
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chained Echoes presents itself as a modernized version of classic 90s JRPGS. In terms of story, you can see how the story is inspired by games like Xenogears, FF6 and FF7. As I said, some modern stuff is thrown in the mix, with enemies in the map substituting random encounters, crafting upgrades for weapon/armor, etc. One thing I really liked is how the game rewards active exploration, and I believe the reward board system is really brilliant in that sense. A downside is that some quests will not appear in city boards, or in-game warnings, you will have to walk around areas you have already been to, if you want to find them. I played 40+ hours and enjoyed the game, although I recognize it has some flaws here and there. If you are a JRPG fan, I believe you will like this game.
I really enjoyed this one. The story was great, the combat was great, the characters are delightful.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $9.99 | |
| $9K | 41 | 95% | $7.79 | |
| $0 | 0 | 100% | Free | |
| $84.6K | 538 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,无需多言
Chocantemente bom.
挺不错的,第一次玩这种类型的RPG,探索的感觉很好,剧情最后戛然而止有点可惜。
陆陆续续把主线打完了,总体还是很喜欢的, 首先关于人物,前期就特别特别喜欢琪安娜和凯廉,后期主角团基本都深得我心,人物塑造很棒的,但是,我实在不知道那个黑人将军,老头和魔女加入主角团的意义,,将军和魔女我都打算好好养然后用她们大展身手了,结果你告诉我主线打完了???wtf。老头的技能跟搞笑一样,也就他孙女很好用。不过,还是非常喜欢琪安娜和伊娃的cp,很美味的女同。凯廉刚开始跑了我很难受,没想到后期以这个方式...而且能不能不要给qq人画腹肌,很诡异。小男主的那个三角恋,,我前中期觉得大可不必,不过转生不是他俩我反而觉得没那么雷霆了。罗布从舔狗变成独当一面的骑士这个成长我很喜欢。 其次剧情方面我一直不想看,也就凯廉为国献身了之后我开始看了。世界观太宏大了,我以为克苏鲁呢,结果boss跟傻子一样。如果不带脑子细究,剧情总体还是很不错,嗯。有些搞笑剧情还可以,感觉像编剧的oc大乱炖。 最后音乐太棒了,补几句,有些解谜小游戏我很喜欢,可能我平时就爱玩点这种吧,但是我真觉得那个水晶大可不必,前期我还在勤勤恳恳的合成嵌入,后期不管了,顶多升级一下武器和护甲,发现反而没有差别,嗯把全成就打出来的话,打算下半年冲dlc吧。
This game originally passed me by for that other Chrono Trigger inspired JRPG that came out around the same time, and it's a tragedy I didn't get around to playing it until now. Chained Echoes manages to do what many other retro-inspired JRPGs cannot; distinguish itself. From the Overdrive system to the Sky Armor battles, combat rarely feels like a slog, only when grinding for materials. While the bosses aren't necessarily difficult, understanding of the mechanics and systems tend to be required for some of the optional late-game bosses (looking at you Randomage). If you've got some cash to spare, you'll struggle to find better value for 40hrs worth of excellent story, gameplay, and intriguing setup for a future sequel. FYI: You can run from battles using LB/Q, you're welcome.
Makes me feel everything, flooded with oxytocin and everything nice. If I return back in time, I'd tell myself to immediately start playing Chained Echoes. At the current state, I've played maybe not even 20% of the main plot from the base game. But this game deserves an immediate review. [u]Plot ★★★★ ☆[/u] A small continent, 3 kingdom in spite of each other, and war. Then somehow there's an explosion powerful enough that wiped all warring factions. In spite of common fear, the whole continent agreed upon peace treaty. Then politics happen and secrets unravel. We are playing as a young man partaking a significant role in the previous war, along with other characters met along the way. Fate intertwined for characters from vastly different background. For a JRPG it's alluring enough without popping another vein in my head. [u]Battle Mechanics ★★★★★[/u] - Basic stats, basic command, very basic few elemental damage. - There's this thing called overdrive meter, affected by the kind of actions you choose within the battle. One of the most fun aspect in the game, making each decision feels like they matter instead of spamming buttons or replaying scripts. - After battle, all points are collected even if you had a dying character even if some died. - Full heal at the start of every match. - Not grindy, as the battle potential isn't set by conventional "level" system. - Adjustable difficulty settings without consequence. [u]Side Exploration ★★★★★[/u] - No random mobs encounter. You can choose to battle them or not. Free escape except for bosses. - Quests are abundant, yet felt like they all aren't drowning. Unlike other RPG where the game just tells you to do redundant things over and over just for the sake of adding more numbers of achievement and play time. - The way they put treasures, NPC, quest, maps, and details are master class. Made me always want to explore and never felt unrewarded for everything. - Despite okayish writing for the main plot, the game has intricate genius writing for side stories. They all felt alive and always in character. [u]Atmosphere & Art ★★★★★[/u] - Made with unity, but it doesn't have much of those dumb post processing. - Yes it's pixel art, but everything in the world feels alive. Far from being humble, responsive animation is more favorable over details and post processing. - Music and sound effect are top notch for JRPG. Almost every unique scene or theme has their own music. [hr][/hr] Other notes worthy of mention: - Dev is indie. Initially started in 2015 by himself, then funded by Kickstarters to do it as a full time job. It was a huge success. But so far I haven't heard any about upcoming title. - A DLC promising tens of hours of more late game exploration is available. - The game won multiple awards nomination and stuff whatsoever. - JRPG genre, but made by a German guy. I've found a handful of unexpected harsh violence and comedy. I think they're brilliant, but please keep in mind for you softies. Recommended for those who: - Fetish on pixel art. - Want easy JRPG that doesn't force you to throw away your social life. - Admires game development especially those who likes to support smaller devs because this game is Fking well made on every each of it's nook & cranny. Don't buy if you: - Played too much JRPG and nothing can ever fill the void inside your corrupted heart. - Expecting complex writings in the league of Tolkien and the likes. - Maybe this game is best enjoyed with controller. Never played with keyboard, never thought of it. ★ ☆☆☆☆ Bad ★★ ☆☆☆ Below expectation ★★★ ☆☆ About average, nothing fancy ★★★★ ☆ Better than most ★★★★★ Hall of fame masterpiece
cool
Engaging combat and story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.