
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a fantastic RPG. Great characters with a engaging story. Awesome and fun gameplay with cool ways to customize your team with the different moves and abilities. Heard great things about this game and it exceeded those expectations. A definite must play if you enjoy RPGS
Très sincèrement je m'attendez a pas grand chose, mais l'histoire est vraiment prenante, les environnements aussi, le système de combat un peu particulier mais original, sinon vraiment un très bon jeu pour moi si vous aimez les bonnes histoires en générale
这后面的剧情是何意味?通宵玩一晚上结局给我喂屎来了,,,
solid JRPG, but does naritively struggle, with some plot twists being a little too out of the blue, and character arcs sometimes lacking depth, overall though, quite good
Bin vollkommen hin und weg von dem Spiel und bin noch nicht einmal fertig. Ich dachte anfangs Akt 2 war eventuell ein wenig kurz, bis ich dann die Ereignisse nochmal Revue passieren ließ. Einziger wirklicher Kritikpunkt wäre vielleicht, dass die Progression ein bisschen "formulaisch" abläuft. Da es keine Level gibt, ist der stärkste Charakterfortschritt durch Equipment und praktisch jeder Händler hat direkt stärkeres Equipment für jeden Charakter bereit. Dann muss man jedes Mal das Equipment upgraden, damit man die passiven Effekte von den alten Rüstungsteilen auf die neuen übertragen kann, sofern man von diesen viel Gebrauch gemacht hat. Generell finde ich besonders die prozentualen Effekte, wie +10% ATK, werden direkt durch die nächste noch nicht geupgradete Waffe direkt ersetzt. Es fühlt sich deshalb so an, als wird man alle paar Spielstunden dazu gezwungen einen Pitstop einzulegen um eine Excel-Tabelle auszufüllen und sich gegebenenfalls mit Abstrichen zufriedengeben muss, wenn man nicht alle Upgrade-Materialien gefunden hat. Und dann noch dass die Kämpfe in Himmelsrüstungen evtl. ein wenig zu wünschen übrig lassen im Vergleich zu normalen Kämpfen. Es fühlt sich ein bisschen chaotischer an.
<3
그냥 재미 없다 억지로도 못겟다
This game omg! My emotions! You have to play this. You just have to. It's long, but it's truly amazing. [h3]Story[/h3] It's just so good. A good opening, and an amazing ending. So much happens in this story. So much lore in this world. And it's all so interesting. There are moments of laughter that are so funny, there are sad moments that are so sad. It's an emotional rollercoaster from beginning to end. The game is long because there is character development for all playable characters, which makes you like them all (except maybe Robb because he pissed me off a few times). You will know why they do what they do, why they all grouped together, and why it is so important. I don't want to say anything specific, I don't want to give context. JUST PLAY IT! [h3]Gameplay[/h3] The combat is turn-based, but very dynamic and fast paced. You have different ability types that the game forces you to use to maintain this "bar" inside of a sweet-spot called "Overdrive", which lets you deal more damage, take less damage, use less TP (a metric used to determine how many times you can use an ability), keeps you from spamming the same abilities all the time, and encourages the player to switch out other characters. Other than combat, you get to explore multiple biomes and locations, with limited freedom, but there is lots of variety, and some of the best items are found through exploration. [h3]Graphics[/h3] Really good pixel graphics. If you like pixel, I think you will love this game. [h3]Music[/h3] The OST of this game slaps! [h3]Final thoughts[/h3] I played a good chunk on my Steam Deck and had an amazing experience. No bugs, no crashes. I thought of giving up 20 hours into the game mainly because I don't like turn-based RPGs as much, but I'm so glad I stuck with this because it's amazingly worth it. I wish to see more games made in this world the developer has built, because it feels so fresh and interesting. Actually someone should make a show or a movie, or an anime or something so that more people can experienced what I experience in their preferred format. Give it a try.
very nice ;)
난 턴제도 좋아하고 srpg도 좋아하는데 이 게임에는 문제가 하나 있다. 맵을 돌아다니는데 너무 플레이타임을 많이 잡아먹는다 캐릭터를 육성하고, 전투를 하는 시간보다 맵을 돌아다니는데 훨씬 더 많은 플레이타임을 강요한다. 억지 플레이타임 늘리기 식인 셈. 맵 곳곳에 흩뿌려져있는 보물상자를 먹기위해 돌아다니고 또는 길을 찾기위해서 돌아다닌다. 보물상자에는 장비템들 이 있어 사실상 무시할 수도 없는 노릇이고 어쨋든 이렇든 저렇든 길을 찾는데 굉장히 많은 시간이 소요된다. 맵 디자인도 구려서 여기가 상호작용이 되는 길인지 아닌지 너무나 헷갈린다. 시각적으로 시인성이 매우 떨어짐 20시간 하는동안 체감은 15시간은 길찾는데 쓴거같고 1시간은 스토리 읽는데 쓴거같고 4시간은 전투나 육성을 한거 같다랄까? 그래서 게임을 하는 내내 불쾌하다. ㅈ같은 퍼즐도 있고 턴제 srpg 하는 사람들이 ㅈ같은 퍼즐을 풀면서 재미를 느낄 사람이 과연 몇이나 있을까 싶다. 육성 시스템이나, 전투 짜임새는 매우 훌륭하다만, 그 외에 나머지는 칭찬을 해줄 수 없다. 할인 많이 할때 사는걸 추천
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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