
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
건담은 왜 넣었을까요?
Chained Echoes took me two attempts. I don't remember why I abandoned my first run halfway through, but I started over a year later and just saw the ending. The story is complex with many twists - some surprising, others predictable, and here and there it felt a bit far-fetched. Overall, though, it’s strong. The combat system is okay, although I would have preferred fighting with eight people at once instead of actively swapping characters, something you rarely needed to do in the game anyway. If you have four extra characters with you, why not have a battle with everyone? The switch between the Sky Armors and ground combat was executed well. There are some systems that should have been fleshed out more, such as the Reward Board. It’s a good idea in theory, but considering the difficulty level, it wasn't necessary to bother with it at all. I think I was able to buy or build other airships by the end, but I didn't see the point. The base had so much potential regarding choices and consequences, but unfortunately, it was just a minor side feature. Speaking of choices... I missed having them in the game, which is why I would view it more as a turn-based adventure rather than a true RPG. All in all, this probably sounds more negative than it actually was, but the story really made up for the flaws, which is why I remained motivated to keep playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I sooo want to like this game: the visual art and sound is gorgeous, the story has potential, and the game gives off very appealing vibes. I'll rarely struggle with the game for 12 hours before I decide I just don't want to continue - usually that moment comes a lot sooner for me. With Chained Echoes, I just can't seem to shake off the myriad immersion breaking frustrations. Here are some: 1. The interface. It's unintuitive in so many little unexpected ways and I just cannot get used to it. I'm a total Steam Input wiz by the way, for me configuring input for a game is a game unto itself and I'll spend a lot of time coming up with an initial scheme for my Steam Deck (deciding first if I want to go for the controller or keyboard style), and then tweaking it many hours into the game. None of that helped me get into the groove with Chained Echoes to the point where I didn't need to think about the button I should press next. 2. Game systems. This is somewhat related to point 1., but adds an additional layer of friction. Abilities aren't well explained, or the types of attacks. They are sometimes coded with words and sometimes with icons (which are still non-sensical to me after 12 hours of trying to wrap my head around them), but never with both words and icons so I still don't know what a little yellow swish icon or a green floating droplet icon mean. The "deals" mechanic or the "task board" mechanic make no sense to me. The Overdrive is interesting in that it has the potential to softly push you into exploring different play styles and all the characters in your party, but again, it bears no connection to the world and feels artificial. The countdown until the next "mode" is activated is completely artificial - I end up just looking for yellowed abilities without understanding why they are now the favoured group. 3. Character and world-building. I said earlier that the "story has potential", but it falls short in many ways. Character portraits, sprites and names are too similar and convey no additional intuitive meaning. For example, all portraits are soft-featured and childlike - Sir Victor should maybe have had a more mature face, but he looks like a kid with a beard. The rest are just like kids with different coloured hair (with the exception of Sienna). Further, there is no way to read character backstories that I could find! If I make a break and want to get back into the game after a few months, I have no way to refresh my memory about what happened earlier. To add insult to injury, the ridiculous enemies which look like fantasy bugs and grilled vegetables and the like, have backstories in the Bestiary - I'll be honest in saying that I never read those. I could go on - it's a death by a thousand cuts with Chained Echoes for me. I would 1000% play a remaster which removed at least some of the little blemishes which pile on and just break the experience enough for me that I cannot muster the will to keep playing. I tried hard and failed, and I'm giving it a thumbs down because of how sad and disappointed that makes me feel - a game shouldn't be doing that.
Самая проработанная РПГ, в которую я играл. Если оценивать все стороны игры, получается следующее: 1) Сюжет - 8/10 Интересный, проработанный, но местами казалось, что чем дальше развивался сюжет, тем больше он противоречил себе. 2) Персонажи - 8/10 Основные персонажи раскрыты отлично, но второстепенные иногда поступали однотипно и странно. 3) Визуальный стиль - 9/10 Очень проработанный, но в катсценах маловато анимации, при этом атаки во время геймплея анимированы превосходно. 4) Саундтрек - 9/10 Атмосферный и приятный. 5) Геймплей - 10/10 Многогранная боевая система, идеально сбалансированная боевая система (каждый сюжетный бой по мере продвижения по сюжету проходился тем, что давали по пути, игра не заставляла гриндить на одном месте, чтобы пройти определённый участок), огромная вариативность - как персонажей так и экипировки, и всевозможных активных и пассивных способностей. Обычно наивысшая оценка - это недостижимый идеал, однако геймплей здесь получился очень проработанным, а главное - ни разу за всё прохождение (со всеми достижениями) я даже не подумал, о том что мне стало скучно. Подводя итоги, могу сказать, что игра получилась очень хорошей и проработанной (игру я прошёл за 70 часов, а дальше проходил на все достижения), рекомендую любителям РПГ игр!
85/100值得一玩的JRPG佳作 +紧凑且有趣的回合制战斗 +独特的像素美术风格 +数量较多的装备和技能构筑 +有不少致敬超时空之轮的地方 -无聊的天铠系统 -任务指引模糊 -收集品多成就党劝退
凡这个苦主做错了啥……
Have been trying so hard to get into it, but I find the combat boring and clunky. Some people might like this, but it's not my speed.
There is a magic that happens when someone loves an era of gaming so much that they want to commemorate it and pen their own love letter to the feelings they experienced back when they first played these games. Chained Echoes is one such love letter. It doesn't matter what era of gamer you are, the games you played when you were young and free of responsibilities and burdens (or at least had far fewer of them to deal with) will always hold a special place in your heart. The feeling I got from the first day I started playing Chained Echoes, to the feelings I'm experiencing now, having rolled credits and completed all achievements just an hour ago are essentially a tribute to what the creators of this game almost certainly intended: Capturing the nostalgia and feeling of that era without being a copycat of the games that inspired it. It can be hard to create an homage without becoming derivative, but Chained Echoes stands on its own. It may have the styling of games from the 16-bit golden era of RPGs (mostly the Super NES era), but this story, these characters, and the mechanics of this game are modern and original. There is no sense of derivation or duplication of the biggest pillars of the genre (namely, Final Fantasy and Chrono Trigger) other than the fact that Chained Echoes has 16-bit pixel graphics. The mechanics of the game feel original. The story is original. The music is modern and orchestrated. The characters are deeper and the writing doesn't rely on any exposition or tropes. There is a gravitas to this epic tale; the stakes are higher, the characters more relatable and believable. It doesn't take itself too seriously, though; the hallmark of excellent writing in games is that you can still experience levity and see bits and pieces of joy even as the world is falling apart around you and the gods themselves are intent on destroying you. Read my full review, including the good, bad, and ugly [url=https://infinitebacklog.net/users/detroitprime/reviews/chained-echoes]on Infinite Backlog[/url].
After completing Chained Echoes and getting all the achievements, I consider this one of the best turn-based RPGs I've ever played. The combat is interesting and stays challenging up until the end, there is plenty to explore and hidden secrets to uncover, and the story is well-written and at times emotionally moving. I'm really impressed with this game, you can tell the developers made it with a lot of heart. The only aspect I would change is the crystal system, because it gets cumbersome when you have dozens of crystals that you want to sort through and manually combine. You can use auto-combine, but it's not the same. I also would've appreciated an endgame crystal merchant to make collection simpler. Thankfully, you don't necessarily need to dive deep into the crystal system, except maybe in the endgame stage. If you like classic Final Fantasy or Dragon Quest type roleplaying games, give this one a chance. I definitely recommend it!
Strongly recommend You can pet the cats and dogs in this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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