
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
Just know finished the base game+DLC. I have to say its one of the best games I've played (and I played a lot lol) If you like this sort of gameplay and graphics its a no brainer. Combat is pretty fun, optimizing characters are pretty fun. Art is gorgeous. But the meat of the game is it's story and characters for me. Absolutely amazing story. Everything made sense and it had quite a few plot twists I didn't see it coming. Characters all make sense. They dont suddenly make weird decisions or drop their beliefs randomly they feel like real characters. Worldbuilding is another thing I want to talk about. They way it slowly explains everything about the world is really well done. I'm gonna miss Valandis and Eldrea. I would recommend everyone who likes JRPGs to try this game. I can't believe mostly one man made this game. I can't wait for the second game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $9.99 | |
| $9K | 41 | 95% | $7.79 | |
| $0 | 0 | 100% | Free | |
| $84.6K | 538 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too good not to finish
Bin vollkommen hin und weg von dem Spiel und bin noch nicht einmal fertig. Ich dachte anfangs Akt 2 war eventuell ein wenig kurz, bis ich dann die Ereignisse nochmal Revue passieren ließ. Einziger wirklicher Kritikpunkt wäre vielleicht, dass die Progression ein bisschen "formulaisch" abläuft. Da es keine Level gibt, ist der stärkste Charakterfortschritt durch Equipment und praktisch jeder Händler hat direkt stärkeres Equipment für jeden Charakter bereit. Dann muss man jedes Mal das Equipment upgraden, damit man die passiven Effekte von den alten Rüstungsteilen auf die neuen übertragen kann, sofern man von diesen viel Gebrauch gemacht hat. Generell finde ich besonders die prozentualen Effekte, wie +10% ATK, werden direkt durch die nächste noch nicht geupgradete Waffe direkt ersetzt. Es fühlt sich deshalb so an, als wird man alle paar Spielstunden dazu gezwungen einen Pitstop einzulegen um eine Excel-Tabelle auszufüllen und sich gegebenenfalls mit Abstrichen zufriedengeben muss, wenn man nicht alle Upgrade-Materialien gefunden hat. Und dann noch dass die Kämpfe in Himmelsrüstungen evtl. ein wenig zu wünschen übrig lassen im Vergleich zu normalen Kämpfen. Es fühlt sich ein bisschen chaotischer an.
剧情不错,玩法也比较新颖好玩。 纠结界面有些粗糙。
THE UI IS A MESS :( The whole equipment/upgrades/crystals menus feel tacked on by someone who has no idea what he's doing and had to release something on pressure. Please, hire someone competent and rehaul this thing, I was *this* close to post a negative review just because of this. It's really bad and confusing and complicated. It really feels like a chore. THE MAP DESIGN IS AWFUL :( It's really hard to know where you're going. The maps are way too big, with too many blocking paths everywhere. It makes navigating a puzzle in itself, which really makes me enjoy the game less. I'm sure they were difficult to design that way; they're overdone and contribute negatively to the game's quality. The rest of the game (story, graphics, battle system, strategy, character design) is really good and enjoyable, good enough that you should try this game out if you're a JRPG fan, and I might actually keep playing this game until the end.
数值设计有问题,几个角色的人物性能存在明显的差异。
really good indie jrpg with humor that suffers from being german. great combat system but is held back by being too easy (superboss died after it only doing 2 actions against suboptimal builds) and sometimes grindy and unintuitive (deal system, some unique monster spawns)
It reminds me playing rpg games from ps1 or psp and the game is pretty not bad.
The game constantly keeps crashing. Temporary fix was removing the game data in the appdata folder, and just in case by recommendation limiting the framerate. However it will continue crashing for other reasons too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.