚喜! 4. 遊戲中能夠隨時自由調整戰鬥的難易度,日記、怪物圖鑑加上任務標記,友好新手黨。 成就黨也不用怕,1周目也好,多周目也都沒問題,全破完還可以繼續回頭解(請記得跑完字幕再存檔2周目), 讓你慢慢挖掘這世界量體到底有多大。 5. 像素畫風,整體美術畫面精美,彌補了UI設計位置的空差,感覺設計師是左撇子, 大多的介面視覺重點都放在左邊,一般來說普遍是右邊。 說完優點,來看缺點 : 1. 撇開沒有語音實屬可惜,但系統的無用設計較為人所詬病, 感覺得出來作者很有心想要改變回合制的玩法, 但很多所謂新穎的設計,以結果來說仍偏向雞肋實驗性質, 例如: 戰鬥中的過熱系統,原意是讓玩家考慮多種配合combo避免無腦A, 無腦A會受到罰則等想法,立意是有趣的,但顯然不夠成熟, 導致基本你還是可以無視該系統,一路A過去,也不太影響戰鬥的大多過程。 2. 裝備的獎勵制度,前面關卡的BOSS不該是掉後面關卡商店能買到的獎勵, 特殊性不夠,可能是想讓玩家收集多點戰利品去兌換商店給的特殊物品包吧, 但也導致一個問題,就是很多裝備到後面是跟喝水一樣,穿沒兩下就要脫下來賣了, 導致玩家得思考...還要花這麼多錢升級嵌入水晶嗎? 還是我硬著打打等下一關吧,就這麼...一路來到了10星裝備XD 3. 再來就是天鎧能降落的地點,常常是令人摸不著頭腦,不夠直覺,可以設計可降落區域的範圍顯示。 4. 很多技能BUILD是沒有辦法洗點重置的,對於新手來說, 點錯技能就只能等下次得到新點數才能點來使用,且點錯的還不能洗掉,得一路頂到破關,有點可惜。 5. 商店買賣或是傳送系統的頁面,我知道作者不是寫程式出身,但反人體習慣是做遊戲的大忌, 例如: 其他廠設計可能就選定這樣東西,按A再按數量再按A就可以買,頂多按B是取消,屬於直線性操作, 但本作不是,本作遊戲手把買東西是要反覆確認AB鈕,頗為麻煩,這點也是不夠直覺便利。 6. 建議解謎橋段或是教學的說明篇幅,以現今角度來看過於複雜,可以考慮直接用像素動畫做展演。讓玩家從玩中學習,會比較省事也快速。 雖然有上述缺點,但整體仍是瑕不掩瑜的一款用心作品, 推薦給對RPG有興趣的小夥伴,這款獨立遊戲''宿命殘響'',絕對值得你們細品。
A great RPG with some good surprises like; - The combat with overdrive system, it encourages you to use all characters and strategies. - The main characters are solid. - Sky Armor Fight. - Music and story in great parts. But, it have some issues; - The conflict in certain point seems to go much faster. - The game have some issues with character development, cause some members or antagonist have some less attention until the game remember that they need a closure. - No spanish support. - The inconsistence of recruit some characters, literally the last members that you can obtain is in the endgame, before the last dungeon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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