
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
甚好
Eines der besten Indie Spiele aller Zeiten. Sowohl Gameplay als auch Story sind spitze und das Spiel hat dieses gewisse Etwas, das es zu etwas ganz besonderem macht. Für mich waren vor allem die optionalen Inhalte wie Erkundung, Sidequests und das Belohnungstafel-System ein Highlight. Für jeden Fan von (J-) RPGs ein Muss.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Masterpiece 10/10.
Engaging combat and story
It reminds me playing rpg games from ps1 or psp and the game is pretty not bad.
Just know finished the base game+DLC. I have to say its one of the best games I've played (and I played a lot lol) If you like this sort of gameplay and graphics its a no brainer. Combat is pretty fun, optimizing characters are pretty fun. Art is gorgeous. But the meat of the game is it's story and characters for me. Absolutely amazing story. Everything made sense and it had quite a few plot twists I didn't see it coming. Characters all make sense. They dont suddenly make weird decisions or drop their beliefs randomly they feel like real characters. Worldbuilding is another thing I want to talk about. They way it slowly explains everything about the world is really well done. I'm gonna miss Valandis and Eldrea. I would recommend everyone who likes JRPGs to try this game. I can't believe mostly one man made this game. I can't wait for the second game!
一言難盡的遊戲。 感覺是用15年前左右的想法去做的這款遊戲,各種沒有引導的東西都令人難以嚥下。讓我體驗到了古早味。 以及劇情不知道是翻譯的問題還是本來就是這樣,總是感覺前半段段的文本非常生硬,像是非常尊重原文的感覺,卻沒有顧慮到翻譯過來的玩家體驗。 但是不得不說劇情是真的讓人驚訝連連。如果想要古早味的話可以考慮自己購買來玩看看
Phenomenal. Chained Echoes is a fantastic game that's strongest points also make it difficult to get into. Pros:[olist] [*]Beautiful 16-bit art style [*]Turn-based combat is well-done. Switching off in pairs is something I haven't really done in a game before and I liked it. [*]Character ability spread encourages mixing, matching, changing up your formation. Especially by Act 3 and 4. [*]While I criticize the implementation of the Overdrive mechanic below. I enjoyed it regardless. It's a guarantee that no battle has to go the same way twice. You are [b]constantly[/b] on your toes improvising. [*]The plot is thicker than animal lard. And that's a compliment. No spoilers, experience it yourself. [*]Characters have consequences and lives beyond the plot that is not resolved by the central conflict. In my opinion that makes them far more alive characters than most fiction I've everinteracted with. It makes for one of the few times I [i]want[/i] a sequel.[/olist] Cons:[olist] [*]Act 1 maintains excellent forward momentum at the cost of being exhausting (and resulting in two false starts that had me come back to the game later). [*]This plot momentum also makes you feel significantly behind in terms of strength as your skill points aren't awarded by xp. They are awarded by things like side quests, optional bosses, etc. Until you can more freely access this content starting in Act 2: You feel weak. [*]The Overdrive bar can be difficult to manage, which is good, make the mechanics matter. But... sometimes it just lines up with tough enemies that can wipe you out even on normal difficulty. Resulting in no functional difference between choosing the right ability for Overdrive, which results in being unable to save your team, or saving your team and staying in Overheat which gets you killed on the next turn. You die either way.[/olist]
SFC後期からPS初期のスクウェア製RPGが好きな人にオススメできる作品 特にゼノギアスオマージュを強く感じる そこに幻想水滸伝の拠点やゼノブレイドのネームドエネミー&フィールドアイテム要素で味付けしたようなプレイ感覚 ゲームシステムはとても良いがキャラの魅力は弱い 主人公なんか無課金アバターかよってくらい特徴がなくパッケージとは別人レベル キャラの魅力が弱いからかストーリーもそこまでハマれなかった ゲームの難易度についてはクリスタルのシステムを理解しているかどうかによる ここをなぁなぁにしてしまうと雑魚にすら苦戦するようになってしまうのでしっかり理解することが大事 幸い、noteで解説してる人がいるのでそれを参考にするのがベター 個人的には「移動手段が増えて今まで取れなかった宝箱を回収するために再びダンジョン巡り」という遊び方を久々に楽しめて大満足
Great game. Surprised me how good it was. Enjoyed a lot of the mechanics in the main game, grinding was occasionally necessary, but never felt like a chore the way it does in many RPGs. Story was enjoyable. Ending was a bit like "wait, no wait, what about..." and that's where the DLC comes in, so it doesn't feel incomplete
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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